
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job


The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.9Kreviews | 95% | — | $6.2M |
| $6.99−65% | 111ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its not for everyone, sure Its Fire emblem like game is a plus but its not really that appealing for generic or ordinary gamer to play this game, but in the end who am i to order people things, f it just play it and you know it in the end
nice
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
オウガバトルのようなゲームを探していたらついに見つけた神ゲー。 ゲーム性はファイヤーエンブレムとオウガバトルを合わせたようなゲームです。 キャラ事に特徴があって、ジョブチェンジもできるので自分好みの部隊が作れます。 低価格でこのボリュームなら大満足です。 一つ不満をあげるなら、アイテム使用の説明が見にくいので改善してもらえると嬉しいです。 DLCもあるのでそちらもプレイしたいと思います。
如果能优化下,兵种的稀有度,还有角色的名字颜色。这个游戏还是比较耐玩的
有其他类似游戏吗孩子们,圣兽之王也玩过了
Schönes Spiel
游戏内容非常好玩,但是剧情非常不对胃口,不推荐看剧情。但不影响玩战棋。 另:ZORRO很可爱。
걸작이다
Symphony of War is a game I genuinely enjoyed, but it left me with a bittersweet feeling by the time I reached the end. The story was engaging and well-paced up until Chapter 12. The world-building and character setup early on were strong enough to keep me invested, but after that point, the narrative noticeably went downhill. The ending, in particular, felt rushed and lazy—as if the developers didn’t want to take the time to create a meaningful side story or proper resolution. Instead of feeling satisfied after finishing the game, I was left disappointed. That said, the strategy gameplay is excellent. Unit composition, positioning, and difficulty scaling are all very well done, and despite my disappointment with the story’s conclusion, I still plan to complete the game on its hardest difficulty. The core gameplay is that fun. One of my biggest issues with the story is the lack of dialogue between key characters. There were very few meaningful interactions to really highlight relationships and character dynamics, which made it harder to fully enjoy the narrative potential the game clearly had. As a suggestion to the developers: if you decide to create more games like this in the future, please give them a proper, satisfying ending. And for the romance enjoyers—please expand the bond conversations. At the very least, add continuing dialogue once the main character and their chosen partner are bound together. I understand the story context involves being in the middle of ongoing wars, but even small, quiet moments between characters would go a long way in making the relationships feel more rewarding. This is honestly my biggest takeaway from the game. Overall, despite its flaws—especially in the latter half—I still enjoyed Symphony of War and don’t regret my time with it.
El〇naで見慣れたドットキャラは親近感がわくw 兵科編成が単純で奥深い 主人公も男女選べるのが良かった ユニコーンオーバー■ードじゃ男主人公固定だったし 兵士も女性で固めたRPがしたかったんだよね 惜しむらくは評価システムかな 下手な行動をとると評価悪くなるのに雇う味方のレベルアップや 技術ツリー開放に繋がるからSを取らず妥協してると不利になっていく 最短ターンを設定するとSLGじゃなく編成も移動も行動も全て 製作者の想定と違う行動が許されないパズルゲームになる いや、戦闘画面で1キャラに攻撃が集中したりクリティカル連発などの 運の要素で味方が一撃で死ぬこともあるのでパズルゲームにすらならない 「弓兵部隊の反撃がヒーラーに集中し死んでしまいました」とか 「ボス部隊のクリティカルで兵士が死んだのでロストを防ぐため蘇生に戻った事でAランクです^^」 とか萎える、事前セーブ必須か?!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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