
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job


The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神作,就是剧情不太行
A faithfully made homage to the Nintendo DS / Gameboy era of turn based RPGs like Fire Emblem. Some UI Jank, and the characters can be fleshed out a LOT more, but a solid fun game that will run on your average potato.
完全的火纹代餐,战棋这方面比火纹都要好玩,你不止可以培养主角还能培养小兵,甚至能把小兵提拔成指挥小队的队长,职业丰富且能自由搭配,不仅有专精刺杀后排的刺客队和肉盾的圣骑士队,还有地图开炮的大炮队和火枪队,前期还能用龙,在战旗类别是相当自由了。什么火纹有3D战斗动画?你真的每次都看不会按a跳过? 敌人的逻辑非常聪明,不会打你战斗力最高的单位,只会挑范围内战斗力最低的单位攻击,所以别把弓兵队放前边了。且如果攻击范围内没有单位,它们就不会故意跑到你的攻击范围里。火纹就是乱走一通。 剧情就比不过火纹,我觉得可能是翻译太烂或者说欧美思维的剧情对于亚洲人来说接受度很低。很明显能看得出制作组想把剧情做得更好的,但怎么说呢,机翻+欧美思维对白让人感觉剧情非常跳跃,上一句还是聊儿子的时候下一句就是战场怎么打。没有中间过渡的对白非常突兀且感情没有描述到位,可能是欧美人习惯直来直往写文导致的?毕竟几个欧美的文字类游戏对白都是这样的。但反过来说,如果剧情有火纹味,甚至差一点,火纹在它面前就一个小丑,火纹真该感谢这游戏剧情方面是弱项。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little tactics game that plays a lot like Fire Emblem, but has a unique squad system where armies on the strategic map are represent by "squads" of 9 units with their own HP bars and attack behavior. The squad mechanic adds a degree of army customization that's pretty fun to play around with, especially once you learn some of the intricacies of the unit AI. There's a decent amount of unit variety, though I wish there was just a tiny bit more as many unit classes will "cap out" fairly early in the campaign. Still, with growing squad sizes and new units that join over time, squad customization remains fun to the end game. Graphics, music, and sound effects are serviceable. The game offers four difficulty levels, optional permadeath, and the hardest difficulty does not mess around at all. Don't play this one for the lore. The story is pretty typical for a tactics RPG setting and the characters are mostly forgettable. But for fans of the genre and especially those seeking a challenge within the genre, the game is pretty good and worth a play.
Great! Fire Emblem meets Unicorn Overlord. Hope the next one has VA
Finished the game twice. One normal, One insane difficulty. It is satisfying. Let's starting with some goods, and then bad. In short, really recommend for people like turn based game. Good things are * There are many different units even without DLC. You can mix, and match different party combinations * Diana is OP. I like her * The stage design is quite challenging for the 1st run, and some of it are still challenging even for the 2nd run * If you just want a leisure, enjoyable gameplay, normal level is quite balanced. * If you want strategic focus, the insane level design is just quite good. But, I would hope, it is possible to use merchant between stages directly like normal mode. Bad things are * The storyline is average. Nothing really outstanding * Dragon is bad. Need many resources, but, they are just not powerful at all * You cannot see the specialties for some of the units in normal mode. Say, Sentinel is just OP most of the time in the normal. But, some units start shinning only if you are running the insane difficulties as sentinels are not able to tank all damage anymore. * Although the developer believed you don't need to exploit the archers & farm, it is true only if you are running normal level. The insane level is just quite hard if you are not exploiting that mechanism * Leadership is too hard to level or too slow to level in the late game ** Mentorship is helpful but not as helpful as you expected * In insane difficulty, nothing is really tanky. Evade is the only effective way for some of the stage. For example, even sentinel is just paper in front of firearms lol.... * The requirement for some of the infrantry may be too harsh. For example, in order to have a water affinity sentinel, without any food bonus, you cannot get it until very late of the game lol... * Magic is too weakkkkkkkkkkkk
同类型中最喜欢的,自由度高,可选择内容多,可惜换了电脑后玩不了了
Eu comecei a jogar, absolutamente viciei e zerei em dois dias. Alguns meses depois, eu abri o jogo, absolutamente viciei e zerei em dois dias. 10/10.
