
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 17 → 3/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meine Herren war das ein Höllenritt ;D Ich habe gelernt Shodan zu hassen. Spass bei seite jeder der ein klassisches spielerlebnis möchte mit vielen Kopfnüssen und Rätseln, bei dem man sich um jede Ecke schleicht und ab und zu vor schreck in die Hose macht. Auf jeden fall zugreifen ;) Was Dark Souls für die geschicklichkeit ist ist Systemshock für den Kopf
Mommy Shodan
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 20K | 75% | $6.39 | |
| $2.8M | 6.3K | 59% | $19.99 | |
| $2.8M | 15.3K | 98% | $9.99 | |
| $2.8M | 4.8K | 85% | $29.99 | |
| $2.8M | 7.2K | 95% | $9.99 | |
| $2.8M | 2.8K | 93% | $22.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.8K | 94% | — | |
| $100.7K | 2.4K | 89% | $1.99 | |
| — | 0 | — | — | |
| $53.2M | 136K | 90% | $29.99 | |
| $50.6M | 142.1K | 92% | $19.99 | |
| $40.3M | 127.2K | 95% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Damn, a great game. The last level was frustrating as hell but that's probably intended:)
Prey (2017(1994)) Much more playable than the original System Shock, even with the enhanced edition, but still feels very old in many ways. Some may like, for some it will be a headache. No quest markers and backpack management can annoy. For me it felt good to explore the station, to hear the story. Combat and cyberspace levels are not my favourite ones, but immersive sims never had a polished first-person shooter gameplay. Thanks to Nightdive for giving us the opportunity to touch the classics in a more modern way.
Yo, System Shock Remake, I would go for a 7,5/10 Great game, but comes with some "compromises" Pros: 1) Very immersive 2) polished graphics 3) Advance within the space ship level for level, loot everything and find every corner of the different areas is very satisfying Cons: 1) Inventory management for sure, gimme some space :( 2) Way too many audio logs, hard to follow the story of different characters 3) access panels to open doors etc. have a really poor design, take out your magnifier ;)
Very good game. Back to classics. Dont expect big yellow arrows telling you where to go and what to do. Pay attention, take notes. You'll feel good when beating it. Very polished remake, gameplay loop gets a bit tedious towards the end but thats fine.
📝 English review below / Reseña en inglés más abajo 🔶 El rehacer de un clásico visionario de la ciencia ficción y la simulación inmersiva que deslumbra en lo visual, pero cuyas mecánicas arcaicas y falta de guía pueden agotar la paciencia del jugador actual. 📝 RESEÑA EN ESPAÑOL Este es un juego que si tuviste la posibilidad de jugarlo la primera vez te va a enamorar, piensen que es un juego que salió más o menos cuando salió Doom pero este daba mil posibilidades y cosas por hacer. Ahora, todo esto queda en la nada misma si, como yo en su momento, no lo pudiste jugar porque o no tenías PC o no te daba para correrlo. Volver ahora con este lavado de cara se queda muy antiguo para unas cuestiones, sumado a que el juego no te explica nada y terminás haciendo cosas casi por azar o porque te cansás y le terminás disparando a todo y de repente algo funciona y continuás. Es el porqué de haber dejado el juego a medias y haberme cansado del mismo. Va a ser injusta mi nota porque para un fan que lo jugó antes sería un 8, pero en mi caso no. Más allá de su diseño de niveles laberíntico, hay que reconocer la tremenda labor en la ambientación, la estación Citadel luce genial con ese estilo retrofuturista y la presencia de SHODAN sigue siendo absolutamente impecable e intimidante. ✅ Puntos positivos: • Excelente lavado de cara gráfico que respeta la estética retrofuturista combinando iluminación moderna con texturas pixeladas. • SHODAN se mantiene como una de las mejores y más icónicas inteligencias artificiales antagónicas de la historia del gaming. • Valioso valor histórico al mostrar las raíces de lo que más tarde definiría a juegos como BioShock o Deus Ex. ❌ Puntos negativos: • Diseño de diseño e interacción arcaico: la ausencia total de marcadores u orientaciones claras lleva a dar vueltas a ciegas y resolver puzles por pura prueba y error. • Desarrollo de la aventura denso que puede llegar a cansar y provocar el abandono de la partida a mitad del camino. 🎯 Conclusión: El remake de System Shock es una reconstrucción fiel y respetuosa de una joya histórica, pero esa misma fidelidad juega en su contra para quienes no tienen la nostalgia de los noventa a su favor. Aunque su apartado técnico y ambientación están muy bien logrados, sus mecánicas inflexibles y la falta de dirección moderna pueden resultar excesivamente frustrantes para el público actual. 🔸 PUNTUACIÓN FINAL: 5/10 📝 REVIEW IN ENGLISH 🔶 A remake of a visionary sci-fi immersive sim that dazzles visually, but whose archaic mechanics and complete lack of guidance can exhaust a modern player's patience. This is a game that if you had the chance to play it the first time around, you're going to fall in love with it—keep in mind it came out around the same time as Doom, but this one offered a thousand possibilities and things to do. Now, all of that falls flat if, like me back then, you couldn't play it because you either didn't have a PC or it wasn't strong enough to run it. Coming back to it now with this facelift feels very outdated in certain aspects, added to the fact that the game explains nothing to you and you end up doing things almost by chance or because you get tired and end up shooting everything until suddenly something works and you move on. That's why I left the game halfway through and got tired of it. My score might feel unfair because for a fan who played it back then it would be an 8, but in my case it's not. Beyond its labyrinthine level design, the environmental work deserves credit—Citadel Station looks great in its retro-futuristic style, and SHODAN's presence remains absolutely flawless and intimidating. ✅ Pros: • Excellent graphical overhaul that honors the original retro-futuristic aesthetic by combining modern lighting with pixel-art textures. • SHODAN remains one of the most iconic and chilling antagonist artificial intelligences in gaming history. • Immense historical value, showcasing the blueprint that paved the way for titles like BioShock and Deus Ex. ❌ Cons: • Arduous and outdated progression design: complete lack of map markers or direction leads to blind backtracking and brute-force puzzle solving. • Pacing can feel exhausting and dense, easily causing player fatigue before reaching the end. 🎯 Conclusion: The System Shock remake is a faithful and loving reconstruction of a landmark title, but that exact fidelity works against it for those lacking nineties nostalgia. While its audiovisual restoration and atmosphere are exceptionally executed, its unyielding structure and lack of modern onboarding can prove far too frustrating for a contemporary player. 🔸 FINAL SCORE: 5/10
Its almost like Bioshock
Un grande classico, difficile e punitivo
Дааааа настоящая классика))) Это вам не это))) Это для тру игроков олдскульщиков))) Это вам не сдвгшный зумерский слоп))) Это для настоящих олдфагов и умных))) Современные д-билы даже не поймут, им скинов подавай и баттлпас))) А это крутая игра для умных))) Типа меня))) Очень крутым надо быть чтобы по одинаковым лабиринтам туда-сюда бегать и искать кнопочки))) Это тру геймдизайн, прямо как в девяностых когда меня отчим палкой п-здил))) Очень хорошая игра, но не для тупых зумеров с сдвг, это понимать надо))) Вот раньше игры умели делать — беги туда, потом беги обратно, не забудь за углом рычаг нажать а то будешь бегать еще три раза по всей карте))) А враги бесконечно спавнятся, так что лучше не ошибаться и сразу все комнаты сверху донизу облизывать)))
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.