
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.9Kreviews | 81% | — | $4.9M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
walter white "i liked it" gif
Не работал звук в Remote Play.
Enjoyed this game so much, I hunted down all the gigantos. I played the old Phantasia, Symphonia, Zestiria, Berseria, and this is definitely the best out of the bunch, truly worthy of its reputation. The story is as usual kinda convoluted, but the characters more than made up for the story. The bond of the group is the strongest I have seen in the Tales games i have played. The battle system is just nice, not so hard, not overly complex as later games like Zestiria and Berseria. Music is kinda lacking compared to other JRPGs. Some boss fights have surprising difficulty spike, but you can easily lower the difficulty. Overall, this game is a must play if you like JRPGs.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Symphonia is still king but this one isn't bad Characters are all great and Three Dimensional, story feels more functional and is more of an after thought at times. Game is a walkthrough essential if you want to 100% with missible and failable quests; not necessary a bad thing if your into that your into it just means more time spent in the world. Game is great if you want to Doom scroll, just put all characters on auto and only move the character in between battles. Combat isn't as fun as Symphonia Lloyd was more acrobatic with his move set, Yuri has to many moves where you knock enemies down and you have to wait for them to get back up. The game has some very underwhelming dungeons, many are very combat focused and the puzzles are very straight forward. BIG HINT game has some nasty difficulty spikes with bosses especially the secret ending boss, if your having trouble just change the difficulty to easy, I found out you still get achievements even on the easy difficulty. Some of the bosses just aren't fair late game when they have ultimates that wipe out the party no with room to dodge. Stick with sub as the dub has some bad performances Patty and Karol are the most irritating in the dub as well as changed tone for certain scenes. This game is also really long as most rgps of this type are. I beat the main quest at 60hrs with only half of things unlocked. Its not bad but I was expecting a better story, its not Tales of Berseria bad but Symphonia had a much more compelling villain that I actually empathized with. With a world that was much more politically complex and a story that wasn't left on the back burner at moments. I still recommend it but I would play Symphonia first.
BLAH BLAH BLAH, TIDAL WA- BLAH BLAH BLAH, TIDAL WA- BLAH BLAH BLAH, TIDAL WA- BLAH BLAH BLAH, TIDAL WA- BLAH BLAH BLAH, TIDAL WA- BLAH BLAH BLAH, TIDAL WA- BLAH BLAH BLAH, TIDAL WA-
[h1] 10年前,我为tov买了XBOX360; 10年后,我去秋叶原预约了10周年版; 不为什么,因为他的名字是宵星传说 [/h1] 新年的这一周很特殊,周一开始,我就一直在记着天数,终于到周五了,下班回来第一件事就是打开薄暮传说然后来个血吗好评。 一转眼,十年了吧,热泪盈眶。 十年前,我还是个懵懂的高中生,喜欢着传说系列,奈何一届学生,只能玩的起GBA和PSP的幻想传说,换装迷宫,永恒传说,宿命传说2,一玩就是好几遍。然而传说系列已经陆续登陆主机了,买不起主机,只能看看视频上别的玩家录制薄暮传说视频,以及不久后上映的薄暮传说剧场版,并幻想有一天我能在PC上玩到它,虽然当时的自己觉得这根本“不可能”,但幻想终究是幻想,万一有一天实现了呢?对着薄暮传说的人设与故事主题的热爱,同时伴随着魔禁小说的入坑,踏上了美术生的道路。 一年又一年,回首已是一名设计狗,高中到大学再到出来工作,或许真的就是一转眼的事吧。 工作之后,陆陆续续把STEAM上的传说系列都买齐了,尤其记得狂战传说70小时无休止通关,最后撒热泪甩个好评。然而主机觉得比较麻烦又没时间玩,也没有打算去买。 私以为,薄暮传说无论人设,故事主题,秘奥义演出(看看之后的秘奥义演出都偷懒成什么样)可谓传说系列巅峰的存在,一度成为传说系列扛把子。虽然之后的无限传说与狂战传说都很优秀,但我希望都能以薄暮传说为一个目标点,重新去超越它的存在。 再回到现在,十年后的今天,认为无法实现的幻想终于实现了!薄暮传说登陆了STEAM,自己终于可以亲身经历这段冒险和羁绊了!E3之后知道薄暮传说要重制于PC,有一种难以言喻的激动,却又有一种经过岁月洗礼后的平静——我们都长大了吧,有许多东西重新回到了我们身边,又有许多东西陆陆续续离开了我们。 今晚是如此的激动,重来没有写下这么长的评价,虽然等会还要加完班才能玩。 光阴似箭,十年如一日,少年幻想犹如昨日之梦,热泪涌上双眼,此时此刻容我大声说一句: 万代你别再出独角兽了!!!!
2008년에 XBOX360으로 발매된 작품의 10여 년 만의 리마스터작. 공식 한국어로 펼쳐지는 메인스토리는 세계를 구하는 전형적인 왕도물이지만, 각자의 정의를 관철하고자 하는 인간군상을 그리며 몰입도를 높여 줍니다. 유명 성우들의 열연 역시 캐릭터들의 개성을 더욱 매력적으로 돋보이게 만드는 요소. 전투 시스템은 공부가 필요하고 초반이 좀 지루하긴 하나 역시나 테일즈 시리즈답게 액션성이 뛰어납니다. 반면 던전의 구조가 복잡한 편이고 특정 시점에만 가능한 서브퀘스트, 스킵 등이 산재해 있으며 숨겨진 도전과제도 매우 많아 공략은 거의 필수적입니다. JRPG, 테일즈 시리즈 팬이라면 가산점이 붙을 테지만 그래픽이나 편의성 면에서 어느 정도 세월의 흐름을 감안하는 마음의 준비가 필요하다는 생각입니다. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
2025 年 給想要用手柄玩這個遊戲的玩家 我已經測試出來 戰鬥時手柄斷開連接的問題了 我的問題是 手柄震動 說什麼跳出遊戲 再點回遊戲的那個就是屁 你進入遊戲 選項設置 手柄震動關閉 即可正常遊玩
Fantastic game, don't get to frusterated by the dog boss in Emead Hill, he is balenced poorly and exteremely difficult for so early in the game. But the rest of the game isn't that bad. IKn fact he is commonly considered the hardest bost in the game.
Хорошая игра 6/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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