
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Говнище редкостное, особенно в сравнении с предыдущими частями. Пытался дать игре какой-то шанс и пожалел, так как теперь не могу вернуть за неё деньги. Эта игра не стоит своих денег. Честно сказать, она вообще никаких денег не стоит. Не покупайте это говно.
"buys deluxe version" "plays for 2 days game unbelievably fun and tons of people to DEAD. #best100$everspent. Now to FINALLY play the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.7K | 98% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 56K | 90% | $39.99 | |
| $17.4M | 77.3K | 65% | $12.49 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $14.2M | 126.4K | 83% | $7.99 | |
| $11.6M | 10.5K | 90% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 347ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
しこたまボスにダメージを与えてもリザルトを見るとカスダメージでランキング圏外。 デバッグちゃんとやってるのか怪しいレベル。 他人に勧められるわけがない。
This game stinks
Sex cutscene so good
дайте вр
honestly i loved playing this the graphics were really good the story mode was meh but i like the multiplayer wish they could of added more game modes. the sad part is that all these sword art games die out quickly because they grind all the stuff out and not much stuff is released after. i feel like we need an open world mmo/rpg kind of like elden ring online or final phantasy online and then i feel like we would have an active sword art game it would be nice to have one of those. but here in 2025 the game is insanely dead no point in grinding leveling takes to long and gets boring quickly. i did like the game it just had a downfall shortly after. nothing fun about it anymore i came on one day and i guess there was an update and all it was a tshirt.. are you serious? 99% percent of ur matches are playing with bots it feels very depressing. trying to find matches with players feels like it takes years and the game is just to grindy i felt like this game had potential but they just mismanaged its a shame really
Similar to Granblue Fantasy Relink but it is a lot more janky, perhaps if they could smooth out the game play and controls a bit i'd consider playing it again.
[h1]SWORD ART ONLINE Fractured Daydream Rezension vom 06.11.2025 Bearbeitet: /[/h1] Leider nicht mehr das was man sich wünscht. Um es jetze schon zu erwähnen, kann ich den SWORD ART ONLINE Fractured Daydream trotzdem empfehlen, aber auch nur für bestimmte Spieler. Ich weiss nicht was ich genau sagen soll. Zum einen Teil ist es jetze kein schlechtes Spiel aber zum anderen nicht mal gut. Fange ich mal so an. Fractured Daydream ist eher ein Live Service Game und konzentriert sich auch nur auf dem Multiplayer, der auch größtenteils nicht aktiv gespielt wird. Zumindestens hatte ich nicht so viel Erfolg. Durch viele gute Freunde konnten wir aber das Spiel gut nutzen. Spielerisch ist das Spiel richtig bombe und macht auch viel bock. Steuerung ist sehr gut und fühlt sich verdammt gut an. Die Story ist unterhaltsam und kann ich weiter empfehlen. Es gibt auch eine Story die man nur für sich spielen kann und auch paar Nebenquest aber die sind leider nicht so wie in den Vorgängern von SAO. In Fractured Daydream ist es so. Man startet einzelne Missionen die man spielen möchte übers Hauptmenü. Ich finde es nicht so geil weil man eher aus die Story und den spielerischen Spaß raus gezogen wird. Es gibt noch mehr zu erzählen aber komme ich mal zum kurzen Fazit. So an sich kann ich das Spiel empfehlen aber nicht zum voll Preis. Wer nur die ca 20 Stunden Kampagne sowie paar Nebenquest aus ist, sollte auf einen Sale warten. Der Multiplayer ist leider nicht aktiv, da werden leider keine schöne Runden zusammen kommen. Bitte achtet wann die Review geschrieben oder bearbeitet wurde !
Le jeu a du potentiel, j'adore le concept! L'histoire, j'ai adoré, mais vraiment. Malheureusement, il n'y a personne sur ce jeu.. Il s'éteint mais d'une puissance. A force, c'est d'un ennuie.. Si on me demande de le recommander, ma réponse sera "NON". Ne l'acheter pas.. C'est a contre cœur que je dise ceci.. A fuir.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.