
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.3Kreviews | 40% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Trust me, Don't . It's officially in my "Fxxx this game list"
初めて1か月経たないぐらいだからあれだけど、プレイヤー同士の戦いは見ないしみんな挨拶してくれるし相棒が多く話してくれるからこのゲーム好き。ただエンダーズとの近接戦闘は基本即死・大破必須だから中距離で対処するのが良っていうのと物理的に時間の消耗が激しいぐらい。もう少しレベル上がったらみんな攻撃してくるのかな?こわ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
今のところ本当に面白いのだけどこっからどんな蜂蜜がぶちまけられるのだろうか 追記 ビックリするほどPVPが面白くない。倒されると当然嬉しくないし、『倒しても嬉しくない』 ビックリしちゃった。倒すと倒されるので倒すが上回ってないとゲームとして成立しなくない?ロックオンもミサイルもない地味すぎロボット対戦して負けたら不快。勝っても本当にどうでもいい。しかも戦闘になる時って相手が先に撃って来る時だから別に反省できるところがない。 ていうかさ、自分のロボットが派手に大破するのって本来楽しい出来事のはずなんだよ。ロボットゲームなんだから やればやる程おもんないからすごい。工夫を感じる所はあるのに全体としてナニコレ感
게임 종료를 하려면 인터페이스 출격으로 가서. esc로 옵션 창으로 가고. 꽁꽁 숨겨져있는 기타창으로 가서. 게임종료 버튼을 누른다. 아 씨-바 UI 꼬라지 하고는 진짜 처음에 이거 몰라서 걍 강종떄리고 구글검색해봤다 게임은 초반 필드만 3판정도 해봤는데. 음...간단하게 말하자면. 높으신 분 께서 ' 오 익스트렉션 슈터가 유행이라고? 지금 만들던거 그쪽 장르로 바꾸자고. ' 해서 나온거같은 느낌. 차라리 PVE 메카 스토리겜으로 나오던가. 아니면 메카 움직이는게 꽤 묵직한걸 살려서 아예 PVP 대전겜으로 나오던가 했어야 할거 같았다. 전에 몇번 당해본 경험으로는 멀티플레이 위주의 게임은 무조껀 예구 X 나오고 1~2 주일정도 유튜브 및 인방 보면서 간봐야 함 ㅇ 저거 두번인가 당해보곤 다신 예구안함.
好。良。
+ Robots Beautiful girls Base Development Single-player missions - Terrible graphics, special effects and optimization Low difficulty of enemies A lot of monotonous grind Terrible Co-op, they'll kill you before you call them in the co-op There is no division into PvE and PvP 5/10 The first game in this genre, the first 10 hours it was interesting to understand the mechanics of the game, then it was boring, and then I was killed while I was trying to invite a co-op, deleted and do not regret In short, it's a stupid genre, a stupid game, and crooked developers who even ruined the graphics. If you want to make good and thoughtful games, write to me, I won't charge much for a consultation. ^_^
他の人もMAPに出てくる一人用ゲームのようなゲーム ロボットに乗って遊ぶRPGだと思ってもらえれば。 pkもいるにはいるが雨期まではめったに見ない、はず 画像もきれいだしシステムも理解すれば遊びやすい部類 ただ同じところをぐるぐる回ったり クラフトするためにごみ拾いを永遠とできる人でないと きついと思う(私は好きなので) そしてクラフトにも時間がかかる短縮はできる あと服が高いそんな高いならマニアックなの入れてほしいが 少しばかりセンスが残念さんのラインナップ うちのかわいい子にいいおべべ着せてあげたいが お値段とセンスで踏みとどまってしまう なんかブループロトコル時代を思い出す 「そういうとこだぞ」 評判が悪いのは最初期で起きた つぶしあいの赤い日のせいだと思いたい ゲーム自体は面白いので1500円くらいなら おススメできる 後日談 ここまですごく楽しい思いで遊んでいた ストームハントとかいうクレイドルなどドロップする おいしいイベントも始まり最高潮にw 他の協会員ともあいさつなどをして楽しく掘っていた ある日突然蛇のマークの人たちが協会員を襲い続けた いつからか協会員が挨拶を返してくれなく始めた とうとう通りがかりの協会員に挨拶をして掘り始めたら 後ろから襲われた偶然にも格闘が相手のコフィンに当たり 撃破2万ぐらいの結晶をばらまく・・・ ・・・ト・モダ・・・チ・・・う・・まい・・・ 他の協会員と協力して賞金首を追い掛け回すとかにもならず ギスギスとしたゲームになってしまった これじゃああの赤い日よりひどいよ しかも胡散臭い動きの協会員まで出てくる始末 AO機体以外他でもドロップするしもういいかなって あの人たち周期でうろつくらしいので しばらくは離れる予定とても残念
在死亡后会直接丢失除安全口袋外所有物品的搜打撤游戏里面,设计了一个充满地形杀的梦之岛地图,还塞了不少任务强迫玩家去这块鬼地方评鉴吗?那很有游戏设计了。
セールで購入し、S3に突入するくらいまで進めました。レビューの不評で騒いでいるような賞金首(PK)による襲撃は数える程しかありません。あったとしても常に高所を意識して行動している為、全て返り討ちにできています。レア機体でレジェンダリー機体を3回ほど撃破しました。まずこのゲーム、賞金首が同じMAPに存在するとボイスでメイガスが教えてくれる上、MAPに存在位置をマークしてくれることもあります。そしてプレイヤーが足音を認識できない距離に敵機体(NPC含む)がいる際もボイスで教えてくれます。その際足を止めて敵の位置を把握し、高所を取っておくだけで攻めてこない賞金首が多数ですし、もし攻撃してきたとしても返り討ちにできることの方が多かったです。むしろ撃破して装備を剥げる上、お金もゴミ拾いや採掘するより貰えることが多いので慣れればボーナスバルーンみたいな感じです。操作してるキャラがロボになるだけで他ゲーをプレイしている際のような自分の足音や位置取りに対する意識が甘くなっていませんか?このゲームにおけるダッシュは他FPSゲーでいうと銃を乱射しながら歩いているのと同義なくらい音が大きく設定されています。そんなの狙われて当然ですよね。立ち回りが疎かすぎる人が不評レビューで騒いでるだけなんだなとプレイして感じました。
垃圾
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free |
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| $3M | 4.7K | 84% | $27.99 | |
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| $3M | 4.7K | 88% | $29.99 |