
Experience the quiet terror of this 1-bit love letter to Junji Ito and H.P. Lovecraft. Navigate a hellish roguelite reality with turn-based combat and unforgiving choices. Experiment with your deck of event cards to discover new forms of cosmic horror in every playthrough. The inevitable awaits...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9Kreviews | 90% | — | $4.9M |
| $19.99 | 762ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love this game. hate the dev who ran away with the money a year ago only to return to push overpriced merch because they're a greedy bastard who can't stop themselves. don't buy
UPDATE: HOLY MOTHER OF GOD. MY EYES MAY DECIEVE ME, BUT I HAVE JUST SEEN THERE WILL BE CONTENT UPDATE SOON. I BELIEVE WE ACTUALLY MANAGED TO CONVINCE THE DEVS TO REVIVE THIS PROJECT!! I'D STILL TAKE MY REVIEW INTO CONSIDERATION WHEN PURCHASING, AS WE HAVE NO IDEA AS TO HOW CONSISTENT THE UPDATE/UPDATES WILL BE, AND FOR ALL I KNOW, THIS WON'T CHANGE MY REVIEW. CROSSING MY FINGERS AND TOES, MY FRIENDS!! I really love this game. I think it's a uniquely horrifying experience with gripping gameplay. That being said, don't buy it. The game is lacking in content and the devs have actively ignored the community, refusing to deliver on promises made for missing content updates and further tweaks to the game. In it's current state, at around 20 dollars, it is nowhere near good enough to warrant that pricetag. Not only that, but the developers only reappear online to peddle merch of an unfinished game which has been entirely abandoned, which gives me the implication that they're only trying to squeeze pennies out of you with merch opportunities and a game they won't put any budget or time into working on, despite promises made in a Kickstarter (allegedly). It has been two years since bug fixes were released, and in two years there have only been more and more merch releases for a game without the level of depth that would warrant you spending that much money. I truly hope the devs come back to this game. It is a crying shame they've neglected it in the way they have. I hope that they have the decency to pass it onto another team willing to respect the people who've bought their product with their hard earned money, or in a more likely circumstance, that another dev team does a very, very similar game to this, as what's there truly does get me excited for what this game COULD be. But right now, just don't. If you really have to get the game, get it on sale, and publicly call on the devs to acknowledge this project.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $15.99−20% |
| 108ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dev abandoned the game with zero communication. It's not a bad game but is missing so much that it feels a hollow, imo. Dev not very professional, so buyer beware.
[h1] A short observation, post-1.0 [/h1] This game is unfinished, and has had some development controversy in the lead up to its launch and apparent abandonment which are probably good enough reasons to pass on it at its current price. Nonetheless, I wanted to make a short observation about the game conceptually that makes it hard to recommend, disregarding its development history. World of Horror is, above all other descriptors, a deeply stylish experience. It's crunchy 2-bit graphics, indulgent j-horror pastiche, and an overload of audio-visual elements for a game that could've been text-based are central to its identity as a project. I think this contributed a lot to the game's momentum in early-access. It had an ethos of fan-service intersecting through the horror, anime, and adventure game (Mac compatibility and all) communities which gave this project's ultralight rogue-like foundations an outsized magnetism. World of Horror doesn't put style over substance, style [i] is [/i] the substance. That said the game's rogue-like loop isn't really compatible with creating an effective horror experience in its current state. There's a lot of repetition after the first few runs which left me mashing through repeated scenes, flicking through the grotesque images which made my skin crawl on first exposure. All of the threads you can follow are neatly listed for your perusal in the achievements screen. After the five hour mark it seems the cryptic details that feel the most genuinely thrilling do so because it's literally unfinished content. The game's diminishing shock value that endeared it to me in the first place, and the mounting familiarity conventional to rogue-like progression gave me this bizarre, oil-and-water vibe throughout my playthroughs. That isn't to say the project's creative interests are incompatible, but they are certainly dissonant. This dissonance could be mustered into a really imaginative, or at least quirky experience, but the game isn't really interested in building on that sort of tension. Retrospectively, it's strange to see the universal praise this game received only two years ago, in a couple of mainstream media outlets, even. Maybe when the game was a little cheaper, smaller, and getting a lot of press it was easy to forget that time kills tension, and a long-form "World of Horror-style" experience is actually a pretty daunting task that even a strong demo can't really capture for its audience. There's something here for others to mine at least, but its a shame development tapered out on the project.
