
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very good and perfect
好玩遊戲
本作区别于所有前作,不再有广大的探索地图。游戏的结构更类似于怪猎。但是在RPG游戏等级就是一切。联机属性让游戏变成刷级游戏,但是刷级又没有大量的小怪带来的爽感。广大的地图和小量的怪群而且没有目标让自由探索变得非常无聊。爬塔的线性迷宫又会变成全程跑图自身什么都干不了。总之就是非常无聊*能不能匹配到人都是问题 至于故事模式,这水平还不如去吃进击篇的shift。而且因为是怪猎的结构,来回切换家园和战场导致我黑屏时间比打架时间还要长
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 6.1K | 90% | $12.49 | |
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 4K | 94% | $19.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 6.9K | 79% | $24.99 | |
| $3.5M | 5.8K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2M | 56K | 90% | $39.99 | |
| $18M | 77.7K | 65% | $12.49 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $62M | 126.5K | 83% | $39.99 | |
| $12.6M | 12.6K | 90% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 348ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Actually extremely fun but lacking a few extra QOL features and extra content overall
gute game
소아온 팬으로서 존잼임 솔직히 이 게임이 복합적으로 나올만 함 소아온 모르는사람이 하면 ㅈ같다는거 이해가 됨 난 인테그럴팩터, 할로우 리얼라이제이션 해본 입장으로서 이번건 그래도 나름 잘 만든거같음 스토리도 나름 재미지고 플레이도 뭔가 이런 비슷한겜들을 많이 해봤었으면 익숙한 플레이방식임 물론 이거랑 비슷한것도 안해보고 소아온 자체를 모르는 유저가 하면 노잼일거같기도 함 안그런사람도 있겠지만 쨋든 어떤 분이 말한것처럼 이건 소아온 팬이 아니고서는 재미를 느끼는건 좀 어려울거 같은 겜이긴 함 내 평점은 긍정적으로 높은점수임
☆☆☆☆☆
If you're a fan of SAO , this is a decent story.
.
se a pessoa realmente curitr sword art online tem uns fa service legais ainda, da pra jogar com todos os personagens do anime e do spin off, ate com os viloes ate e a unica parte da historia que eu genuinamente curti foram as 3 ou 2 ultimas missoes que deram uma caprichada legal na açao e tals mas de resto eh um jogo mt meia bomba claramente um life service que naum se pagou e eh isso. compre se vc realmente for fa do anime ou da novel, senaum compre os outros jogos do sao gameverse e seje feliz
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.