
An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Conduct analysis of the plants and other natural elements of the region and flesh out your Knowledge Book.
This newly-acquired knowledge will provide you with an essential guide to obtaining resources, ensuring the safety of your citizens and optimizing your city, thus promoting survival and prosperity through a sustainable approach in harmony with the surrounding natural environment.


Assign citizens to the research center and the hall of wisdom to launch research projects. Technological research allows you to uncover new advanced techniques, while cultural research will innovate on processes and civil structures.
This quest for knowledge also gives you access to several new buildings. From extraction structures to social spaces, from harvesting points to cultural buildings, every new construction and discovery helps you shape your city's evolution.


Build nine districts with unique features around the various squares by cleverly placing your buildings. Take advantage of the powerful bonuses specific to each district to foster the development of your city. Meet the needs of your citizens and thrive by providing them with the most satisfying accommodations possible.


Gather your citizens and send them on expeditions to learn more about the world.
Exploration is an important vector of progression in the game. Explore increasingly remote regions to reveal new destinations, meet other survivors and convince them to join your city, find tablets bearing priceless knowledge, and bring back new plant species to introduce into your environment.


Your citizens are immersed in a strange environment, both mesmerizing and unforgiving. Your goal is to build a city to help them prosper. You will need to explore, analyze and experiment with new things.
In Synergy, the well-being of your citizens is paramount. You will need a deep understanding of their environment to help them adapt and thrive.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 1.1Kreviews | 76% | — | $683.7K |
| $9.99−60% | 37ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有可玩性,虽然非主流玩法的随机,但是重玩了N次还是未能掌握好游戏的内容。MacOs M2,需要把所有画面效果关闭才流畅起来,这种游戏就不需要很漂亮的效果。每个东西都紧密相连,游戏设计者心思紧密。
I enjoy city builder sim type games as a generality and do enjoy this one. It's a bit complex, with a little learning curve, as there are quite a few mechanics to learn. That's not a bad thing, but it's not a mindless city builder you can just dive in and take off...you will need to give yourself time to learn the mechanics and various nuances. At 7 hours, I actually realize I still don't know everything I need to know. However, this doesn't make it stressful...it's semi-cozy, semi-survival, if that's possible. I feel relatively chill when playing now that I understand what's required of me. However, if I'm not on the ball...my people will run out of water. It's an interesting balance. I do like it and think it's worth trying, especially if you can catch it on sale (I did).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un city-builder à l'ancienne, agréable à jouer, joli et calme. Quelques idées intéressantes (plantes, gestion de la chaleur) qui auraient pu être davantage développées. L'univers est sympathique.
建议改名缺水,基本上游戏机制和冰汽时代差不多,建造街区,建筑,遮阳。扩大水源和食物生产,探索地图推进剧情。主要生产是种地和工业加工。 优点是画风不错,界面整体观感比较统一和谐。 推进剧情和冰汽时代体验差不多,难度较低,压力很小,时间多的话还是值得一玩。 接下来是槽点 1.无法统一分配员工,每个建筑只能自己一个个点 2.配合第一点,卡通风格沙漠建筑辨识度极低,一个个找建筑(小建筑物被遮挡没有透视,只有蓝色虚影)简直无语 3.连锁反应来了,员工自动罢工没有任何提示,如果生产建筑缺少材料,环境不适合,居民直接在建筑物里面摸鱼(excuse me?),不会自动补位去干别的活。又因为看不清建筑,还得一个个找人。 4.针对3,一个建筑有多个生产配方,但是只有一个生产队列(?) 同时游戏可以限制物资生产上限,然而员工生产够了不会自动下岗,没有直接挂机摸鱼,又因为只有一个生产队列,限制生产等于让小人直接挂机(气笑了) 5.为了应对4,游戏提示你要留空闲人口去专职搬运,防止建筑物缺东西停产,建造。 太对了,但是搬运工一次只搬运1件东西是什么鬼??建造100格马路需要搬运石头100次给我气笑了,这还没完还要建造100次,而且不按照顺序造,一个人跑一大圈造一格剩下留着给别人造。那普通人一次搬运20,专职搬运一次50有什么用。。 6.针对5、2还有combo,这游戏很明显借鉴冰汽时代,人吃饭喝水医疗需要地窖水塔医院。但是!这些建筑有支持范围,超了距离直接失效。 这游戏ui隐藏度极高,有人快被饿死,你得整个地图找哪一个房子的旁边地窖食物没满,或者高级食物/供应优先消耗,一会有一会缺,你就找吧。 7.针对5、6还有combo,这游戏有bug,经常你造一格超级远的地窖给你塞满了,近的一点不存。我玩的那么多游戏没有一个不是就近存储的。(这游戏优先级只有0和1,而且有bug不生效)还有供应有bug,建筑物资够了没人运货 8.对于567最明显后果就是,卡。生产出来的东西堆建筑里很容易满,要么一出来就被搬走(数量几个)要么堆满了工人直挂机。几百个人五六个街区跑到天边半个东西是常事 9.没有编队 没有标记 无法多选 不能框选 没有日夜交替(只能看数字天数和循环) 没有食物视图 没有植物视图 无法升级建筑 没有工作建筑视图(工业农业运输人员分配) 资源管理图不直观 没有搜索功能(无法定位具体资源位置) 没有高等优先级,或者紧急任务系统 没有围墙,无法限制路径或者工作范围 无法显示单个采集建筑范围(为什么选中一个会查看所有建筑采集范围?) 9.建造建筑被植物卡位不能直接建造(这游戏没有优先级,经常能卡半天没人过来干活),给我强迫症活活治好,后面建筑直接随便造成一坨。而且移动建筑需要时间和工人,重新建造。 缺氧冰汽时代像素工厂戴森球亿万僵尸老玩家,玩的还是真的别扭。默认快捷键qerty居然完全没有任何按键直接浪费了,f3~f7也是。我说操作系统真的需要优化了
Es muy buen juego, bastante original en el género, lo que se agradece cuando te gustan los juegos de gestión y ya vas buscando un poco más de complejidad y diversión. Es muy rejugable al tener tantas opciones en las plantas y naturaleza y tantas formas de desarrollo, está muy currado con el tema de la influencia del entorno, como interactúa todo con el alrededor, en resumen, si estás buscando algo distinto y te gustan los juegos de gestión lo recomiendo 100%.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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