
In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a blast with [i]Tactical Breach Wizards[/i]. The campaign was great, and it didn’t overstay its welcome. The tactical gameplay was sharp and engaging, and I found the learning curve to be gradual with no sudden spikes. Unlike some titles that drift into puzzle territory, this one stayed on the tactics side, which kept me hooked. What really surprised me, though, was the writing. I didn’t expect much of a plot, but the story turned out to be clever, funny, and genuinely enjoyable. Combined with the solid gameplay, it made the whole experience far more engaging than I anticipated. The low-poly art style took a little time to grow on me, and while I did notice occasional framerate drops on my older laptop—e.g., even on a menu screen with nothing but a character’s idle animations—it never detracted from the fun. Overall, I highly recommend the game to anyone who enjoys tactical strategy games with a bit of wit and charm.
dude, this game is so funny. the writing is incredible. the gameplay is incredible too. just buy it if you like tactical (kinda) rpg(-ish).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lovely game with some really fun mechanics that makes you feel like a tactical genius. The story is great love the world building and hilarious characters that kept me want to do just 1 more level just so i could see the dialogue before bed or work! High recommend!
You won't believe rainbow people can make game this dope
Fun
很久沒有玩到那麼特色的戰略rpg 每個腳色都非常有垃圾 而且可愛
This game is so gosh darn frick frackin' great!! It is scratching an itch I didn't even know existed. It definitely deserves an overwhelmingly positive rating on steam. Each level starts like a SWAT raid, you kick open the door, your duders have a turn, then the enemy has a turn, and so on. You can use the rewind time function as much as you want until you decide to end your turn: at which point your decisions for that turn will be locked in (unless you decide to restart the level). The Devs chose to NOT include hit % rates for attacks, which fits amazingly well into the design aesthetic of the game. Every attack that the environment allows to connect -> just connects; shrimple as! Allocating skill points feel meaningful and you can respect skillpoints whenever you want between levels. The gameplay allows you to approach situations in a ton of different ways. The rewind function makes learning the mechanics an absolute joy. The difficulty is customizable to give yourself just the right amount of challenge. The maps are interesting, the enemies are varied, and all the skills feel meaningful. Good stuff.
Probably one of my favourite games I ever played. The story and worldbuilding are great, which made the campaign really fun and exciting to play through. The characters are all well-written, none of the jokes ever felt too corny and all of the dialogue was fun to read through. Loved the art style and music as well! However, to address the elephant in the room, it's not a very long game. You get around 30 hours of gameplay if you do all the missions, 35h if you decide to go for the steam achievements. Those 30h - 35h are [b] very [/b] enjoyable, but you should be aware that this is a quality over quantity type of game. Worth nothing that there's a good amount of decent user-generated missions to play through if that's your thing. I'm a big fan of the gameplay, throwing enemies off a cliff or out of a window is as fun during the final missions as it was in the beginning. The abilities and upgrades are all on the creative side too, and a majority of the stuff you unlock gives you new, interesting ways to use your arsenal instead of being a boring +1 damage boost. The difficulty of the campaign was a bit too easy for me, but going for the optional objective made it just right. There's also a bunch of custom modifiers you can use to make it more of a challenge. It's a great game, it really is. If the lack of replayability doesn't deter you, I really recommend it!
Perfect experience on SD. I had tons of fun: the story and humor are just top notch. The puzzle are great and, overall, a great experience!
Un muy buen juego. La jugabilidad está muy bien, las habilidades de los personajes son muy interesante y están bien definidas. El lore me ha encantado y los personajes destinan carisma por cada poro. Un gran juego con solo un pero enorme; No está en español, al final encontré la manera para jugarlo en mi idioma, pero una pena que por no traducirlo no llegue a más gente.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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