
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
毛病很多,不是很好玩,但是对我来说也没烂到玩不下去……就当是为了补全动画剧情接着玩吧……我真🗡️呐 ——更新—— 服务器太tm差了!打怪打盗贼团都疯狂吞我子弹,根本没法正常刚枪,玩的人窝火
The base game is worth the price. The game has flaws, but it doesn't deserve the hate it's gotten. It's complex enough to hold my interest, and not overly frustrating. I understand what others have said, but this game should have a 70% positive rating. It has room for improvement, but I've played 150hrs already and I plan to play hundreds more. I have an 'hour per dollar' rule. If a game keeps me interested for as long as it cost, then it's good enough. I'm happy with it, even with its flaws. On sale it's an easy buy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.7K | 85% | $27.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $3M | 4.7K | 83% | $19.99 | |
| $2.9M | 4.9K | 76% | $19.99 | |
| $2.9M | 2.3K | 90% | $49.99 | |
| $2.9M | 8.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 4.4K | 69% | $59.99 | |
| $0 | 72 | 51% | Free | |
| $116.1K | 596 | 43% | $9.99 | |
| $790 | 2 | 0% | $14.33 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
b
Awesome. PvP seems a little unfair. Why I dislike the PvP: ----------------------- - Players with higher tier cradles (mechs) & weapons overpower other players with lower tier equipment so it's not an even fight as they have much higher armor & damage, and mobility/dash (you can't really run away with lower tier equipment). - Once you loose all your cradle parts & weapons after being defeated by another player, you will have to find, buy, & craft both materials & parts just to recraft all your cradle parts & weapons again which consumes a lot of time & money. + The higher the tier, the longer it takes to craft (crafting is not instant, it's a set duration) & the more expensive it is. + Higher rarity parts & materials are harder to find & expensive to buy. Note: I don't mind loosing parts/weapons in PvE, but having to loose everything in both PvE & PvP is kinda rough. General Cons: ----------------------- - Please remove or lower the bright light/filter especially in the base as it's quite difficult to see. - Lack of graphic settings we can change to improve performance. It sometimes stutter which makes aiming & shooting difficult.
稀饭画质,优化依托,没有打击感,10块钱都不要花
เกมดี แต่เจอบัคล่าสุดที่เล่น 1.โหลดเข้าแมปเกมค้าง ต้องรีเกมใหม่ (เป็น2ครั้ง) 2.มอนติดแมปมีเดินส่ายไปมา360องศา (เจอครั้งเดียว)
need patient to play and fun
si esta bueno
เกม คอนเซ็บดีนะ แต่ระบบต่างๆ มันแย่ เซิฟเวอร์ด้วย จำไว้แค่ว่า ค่ายบันได มีแค่เอาลิขสิทมาขายแค่นั้นเละ แล้วก็ทิ้ง ระบบตั้งค่าก็น้อย เหมือนไม่ได้ใส่ใจ แผนที่ ควรให้มีชีวิตชีวากว่านี้ ระบบอนิเมชั่นมอนเตอร์ แข็งๆ แต่กับขัดซีทำออกมาดูดี มันสวนทางกันเลย ชุดต่างๆ ราคาไม่แพง แต่ก็ต้องซื้อแบบเติมเงินเพิ่มอยู่ดี ตั้งค่ากราฟฟิกก็ไม่มี
Synduality es un juego emocionante. Puede sentirse injusto en ocasiones, pero es precisamente esa dificultad la que le da ese tono fiel al anime. En cuanto a la economía, aunque es relativamente fácil conseguir dinero con los cristales AN, comprar craddles (mechas) y armas resulta bastante caro. Otro punto negativo es el diseño de las camisas unisex; los desarrolladores deberían prestarle más atención a la personalización. En el aspecto técnico, el juego me presenta lag en pantalla completa, por lo que debo ejecutarlo en modo ventana para que vaya fluido. Sospecho que se debe a que mi tarjeta gráfica solo cuenta con 4 GB de VRAM. Respecto a la mecánica de supervivencia, al morir pierdes todo el equipo, excepto lo que lleves en el compartimento especial. Si pasas el cursor sobre un objeto y presionas F (siempre que su peso no supere el límite del compartimento), ese objeto se guardará y no lo perderás aunque mueras. Por último, el PvP es una experiencia pura donde la habilidad y el hardware marcan la diferencia. #ExtractionShooter #PvPvE #Dificultad #Personalización
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.