
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job


The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错的SRPG,玩了几小时,下班赶回家继续玩
Had a lot of fun, was a bit hard to get a hang of the fact that you really need to avoid getting your units killed as you lose strength that way which leads to losing more often but it feel rewarding clearing all chapters and their side missions I really liked the characters and story so that was also another plus towards it, i think being good on both fronts makes a game so much better
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
love this game its difficulty spikes are indeed escalations beyond what you may of been handling. but its not unfair. theres a path to be found. played once on ludicrus difficulty at the time of writing this. the final boss. is such an alien of operaitonal doctrine that it is beyond my teams ability to fight, my team is wrong as far as we can tell their defeat, not to the boss itself, although he is a treat threat himself. the spawns. I'm going to try on captain having an idea, a true idea of what the team needs. and hope to defeat the boss with a new game+. I dont consider this a defeat. I can consider it a competantly put together game, that isn't here to give me a partitipation trophy. and for that alone. truely do reccomend this. Now the few bad parts. Difficulty spikes are major spikes. Level 24. Level 5? 24 is quite accpeting but its one of the few times the literal horde comes for you, not in itself a bad thing. its just not the game i feel i'd been playing till this point. The level 5 or 6(its been a few days) was nearly a run ender itself. but its not like the story itself was wrong, it was going to be difficult. there just wasn't much anything to work with. i had a team with litterally 1 guy whos actual purpose was to get hit instead of someone else. I think the lessons i'd taken from that. Set me up to fail in the end. and textures seem to flip between, needing classic and redone to appear better but neither are, smooth. Aight - attempt 2.
不错
更新后无限闪退
I wanted to like this game and give it a positive review. It's got some really great RPG and Tactics systems, but it has three enormous flaws that hold it back, and I'm suprised it currently holds a 94% positive rating. 1. The art design is really bad. I can normaly overlook a problem like this, but it's probably the worst looking game I've ever spent money on. It has three conflicting art styles, from the battle art, the map art, and the portaits. It heavily suggests that a lot of assets were purchased and outsourced, giving the game an amateur, freeware feeling when you're playing, and for me, this feeling never went away. 2. The writing is poor. An even worse version of the very worst and most generic Fire Emblem stories. 3. The game isn't as challenging and deep as it initially appears from the trailers. I played for 19 hours on Hard with Permadeath and only had to restart maps a few times. Putting the squads together was interesting, but I never felt like I was making tough or interesting choices about the team, unlike Unicorn Overord or Tactics Ogre, both of which I was obsessed with min-maxing. I would probably be interested in a sequel if they hired ONE artist to do all of the game's art in one consistent style, had another crack at writing a story and deepened the gameplay further. There aren't enough Tactics games around so I'm glad the game has found some success.
적당히 추천할만한 게임 SRPG를 좋아한다면 찍먹정도는 해볼것을 추천한다 병종간의 상성관계는 없다 창병이 기병에게 주는 피해량이 증가하는 스킬을 기본적으로 가지고 있긴 하지만 이건 그냥 나 창병이에요 하고 말하는거에 가깝고... 사실 이 게임의 단점은 회차플레이를 DLC로 파는것이라고 생각한다. 새로운 병종? 좋지 새로운 클래스? 좋다 이거야 심지어 위에 언급한 새로운 병종과 클래스가 꽤 좋은편에 속한다. 시나리오 갯수가 메인 시나리오만 따라간다면 30개 중간에 플레이 가능한 추가 시나리오가 5개정도로 DLC 를 구매한다면 추가로 플레이할수 있는 시나리오가 6개인가 7개 추가로 생긴다 여기서 나오는 유물이 맛있기까지함 근데 회차플레이까지 DLC에 묶는건 좀 양심 터진거같음 그러니 이 게임을 간단히 정리하자면 찍먹만 하겠다 그럼 본편만 구입하고 회차플레이에 추가 시나리오까지 낭낭하게 즐기겠다 그럼 DLC 까지 구매하는걸 추천
어렵고 시간이 많이 듭니다. 지루할 수도 있습니다. 하지만 재미납니다..
为什么以前玩没问题,现在玩时不时会卡住?是更新了什么补丁导致的吗?
虽然游戏的美术、音乐、UI甚至剧情都很简陋,但是战兵种搭配、组建自己的军队真的很过瘾! 不论你是不是战棋爱好者都推荐你试一下
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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