
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
操作系統爛到有剩,鎖定跟屎一樣,學學自家的法環吧
i've had the game for like a week, it's pretty alright. once you reach the player rank cap though it's really only fun to go back to for events or for small bursts of gameplay. there's no real "end-game". they really like to push the "cosmetic" system even though the droprates are absolutely abysmal for multiplayer and the cosmetics you get from the story mode/dlc are pretty meh. and when you *do* get a cosmetic online you better pray it's not one of those stupid filler t-shirt decal outfits, seeing a cosmet drop after a boss raid is awesome until you realize it's one of those and it instantly feels like you got screwed out of literally anything better
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 13.6K | 98% | $5.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 56K | 90% | $39.99 | |
| $14.6M | 59.2K | 70% | $12.49 | |
| $938.7K | 1.1K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $14.2M | 126.4K | 83% | $7.99 | |
| $11.6M | 10.5K | 90% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 347ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
万代出品,必是答辩。
THE game is great just needs more content
Ce jeu a l'air bien les 5 première minutes seulement... Les graphiques sont correct pour 2024 et ces sont seul point positif. Chaque niveau de l'histoire possède des item et un boss "secret" a trouver ce qui est intéressant sauf que cette parti du jeu est gâcher par des murs invisible non visible sur la carte et mini carte résulta ont ce retrouvent a faire la mouche a suivre les mur invisible a chaque niveau pour faire le travail des développer ces a dire délimité le hors map... et cela sur les 3 premier chapitre ce qui pourris l'expérience de jeu et je parle même pas du fait que pour chaque chapitre possède 1 carte chacun environ les seul fois ou la zone va changer ça sera juste des bâtiments qui seront situer d'autre façon... Ensuite le menu (Lobi) ces une honte ces un menu fortnite ou jeu téléphone.. Le système de craft ces minable ces full gacha pas de possibilité de choisir l'item que l'ont craft et en plus ces limité par jour... Arrivé au lvl 90 de joueur ça devient beaucoup trop long d'xp avec 0 fun car pour 1 lvl vous devrait farmer des 10 ène de mode multijoueur...mode qui est vide de joueur car ce jeu ne compte même plus 100 joueur constant et encore bref un dead game avec des matchmeking interminable en moyenne de 8 minutes dans tout mode et en plus vous vous retrouverait les 3/4 du temps avec des bot qui ne feront pas de dégat résultat les boss et autres vous prenne 3 plombe pour rien de plus lvl up vos personnage ne changera presque rien a part vos hp mais comme il n'y a pas de stats de déffence cela ne sert a rien qu'importe votre lvl au end game même les 1er boss vous feront autan de dégats avec des attaque qui one shoot.... Aucun arbre de compétence ou aucune possibilité de changer de skill pour les personnage a part les modificateur des armes légendaire.... Ce jeu aurais du être gratuit et sur mobile car ces la qualité qu'il a car niveau gamplay ces minable 0 fun les personnage sont trop mou et lents avec 0 combo juste 2 coup différent avec 4 skill et 1 "ultime" pas ouf et comme je les expliquer il n'y a pas de sentiment de progressions au lvl 100 vous ferait autant de dégat sur les boss qu'au lvl 1j uste les chiffre affiché qui vont changer.... Ce jeu aurai pu être vient mais trop chere + trop de dlc pour aucun contenue proposé car 2 perso et 1 quete ne justifie pas 25 euros!!!! Et le système pour débloquer les perso et extrêmement null juste l'histoire ou dlc payant et le dernier perso noelle impossible a optenir car le jeu na plus personne pour les contenue demander (les extreme) Bref quand le jeu sera opti pour pouvoir faire les dernier contenue avec des bots utiles qui feront des dégats et qui ce placeront correctement pour les contre ou fesable en solo et plus rapidement je verrait pour y rejouer et je vous déconseille de l'acheter car il est actuellement en fin de vie/10!!!!
keep crush
好评!!—— 里面全是精神病病友,让我觉得归属感很强。
我第一次遇到用手把比用鍵盤滑鼠還要難操作的設計。 設計師應該很想要讓大家體驗 SAO 實際的環境吧,但是他應該忘記 Steam 玩家沒有 NervGear .... - 畫面比前幾代好很多,但是載入、過場很慢
ReoNaのコスチュームを再販してほしいです!ゲームを始めたばかりなのに、引き換えコードが使えなくなっていました。この衣装が本当に好きなので、有料でも購入できます。どうかお願いします!
just for multiplayer..thats it... (maybe the last boss design too :))
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.