
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ran terrible on a gtx 3090. The combat is boring, the item systems are awful, the mass amounts of tutorials thrown at you at once is annoying. Do yourself a favor.... Just don't
ストーリーとキャラゲーを楽しみたい方向け 本当にそれだけがいい点 ※80%offセールくらい来たらストーリーだけのために買ってもいいかも 操作性は現代では悪い方、まぁ許容 コンテンツ量は少ない、本当に少ない プレイヤーランク上げという、同じ作業、同じステージを永遠と繰り返させる仕様 マッチングシステムの悪さ 特に厳選面はもう少し仕様を軽くしていれば多少延命出来ただろうが、この仕様では揃えようと頑張る前に離れるのが道理 SAOといういいタイトル、いい材料があるのになぜこうも毎回期待値を大きく下回って作れるのか? フルパッケージ価格での購入はお勧めしません
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 14.8K | 98% | $5.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 4.1K | 94% | $19.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.1K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2M | 56K | 90% | $39.99 | |
| $18M | 77.7K | 65% | $12.49 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $62M | 126.5K | 83% | $39.99 | |
| $12.6M | 12.6K | 90% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 348ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刷子游戏
Is great, I enjoy it !
Game is fun to play and best way to past the time with all the original sounds and actors it perfect for any player new or old if yer seen all the sword arts online series then you know the game well well worth the game
Хорошая игра с современной графикой, не только для фанатов SAO но и для обычных игроков.
good game
recommended if you like SAO
Fractured Daydream is a departure from the previous SAO games; it's not in set in the same universe and it focuses a lot more on the multiplayer aspect. There are issues like there not being enough multiplayer content, not being able to rejoin a session if you disconnect and queue times in lower levels now being considerably higher than in World Tier 3 (stick to the Asian matchmaking server or you might have a bad time). Aside from that, this is an excellent game with a great story, solid combat complemented by a very good roster of characters than are fun to play and a nice multiplayer mode reminiscent of older Monster Hunter/God Eater or even PSO2.
游戏剧情还算可以,画质一般般
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.