
SWORN is a 1-4 player co-op action rogue-like. Explore and reclaim a fallen Camelot from the reign of a corrupted Arthur and his Knights of the Round Table.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 30 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SWORN is a 1-4 player co-op action rogue-like. Explore and reclaim a fallen Camelot from the reign of a corrupted Arthur and his Knights of the Round Table.


Play solo or unite with friends to stand off against the Knights of the Round Table. Combine the strengths of your characters in surprising ways and master abilities to become knights worthy of standing off against Arthur himself.

Meet familiar friends and foes from Arthurian legend.
Discover the source of spreading darkness over Avalon.
Befriend and learn from powerful figures such as Merlin and Nimue.
Take up your sword as a Soulforged knight.


Swear fealty to the Fae Lords, and choose from over 200 unique blessings to unleash your full potential. Will you wield the cleansing fires of Titania or take the blessings of Oberon to strike with the fury of the wind?


Versatility thrives in the ever-changing battlegrounds of Camelot. Combine your blessings with unique character, weapon, and ability selections. Test thousands of unique builds as you become a seasoned knight.


Upgrades from the Beacon of Avalore will forge your squire into a worthy champion over time. However, if you believe you are already worthy of facing Arthur, get ready for a challenge that will put your skills to the test.

Delve into a beautifully crafted comic world, inspired by the work of American artist Mike Mignola. Fully experience the awesome art and original sound that brings the world of SWORN to life.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 80% | — | $2.6M |
| $7.49−75% | 1.3Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I realize that comparisons in reviews are annoying but this really is the best way to describe this game: It's Hades but not nearly as good and with co-op. I would actually somewhat recommend it if you have a friend to play with AND you can justify the price. If you would play it solo, just don't bother.
Not exciting and not special at all. It's a less polished Hades with what feels like mediocre "gods" to upgrade your abilities. They also have some very anti-fun mechanics like: -Taking away your upgrades for a room -Making you stay in some small circle that moves to random locations while the mobs are either all ganging up on you or are at the opposite side of the room so you're just wasting time -Filling some water fountain with water that spawns around the map (why the hell can you only pick up one at a time? and who the hell thought this would be fun??) The 2nd world is particularly not fun as they have this "goo" spread around each room that not only slows you by about 90%, it also reduces your dash distance by the same amount, making you pretty much stuck. They liked this mechanic so much that they even made special rat monsters that fire this goo in a mortar-like fashion so you end up with each room filled with this ♥♥♥♥. The poison mushroom trap is also pretty badly designed - it spawns a poison mist in a radius around it and it always instantly ticks you for some damage without giving you a chance to dodge out of the way. It also stays active for a long while, essentially taking away another big chunk of area away from the room, which is already filled with the slowing goo. A complete disaster of a world and it alone made me not wanna play anymore due to how frustrating it is to go through it every run. The bosses are ok and fair, with recognizeable patterns, and are pretty easy to beat, including the final boss. TLDR - even if you get it for free it's probably not worth playing, cause it's bad.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 536ratings |
| 87% |
| — |
| not modelled |
| $8.49−66% | — | 94% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 379 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
40 fps on the Deck. Unacceptable.
I'm not the target audience for this genre. I played this because a friend requested. The camera is too close to the character, and the isometric view means too often enemies and projectiles are just hidden. Player ultimates frequently block your view as well, which is frustrating when trying to dodge bullet-hell bull. I do enjoy the design of the Fae and characters, but give me the ability to skip the cutscene I'm watching for the 100th time. I appreciate the effort that went into this, but I can not recommend.
[h1]This game does [b]NOT[/b] save run progress![/h1] Didn't see that mentioned in a lot of reviews; not even the negative ones, and I don't know why... it's a pretty [b]HUGE[/b] deal-breaker. I [i]did[/i], however, see it mentioned in discussions, and plenty of people pointed out what a deal-breaker it was for them. So yeah, no mid-run quitting out! Ha... imagine it's twenty-twenty-f**king-SIX, and there's a roguelite out there that doesn't save run progress. Dude, that's commonplace these days... Hades 1/2, even most indie roguelites do that, man. - Morbid Metal - Delver - Pathogenic - Shape of Dreams - Cinderia etc, etc... It's a pretty damn common feature, that's very nifty for working adults who have stuff come up here and there, and can't devote hours on end to gaming binges. I did see a positive review mention this, but they also mentioned most runs would be between 15-45 minutes. Dude, if you're just starting out and still getting used to the gameplay, you are NOT finishing a run in 15 minutes. Either way, this is a deal-breaker for me. It's unfortunate, since despite the other cons I have with this game, it's [i]very[/i] engaging. I kept thinking "ok, one more run, just one more before sleep". Pretty fun Hades-clone. Sadly the devs do NOT respect your time, so why should I respect theirs? PS: Oh, and there's also a common coop disconnect bug that players have been asking the devs to fix for a year. Just FYI.
Parecido com Wizard of Legend, eu gostei. Na promoçãozinha vale a pena, mas o valor integral aqui não se paga. Fazer o quê, o problema é o Brasil. Eles poderiam fazer um valor adequado para realidade de cada país, e usar o CPF no Brasil para verificar compras unitárias e evitar golpes de VPN. Todo mundo ficaria feliz. (Divaguei mesmo). Dito isso, paguei R$ 10 a key dele em sites de venda, na steam a promo está 66% off, sendo R$ 25,15. Ainda valeria a pena.
Hades but with less cringe characters
If you're planning to play SWORN solo, keep your expectations in check—this is a mid-level Hades clone through and through, and it isn't nearly as good as the original. The isometric combat and room-clearing loops are okay, but without friends to back you up, the gameplay flaws and slower pacing become a lot more noticeable. It borrows the exact same blueprint as Hades but lacks the polished flair and gripping story to back it up. It’s an okay game for a casual solo playthrough, but it firmly sits in the shadow of the game it's mimicking.
This game is basically Hades-lite, without any of the balancing or story. You basically HAVE to go certain builds to have any chance of winning at the highest difficulty. It was fun until I realized how imbalanced it was. Dash not taking you through the goop in Act 2 basically makes melee unplayable unless you're perfect.
когда игра покупается исключительно для коопа, он в ней должен быть и сделан должен быть адекватно, если я захочу поиграть в это соло, я пойду играть в hades, а эта копия нужна только ради КООПЕРАТИВА, но подключиться к френду не является возможным и судя по количеству негативных обзоров разраб маму ел что то фиксить, не покупайте этот неиграбельный кал
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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