
Welcome home, Hobbit! Live the cosy life of a Hobbit in the wonderfully serene landscape of the Shire. Discover, decorate, & share in this idyllic corner of Middle-earth. Join friendly Hobbits & familiar faces awaiting your arrival in Tales of the Shire: A The Lord of the Rings™ Game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−40% | 3.8Kreviews | 82% | — | $4.9M |
| $34.99 | 808ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No major Updates since Release and no Update since October at all. Game felt a little dead in the beginning but i hoped for nice new contet. Guess the game not only felt dead, in fact the game is dead.
Cute game but really not worth the price. I'd definitely wait to get it on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Polish, Spanish - Latin America +1 more
| $34.99 |
| 244ratings |
| 88% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
'Tales of the Shire' feels like a rushed attempt to capitalize on Disney Dreamlight Valley's success. While the core loop is familiar—decorate, farm, befriend villagers—the execution is a crappy mess. The mechanics feel unpolished, and the village system lacks the flexibility that makes games like this engaging. For a game set in Middle-earth, it's very disappointing how restrictive and lifeless the world feels. It only makes me hate hobbits even more. The only plus is the character creator.
It WAS a very good game, i had really my fun with it. But thats it, there never came new updates and the last patch came out in october. This Game got abandoned and thats the part why i cant recommend it. It gets boring fast since the lack of new stuff and all u can do is explore boring areas, gather crops for your cooking and thats it. There are no events at all. This Game had very much potential but the downfall was hard
I've put in about 11 hours in to this game before writing this review. And so far I'm really enjoying it! This really pushes my mindset to "slow down, enjoy the view" more than any game before. GOOD: - The hobbit hole customization is great and I love being able to really make things feel "lived in" or natural. I do wish there was even more customization, but hopefully more will come out! - They did cooking so right! I love the ability to really mess with how the recipe comes together with seasonings. And the problem solving of trying to reach the correct texture. That is so smart! - The map style of following birds or butterflies was brilliant! It really immerses you rather than checking out the map every minute. MY WISHLIST FOR THE GAME: - The days goes by way too fast! This makes daily things so stressful. I wish the players were able to customize in the settings how long the days could be. I really want to play it slow and enjoy my day. - My hobbit wants to eat!! I love making the food, but I wish I could make a meal and then have my hobbit sit down to enjoy it! - I also want to be able to sit and enjoy the atmosphere. Let me interact with benches, chairs, or even flowers or decorations around my home or even the world! Overall a great game! But definitely slow paced compared to Animal Crossing or Palia. But what do you expect? YOU'RE A HOBBIT. I really hope this game can keep expanding with places to explore and things to interact with. There is so much potential there.
Let's be real, you bought this game because of the IP and you desperately want it to be good, but its just not. Its lacking in everything you wish it had, from good character customization, to engaging dialogue, furnishing, crafting questlines, and more. It would have been a great game had it come out 15-20 years ago, but it didn't, and being set in the Hobbit universe or being made by Tolkien doesn't make it good.
Honestly I love the concept and who doesn't? cute hobbits doing cute hobbit things. pretty well executed except for some very obvious glaring problems that will unfortunately never be fixed because this game has essentially been dropped as far as support goes. clunky concepts that could have been worked on, broken achievements and the framerate can be miserable. I really wish they had kept up with it because it could have been the hobbit animal crossing but in its current state I do not recommend it.
unfortunately I just didn't enjoy this game. it was slow from the jump and it felt torturous and grindy to progress, so I gave up. while the aesthetics are lovely, I'd pass on this due to gameplay.
Tales of the Shire is a complicated game to review. It feels like the game got really close to being finished, but then it was released, and now it's frozen in a sort of semi-unfinished state forever. Which is a tragedy, really, because this game has a lot going for it. If you're into cozy games, this one is a treat, as cozy as it gets. And if you're a LotR fan, you'll love the story easter eggs and the chance to visit Bywater. For me, a lover of cozy games who has always wanted to live as a hobbit? This game was created for me. First off, this game is about food. Cooking food, growing food, feeding people and about how food and community can go hand in hand (true in many cultures). No where is this more true than with hobbits, and this game really leans into that. You spend your days gardening, foraging, fishing, cooking and inviting some of the NPCs over for meals, hoping to satisfy their palates and grow the friendship between you. The dishes look divine; you can tell a lot of effort went into the 120 dishes you can make, and they look amazing. It's so satisfying to see one of your hobbit neighbors happily eat your food and smile with delight, especially after all the effort you put into it. One of the most amazing parts of the game is the house decorating. I've never seen such elaborate customization in a game before with where you can place items; maybe only in The Sims, and even then, only when using a cheat. You can place books on shelves, adjust artwork on the walls, and you get more and more beautiful furniture pieces from your neighbors as your friendships bloom. You can even choose the look of the windows, the doors, the support beams, the archways. Decorating really made me wish I were more creative when it came to interior design. If you're a Tolkien fan, some of the names are familiar - Farmer Cotton, Bywater, the Green Dragon, and of course, a few appearances by a certain fan-favorite wizard. There are even some mentions that you wouldn't know unless you are deep in the lore of Middle Earth. And this game is