
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 17 → 3/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a game where you have to search everything thoroughly; every bullet and every item matters. But for some reason, they thought it was a good idea to add random enemy respawns, which completely ruins the game. You carefully make sure to clear every room, but if you happen to backtrack, the game can suddenly spawn several enemies...
😀🖕
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SHODAN a baddie
As a huge BioShock fan, it was a pleasure to finally experience the spiritual predecessor to that game. I had never played the original System Shock, so this remake was my first time with it, and honestly, it blew me away. The game is spectacular. I absolutely loved the aesthetic and art direction, and the graphics looked beautiful. I also really enjoyed the difficulty. This is a genuinely challenging game where dying is very easy, and I think that makes exploration and resource management much more meaningful. The story is fantastic, creative, and surprisingly impressive for a game originally released in the 90s. Shodan is an incredible villain, and the whole sci-fi setting is exactly the kind of thing I love. One of my favorite aspects is the level design. You have multiple floors to explore, and you can move between them as you progress. However, you actually have to learn the layout and figure out how to get around. Sometimes an elevator is locked or disabled, forcing you to find a way to repair or activate it, find another route, or even use a cargo elevator somewhere else on the floor. The corridors are filled with enemies, so you have to explore carefully, gradually pushing forward while searching for resources. I'm honestly surprised this game isn't more well-known. System Shock feels like a true genre-defining game, and you can clearly see the foundation for games like BioShock. I don't even know exactly what you'd call this genre, but I absolutely love it. It's like BioShock, but with even more focus on exploration, systems, and a fascinating sci-fi setting. System Shock Remake is an incredible game, and I think everyone should experience it at least once.
System Shock is one of the best immersive sims out there that helped define the genre. If you want to explore a huge space station and shoot robots, this game is for you.
7/10 game barely tells you what to do, but it's fun
goog.
Dobra Gra, ale przygotuj się na częste pytanie AI co trzeba w niej dalej zrobić, bo sposób w jaki przedstawia ona działania które należy wykonać, aby pchnąć fabułę do przodu jest śmieszna
[h2]Популярные метки для этого продукта: "Иммерсивный симулятор".[/h2] [h3] А где иммерсивность?[/h3] Ладно, проехали. Текущий ремейк System Shock - любовь и ненависть с первого взгляда. Играл в оригинал чуть более 15-ти лет назад, ремастер чертовски хорош и не вызывает чувства фрустрации. Игра чем была, тем и остаётся. О-а-о, графен? Графен вырос как на дрожжах. Теперь это стало чуть более красивее, мрачноватей и детальней. Звуковое сопровождение? Просто замечательные саундтреки, эмбиенты и голосовые журнальчики. Немного подрастерялся весь шарм озвучки станционного ИИ, раньше он был более... злобным и обезличенным, а в этом ремейке озвучка SHODAN воспринимается точь-в-точь как Glados. Тостерная стерва этот ваш сИИ теперь, а не сбрендившая пародия на разумную форму жизни. Что ещё хорошего? Разработчики не стали кардинально изменять темп прохождения игры, потому что этот темп и без того хорош! Неспособен проходить игру без маркеров движений и подсказок? Давай, наверни 17 кругов по локации, может быть через заёб до головы что-то дойдёт. Сам за полтора часа еле как вылез из медбея, теперь второй час шарахаюсь по потёмкам НИО. Балдёж. А плохого то чего? 1. Ну, ИИ противников может быть туповат временами, но это хоть как-то компенсируется респавном этих болванчиков. Даже этот респавн был выполнен с умом, гуманоидные враги прибывают на уровень при помощи лифтов, чем ниже уровень контроля ИИ за отсеком - тем ниже дискретность подвоза болванчиков на уровень. 2. Прицеливание по умолчанию выполняется на MMB, кто это придумал? Итог: [u] Ремастер хорош, что является редкостью в нынешнем геймдеве. Крепкого здоровья и счастья разработчикам. [/u]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $40.3M | 127.2K | 95% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 20K | 75% | $6.39 | |
| $2.8M | 6.3K | 59% | $19.99 | |
| $2.8M | 15.3K | 98% | $9.99 | |
| $2.8M | 4.8K | 85% | $29.99 | |
| $2.8M | 7.2K | 95% | $9.99 | |
| $2.8M | 2.8K | 93% | $22.39 |