不许买!大家都不许买! 制作者已经过了一年半载没更新,结果今天发布的新闻是叫我们去买他们的周边!!! 有人可能说作者早已仙逝多年,才没能更新。然而作者的steam账号里甚至还有今年5月份推出的潜行者(顺带一提,制作者在Discord上自去年5月份左右开始就没有任何发言,也就是说从去年开始制作者就相当于放弃了这B游戏,而且作者为了防止自己的steam账号主页被人冲烂,把steam主页留言功能关闭了,可以认为作者基本上就是“老子钱都到手了还管你这你那的”的状态) 而且你那B周边卖的比游戏还贵,难道卖你这B周边赚的钱有把你妈妈送到美国南部种植园当肉便器还要赚钱吗? 快跑!!快跑!!古神panstasz和他的教徒Ysbryd Games正准备对这个世界下手,doom值到达100%的话,所有人都会破产的!!! 你要是冲着这个游戏的mod制作过来你也得跑!这个游戏的mod制作系统用高情商说就是半成品,低情商说就是⚪!你只能按照作者原来留下的屎山代码允许的范围内制作模组,其自由度极其有限! 总之不能买!不能买!这是古神的余孽!是Ysbryd Games的阴谋!买了的话,记得用我的丁真模组驱邪! 一觉醒来天塌了的8月6日更新: BiliBili平台上的UP主Tnsbilws表示Panstasz疑似会诈尸进行一次更新([url=https://www.bilibili.com/opus/1096934741929623558]资料来源[/url]),而Panstasz托更的原因是自己有了孩子(这因果关系对吗),这更加坚定了我不婚不育的决心
Dev disappeared, came back with a publisher and the thinnest of updates to escape Early Access, then disappeared again. Last comms in early 2024, last update in autumn 2023. The game is nowhere near complete in regards to what was shown and promised.
I cannot recommend this game, as updates have essentially stagnated, to the point that even 3 years ago, when i stopped playing after the dev themselves insulted me directly in their own discord, an update that had been in the works since then has not come out, while merchandise has, and while the game is feature complete, it feels as though so much of the game just remains unfinished, while the community has to pick up the pieces to make their own mysteries, characters and whatnot.
Wasted potential this could have been something amazing but since launch dev has abandoned this game some content even unfinished and promised to be add next update which It didnt one years of no update i lost all faith that this game will get an update.
The retro vibe & Lovecraft/Ito atmosphere seem like a match made in heaven at first. Then after a couple hours of playing you start to notice certain mechanics seem incomplete, the narratives & events are glitchy, & entire sections feel like a bare-minimum placeholder was created so the game would be playable without being actually finished. It still feels like an EA title. It took me about 5-6 hours to become frustrated & bored with the game in its current state. After looking into the game's history, the gist is - the solo dev became erratic & flaky partway thru the EA process, eventually found a publisher & created some content placeholders & a cool trailer so he could call it a 1.0 release, & since then has disappeared without ever publishing any updates or fixes he promised. It's been about a year since anyone has heard from him. The game might look like your cup of eldritch tea, but I don't recommend giving this guy your money. I tend to give solo & small developer teams a ton of slack, but this is really not a finished product and the dev was actively misleading about that.
The game's been abandoned by its developer. Cool in concept, but unfinished.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 108 | 84% | $15.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 8.3K | 89% | $19.99 | |
| $4.9M | 7K | 81% | $19.99 | |
| $4.9M | 10.3K | 82% | $19.99 | |
| $4.9M | 4.9K | 81% | $49.99 | |
| $4.9M | 3.8K | 82% | $20.99 | |
| $4.9M | 12K | 94% | $19.99 |