
Embark on a quest for identity through time, as you piece together the puzzle of two lives.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 1.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super
Gierka jest całkiem spoko, nawet jeśli nie jest się wielkim entuzjastą przygodówek. Zagadki są bardzo przyjemne i względnie proste; skoro ja nie miałem z nimi żadnego problemu, to chyba każdy sobie poradzi.
this game is GOOD, i like it. An awesome narative adventure point click type of games. YeT i just can't ignore the feel that this game is not FINISH! really need direct Sequel to make clear its full storyline. But put that aside, if you like narative point and click games this one for you.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WOW! Just completed the third game despit all the pain it's caused. This is even worse. The mouse issues make it completely unplayable. Microids, you incopetent bunch of hacks! Just buy an engine from an establised company instead of trying to do something you clearly have no idea about.
Timeless.
Novela gráfica muy cinematográfica con una historia desgarradora, a la vez que hermosa, durante la segunda guerra mundial.
Not as good as Syberia 1 and 2, but still pretty solid game. The puzzles are easy and you progress really easily in the story. Still I enyojed and gived me the nostalgic feeling of the old games.
Je ne connais pas de meilleur jeu. La musique, l'ambiance, l'histoire, tout est exceptionnel !
9\10 story
[b] "The Charm Returned" is a great return to form after Syberia 3 did its very best to piss off every single Syberia lover. But FFS is the ending stupid. It is not believable at all and ended with a cheap and lazy writing. But the journey was great. Historical nostalgia in and out of game. From Wimp to Keen - How could they make Oscar even more annoying? It must be some kind of record... [/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405.8K | 873 | 72% | $29.99 | |
| $620.5K | 2.1K | 74% | $19.99 | |
| $288.3K | 587 | 95% | $14.99 | |
| $141.8K | 1.4K | 89% | $6.99 | |
| $58.9K | 437 | 92% | $6.99 | |
| $12.3K | 154 | 64% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 7.3K | 76% | $14.99 | |
| $2.6M | 9.6K | 89% | $24.99 | |
| $2.6M | 5.3K | 90% | $19.99 | |
| $2.6M | 63.7K | 93% | $1.99 | |
| $2.6M | 7.3K | 52% | $9.99 | |
| $2.6M | 14.7K | 90% | $4.99 |