fun to play. I really enjoyed myself and I spent over 100 hours finishing this game. You can even keep playing, gardening, cooking and decorating your hobbit hole long after you finish the main quest. And now for the not so fun part; with all the good, there was quite a bit of bad. Little things add up here - features that are missing, writing that misses the mark...little things that add up and taste like a bad stew in your mouth. This game could definitely have benefitted from a romance system. I honestly think this is one of the biggest disappointments of this game; what point is my beautiful, cozy hobbit hole if my hobbit has no one to share it with? And there were options; if there had been a romance feature, Orlo would have found himself wifed up in an instant. The twins, Delphinium, Young Tom...if you like LotR, you know Rosie Cotton is off the table, but there were definitely options. Another sore spot; you have all this furniture and your hobbit cannot sit. So that oh-so-comfy chair you just placed next to the fire? You'll never see your hobbit sit in it. The hobbits at the Green Dragon stand around their tables, despite there being plenty of seating. Other small annoyances: - The clothing was just "ok" - You couldn't talk to the NPCs around the village - they just said random lines around you. You also couldn't stop and talk with the "friend" NPCs, because there was nothing for you to say. It feels wrong just running past them in the village square. - A mini-map and compass would have been lovely - Some of the furniture doesn't allow other things to be placed near it - Nefi, the only dwarf in the game, talks like she's stupid for some reason? She was such a cool character, but her writing was so poor - It drove me nuts that my doors were always open, even in the mid winter - There needed to be some sort of system to see plant stats, like how much longer until they were grown - This game is SO cozy, but there is a TERRIFYING sound near our hobbit hole in the winter? I can't tell you how many times it scared me - The flavor of the cooking ingredients wasn't explained well enough; I've seen many people think the flavors aren't defined at all - Why is there only one child in all the village? - You can finish the main quest in less than a year. I realized in winter that I was almost finished, and I hadn't even been through a Spring yet (it starts in Summer) - There is no way to buy any out of season produce But the worst, most egregious violation in all of this game; they give you chickens...and you cannot pet or greet them. That is DIABOLICAL. You can greet most animals and they will acknowledge you, but your chickens? The only animals that can live at your home? They run from you. Pure evil. But these complaints will fall on deaf ears, because this game is unfortunately finished and on its own now, despite how unfinished it feels. There's an article from The Verge ("Inside the struggle to create a cozy Lord of the Rings game") that details all the bad luck Weta Workshop had creating this game, including that their publisher went under and was bought by someone else. As a result, they have seemingly cancelled the DLC they were working on and there is no more money to pay the team, so no updates are forthcoming. There's a really awful bug where the furniture you get from NPCs disappears from your inventory when you try to place it. I lost about half my furniture I had gotten from friend NPCs because of that bug. But if you write someone from Weta about the issue (or any issue really), you'll get a canned response back about how it's a known issue, but no future updates are planned, so looks like we're on our own here. There are a lot of really great small details in the game, too. The characters are likeable, the story is interesting, and they really thought about the sound design. Running with the fishing pole, you can hear the bobber and reel making noises. The emote system is incredible and expressive, and the beautiful landscape they created for Bywater makes the photo mode very satisfying. It's just that the feeling is a bit like being in the Shire during Frodo and Sam's quest to Mordor; things are lovely and calm and peaceful, but something feels just slightly off. There's a strange taste in this delicious stew, and it makes it a little less enjoyable. I could see me coming back to this game in the future, once I've forgotten some of the plot, and I'd definitely enjoy it then, too. For now, my journeys see me elsewhere, and I'll hope I can come home to the Shire again someday.
I think the most pivotal thing to keep in mind with this game is that not every Hobbit was Frodo and Sam. Most of them didn't go off on epic adventures to Rivendell and fight Nazgul. They lived a life as this game depicts, a slow, cozy existence that values food and community. If you want to be Aragorn slashing through hordes of orcs, this game isn't for you. If you want to delve deep into the mines of Moria, this game isn't for you. If you want to snipe people as an Elven Archer, this game isn't for you. If you want a farming sim like Stardew Valley, this game isn't for you. If you want a slow and unchallenging game that focuses more on aesthetics than gameplay, this game is for you. Tales of the shire is a unique release for the Lord of the Rings franchise. Yes, it is a slow game. Yes, it can be monotonous. Yes, the graphics are meant to be quirky and not next gen. Yes, it does have a few glitches, but none of them broke my game. However, what Tales of the Shire does do well is show you the normal side of Middle Earth. The side without the violence, without the danger, and without the stress. It shows you the life of a normal hobbit, shows you some dishes, and lets you customize your place. Yes, the customization isn't innovational, but I think it's okay. This game was meant to be a life sim, not a farm sim, and the devs delivered on that. No, it's not the best game ever, but I certainly don't regret the 24 hours of my life that I spent in it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103K | 190 | 62% | $14.99 | |
| $969.8K | 2.1K | 84% | $14.99 | |
| — | 0 | — | — | |
| $3M | 3.2K | 93% | $24.99 | |
| $300.4K | 430 | 93% | $13.49 | |
| $84.2K | 144 | 68% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 12K | 94% | $19.99 | |
| $4.9M | 10.3K | 82% | $19.99 | |
| $4.9M | 8.3K | 89% | $19.99 | |
| $4.9M | 9K | 90% | $19.99 | |
| $4.9M | 7K | 81% | $19.99 | |
| $4.9M | 13K | 88% | $12.99 |