
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
プレイはすぐに慣れると思います。リリース時は、みんなで競争、共闘しながら敵やボスを倒していく感じはとても楽しかったです。1か月しないくらいでやることがマンネリ化し作業のようになっていきます。追い打ちをかけるように徐々に人がいなくなっていき最初のころのワイワイした感じもなくなり他のプレーヤが入ってくるのを待つ時間が増え楽しさが無くなってきてとても残念です。
玩法爽快,但玩久了會感到內容有些單調,期待更新更多內容
Its not bad. But its definitely my last choice on picking a sword art game to play
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 7.2K | 81% | $24.99 | |
| $3.5M | 7K | 90% | $19.99 | |
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 4.1K | 94% | $19.99 | |
| $3.5M | 2.6K | 72% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2M | 56K | 90% | $39.99 | |
| $18M | 77.8K | 65% | $12.49 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $62M | 126.5K | 83% | $39.99 | |
| $12.6M | 12.6K | 90% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 348ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大量使用前几作GGO的地图以及怪物模型和前作彼岸游境以及异绊集结的模型,主线流程很短,重复利用的地图太频繁,如果不是系列粉丝千万别买
(o゜▽゜)o☆
There is a lot to do, but the sad hard truth there isn't a whole bunch of fellow players. The game does compensate with adding Ai controlled "players" to allow the game to continue to be enjoyed. I bought this when it first released, but dropped it. I got back into playing recently and have really been enjoying myself. The story is decent for what it is, and the meat of it the online play is fun.
Bienn👍
플레이 하다보니까 벌써 100시간이나 했네... 할인하면 사십쇼.... 개인적으로 7만 원에 비해 콘텐츠가 너무 부족합니다. 뭐 100시간 밖에 안했는데 네가 뭘 안다고 큰 소리냐 하실 수 있는데 진짜 반복 노가다입니다. 싱글 스토리는 너무 빨리 끝나고, 그 후에는 멀티하면서 계정 레벨이랑 캐릭터 레벨 올리고, 무기 맞추고, 이펙트 알아서 파밍해서 끼우는게 다입니다. 솔직히 템 파밍은 아이템 뽑기에서 운 좋게 얻어 걸린다쳐도 이펙트 파밍이랑 스킨 확률이 극악이라 반복 전투에 너무 지루해집니다. 그나마 캐릭마다 매력있고, 풀더빙 되어 있어서 소아온 팬이라면 꽤 재밌게 즐길 수 있을 거라 생각합니다.
its fun
una valida variante alla timeline classica dei videogames.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.