
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job


The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.9Kreviews | 94% | — | $6.2M |
| $6.99−65% | 111ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
被高估的游戏,故事稀碎,战斗同质化,几乎没有策略要素,更像是魔塔?
対騎兵特化だとか弓オンリーで間接特化みたいなユニット編成を考えるのが楽しいです。設定次第で死んでも次のマップで復活するようにできますし、永久死亡設定でもそのユニットに費やした資源は戻って来ますんで、倒されること前提でガンガン殴り合う感じのバランスです。アサシンみたいな後衛を狙えるユニットに殴られると僧侶とかバンバン死にます。一人でも倒されるのが嫌な完璧主義者には辛いかも。 他の方も言われているようにUIが絶妙に使い辛いですね。慣れても操作ミスしちゃいます。 あと、この手のSRPGの宿命なんですが、チマチマ選択しての移動がめんどくさいです。別々の場所から出撃して、一方を掃討して合流する時とか特に。RTSみたいにまとめて選択して指定の場所へバーッと動かせるシステムがあれば楽なんですけどね・・・ ゲーム自体は僕の最強の軍隊を作りたい派にとってとても楽しいので、改善に期待です。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I actually love this game, but it deletes your old saves if you ever turn off steam cloud sync. I just lost a save I was working on for 10+ hours.
Absolutely loved and still loving the game. Bought this on a whim and I've really enjoyed playing it. Currently trying to 100% the game; If you like chess/ strategy games, want a challenge or sit back and play this on your off time, as well as enjoy a great story, this game is for you.
最大亮点是部队混编和单位独立养成,但玩上后发现全能队是能组但又站不住又刮痧,最后还是只能回到传统战棋玩分工。当然一周目的优点是数值给的大方每个队都可以混奶和盾保证生存,扛线队也能兼顾输出,练到最后给主力队套个盾往人堆里一扔看对面挨个给自己创死的感觉确实很爽。但哪怕是一周目平衡性也崩到半数以上的兵种连冷板凳都坐不上的程度,更别提还要凑阵型改变移动方式以及按照兵种攻击顺序/位置和挡刀位来搭配,搞到最后还是套路复读赢家通吃。 养成方面想玩的可以玩很久,我这种不养只玩剧情队的到最后也整出来12队,每队9个单位都能喂属性技能书。还有多周目继承的金色佣兵单位,各种姿势猛猛刷的竞技场,吃这套的玩家会很开心,看剧情的当然也不耽搁。 剧情高开低走,前期虽然也是套路但徐徐展开的感觉很好,中期影逝二度后突然改成最拖时间的找神器体验全靠结尾的预期反转撑。好不容易扛到最后一看反转就这?还是组团揍BOSS最后挖个大的要来了的坑那一套。那这个大的有多大?有八门炮大么? 整个剧情最好的地方是看作者凑CP,有些CP邪门到怕不是用骰子掷出来的,无法预测的命运之舞台这一块儿。
Build 成型了,開始無雙了,然後膩了...
Very Good Game. Must Have!
If FF Tactics and Fire Emblem had a baby, this would be it. Amazing stuff and props to the dev!
好玩,下一个作品队友之间还能谈恋爱吗,配cp蛮好玩
战斗 爽!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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