[h1]什么玩家适合入手这款游戏?[/h1][list] [*][b]喜欢游戏策略性较重的玩家[/b] [*][b]先前玩完圣兽之王的玩家[/b] [*][b]喜欢战棋游戏,但非主看剧情的玩家[/b] [*][strike] [b]喜加一的玩家[/b] [/strike] [/list][hr][/hr][h3][b] 免责声明:本人目前共计游玩最高难度二周目,没有游玩过其他难度,评论仅针对最高难度。[/b] [/h3][hr][/hr][h2]游戏优点[/h2][list] [*]各种特色的兵种,并非石头剪刀布的克制关系,特别自由的排兵布阵。 [*]多种多样的神器,应用不同战斗场景,在兵种和神器中择决携带哪些。 [*]独特的技能树设计,在战前思考升级哪项,并提前为以后的升级做规划。 [*]最高难度下,AI逻辑体验较强,地图关卡设计较优。 [*]二周目角色培养保存,可以增强难度并重玩。 [*]没有五边形战士,不会像传统战棋练了一个叼的就无敌了,再超模乱玩也会嗝屁。 [*]居然有中文配音!虽然只有一点。[/list] [h2]游戏缺点[/h2][list] [*]纯种王道剧情,没啥深度,简单粗暴。 [*]教程较为单薄,建议提前看一遍内置的百科来了解部分细节。 [*]部分兵种设计不合理,强度较低。[spoiler] (骑士、火枪兵等) [/spoiler] [*]快速存档位仅有一个,战斗中SL容易出现全盘皆崩的情况重开。 [*]地形天气等属性设计不够突出,不看百科可能都不知道还有这回事。 [/list][hr][/hr][h2]分数评价[/h2] [table] [tr] [th][/th] [th][b]个人评分[/b][/th] [th][b]个人评价[/b][/th] [/tr] [tr] [td][b]游戏玩法[/b][/td] [td]10/10[/td] [td]深度战棋游戏[/td] [/tr] [tr] [td][b]游戏剧情[/b][/td] [td]6/10[/td] [td]无功无过[/td] [/tr] [tr] [td][b]游戏美术[/b][/td] [td]8/10[/td] [td]立绘一般,战斗不错[/td] [/tr] [tr] [td][b]游戏音乐[/b][/td] [td]7.5/10[/td] [td]不洗脑,但挺好听的[/td] [/tr] [tr] [td][b]游戏体验[/b][/td] [td]9.5/10[/td] [td]操作稍微变扭了些[/td] [/tr] [tr] [td][b]游戏性价比[/b][/td] [td]10/10[/td] [td]42块买的,内容管饱[/td] [/tr] [tr] [td][b]综合评分[/b][/td] [td]8.5/10[/td] [td]值得体验的策略游戏[/td] [/tr] [/table][hr][/hr][h2]游戏入门提示[/h2] [olist] [*]强力推荐DLC([url=https://store.steampowered.com/app/2432430/Symphony_of_War_The_Nephilim_Saga__Legends/]Symphony of War: The Nephilim Saga - Legends [/url])一同购买,DLC提供了更有趣的章节、更高难度以及超模兵种。 [*]如果你对你的策略游戏能力有自信,推荐你玩最高难度+永久死亡。你会得到和我一样的游戏体验。不过你要是不太喜欢SL的话,可以关闭永久死亡,会大幅度降低SL的频率。游戏的最高难度并没有你想象中的那么夸张,大部分地图都有圣殿可以复活没死光的部队,而且即使你用非版本答案的兵种多思考几步也能通关。(当然新游戏+的难度确实还是太难了,不推荐从新游戏+开始) [*]多花点时间看看百科,里面有很多游戏技巧的细节。 [*]组成一只强大的完整的部队比练一个强大的水桶号要重要的多,尽量凑齐队伍然后再拉其中的单位。 [*]战斗过程中要养成快速存档的好习惯,如果遇到不想要的结局可以快速读档。 [/olist] [hr][/hr][h2]个人杂谈与评价[/h2] 游戏是真的好游戏,玩完只觉得内容还是太少,期待他们工作室出第二代续作。上次玩的这么开心的还是三国志曹操传,这款游戏在每次我重新编队上都能感受到能力的提升,以至于我会花不少时间在编队上,然后体验我无敌的编队(并不无敌)。一周目结束后特意去看了攻略了解下部分强力的角色,发现自己几乎没怎么练攻略上写的那些强力职业,然后二周目就开始去练那些职业发现确实牛逼,打算后面开更难的难度就用二周目练的这些,包括掩护系统也是在一周目打完以后看了攻略才大概了解的。一周目玩的时候发现DLC的几个章节都设计的非常好,尤其是那个骷髅关,玩的我很有感觉,可惜只有两关,希望制作者能多出类似的关卡,至少我很喜欢。看了其他评论有说后期很无聊的,可能是我练的单位的问题,我后期还是不能无脑,太无脑就得SL,这么看看制作组确实得平衡一些职业的强度不管是弱的还是强的。很希望看到这里的你能被我成功安利玩上这款游戏,不过每个人对于游戏体验和要求都是不一样的,不一定会如你所愿,若是不喜欢大可打个差评或者来跟我battle,但不管如何我都还是很喜欢这款游戏。
好玩,可惜有点短,期待下一部作品,非常不错的策略战棋游戏。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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