
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.6Kreviews | 90% | — | $3.5M |
| $5.99−70% | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely slow paced. Mind-meltingly boring encounters. The tutorial fight is painfully drawn out. The second fight I got in had a healer enemy that could not be attacked, so nearly all damage I dealt to the other enemy was reversed every turn. Give me back my $4.
C'est joli mais je n'ai encore trouvé aucun Pokemon. Je dois mal jouer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice little intro to the Tainted Grail universe. People familiar with the board game should appreciate seeing Menhir etc in a 3d environment.
too unfair.
There's just something dull about it. I think at my 3rd encounter, when everyone would attack next round and I had only 1 block, I just felt like naaaaah. I mean it's winnable but the game just feels lacklufster and too simplified.
Bossfights in this game are an absolute slog (taking 20-30 minutes to do), the majority of cards are useless, and the gameplay is incredibly repetetive. Just play Slay the Spire or Tainted Grail: The Fall of Avalon.
The time and consideration put in to this is what has been lacking in games
This game is nothing but grinding. Literally, that is all you do. Fight the same OP enemies and die, over and over, backed with a weak story. What half-wit came up with this idea? UPDATE 2025.06.05: Tried giving this game one more chance, and while I find the gameplay slightly improves as you progress, I have now started encountering random game freezes that lock up my computer and have to reboot - and this is on a new-ish high end gaming rig. Of course, now I am past 2 hours and canont return this piece of garbage. Yep, I fell for it - should have instead trusted my instincts and immediately returned the game. I hope the studio enjoys the money they grifted from me.
Unexpectedly fun and addictive game. Devs managed to deliver the cool progression style, where you go from "how the hell I'm going to beat this boss!!??" to later "I'm gonna destroy this clown in 1 turn, with style". Also a big plus is the fact that playable characters are actually different characters with A LOT of cards to collect, not just reskins with some gimmick or different passive (how it often is in roguelike games). The 3 "factions" are so different from each other that playing them feels almost like 3 completely different games. And basically every single character have a potentinal for sick OP build. Voice acting is charming, art is great. Works well on deck (although fps could be better). In my opinion if the visual style would be more stylised (less realistic) without 3D environment - game would be totall gem.
К сожалению это было скучно Но сначала о хорошем. Девять героев разделенных на три фракции ощущаются и играются по разному. Их механики действительно интересны. Аспект колодостроя крутой, собирать билд из карт и навыков во время забега мне понравилось. Много синергии, круто обыгрываются способности героев. У каждой фракции полностью свои наборы карт и отличающиеся навыки. Это было хорошо. Но зачем собирать колоды Я так и не понял. Ран пробегается на стартовой колоде, при этом Я могу кататься лицом по клавиатуре. У меня все равно получится выиграть. Мой билд, который Я с интересом собирал во время забега, не проверяется в боях. Каждый ход боя Я делаю одни и теже действия. Наивысший шанс отъехать появляется, когда на третьем часу игры Я теряю концентрацию, жму подряд на все карты (чтобы быстрее проскипать скучный бой) и мискликаю. В общем, как фанат настольного Грааля и любитель ламповых инди игр, мне грустно. Но Conquest не рекомендую
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $0 | 295 | 81% | Free | |
| $1.1M | 14.5K | 94% | $5.99 |
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| $3.5M | 21.2K | 98% | $9.99 | |
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| $3.5M | 3.5K | 63% | $59.99 |