
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A wonderful remake of an all-time classic that feels like a brand new kind of game. Think bioshock but more retro and still offering new takes, remarkably distinct of any other game! You will suffer from inventory management and get dizzy with the mazy map design layout, but its part of the game.
Who up shocking they system?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 20K | 75% | $6.39 | |
| $2.8M | 2.5K | 94% | $49.99 | |
| $2.8M | 3.2K | 94% | $19.79 | |
| $2.8M | 2.8K | 93% | $22.39 | |
| $2.8M | 7.2K | 95% | $9.99 | |
| $2.8M | 6.3K | 59% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.8K | 94% | — | |
| $100.6K | 2.4K | 89% | $1.99 | |
| — | 0 | — | — | |
| $53.2M | 135.9K | 90% | $29.99 | |
| $50.5M | 141.9K | 92% | $19.99 | |
| $26.6M | 65.1K | 83% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hra je plná bugů, kde ten největší a nejzásadnější je, že když dáte cokoliv do výtahu, tak vám to zmizne. Bohužel jsem takhle nevědomky přišel o všechny demodulátory a v cirka 3/4 hry musel skončit. Vůbec nechápu jak to, že i když se o tom od spousty lidí ví, tak to vývojáři nedokázali do dnešních dnů opravit. Těžký amatérismus. Tfuj!
The enemies keep respawning but my patience doesn't...
11010000 10011111 11010000 10011110 11010000 10100010 11010000 10100011 11010000 10010110 11010000 10011101 11010000 10011110
在这个游戏里加资源管理是意欲何为?子弹和回血资源获得途径都非常少,战斗体验极差,不如去玩原版。
The "I'll See You Again, Hacker" achievement still doesn't work after the last update without using the Steam console. I don't know what to say.
buenarda revivicion del clasicardo
it's good
I have a few gripes, but overall a nice game. Maybe a bit basic, but I guess that's given as it's paying homage to the original. I bet it runs good on old hardware too. I wish they made a SHODAN voice for google maps navigator. I'd pay good money for that. In order of descending severity: -Cyberspace, I won't elaborate. -I had some issues due to running on linux, the draw distance would default to almost nothing, easily remedied with editing an ini file. -Classic horror game low FOV syndrome by default, but you can change it to decent. Curiously enough it's separate for the cyberspace mode, so adjust both.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.