
Experience an original story where you are the protagonist in the world of Gun Gale Online. Create your own avatar and explore devastated lands while experiencing exciting third person shooting in this action RPG.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 7 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.5Kreviews | 79% | — | $7.7M |
| $19.99 | 15.5Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先是打不开游戏,再是视角灵敏度无法调整,然后是更改分辨率来回切换窗口,接着是鼠标指针乱飞,最后是小蓝熊报错,竟然还有无法关闭游戏,显示正在停止 拉跨的玩法,敷衍的迷宫,弱智的剧情,粗糙的画面,死人的氛围,司马的万代,无尻的川原 唯一良好的是ui比较还原,非刀剑死忠粉勿入,二十块钱可以吃顿饭而不是吃一坨史,甚至这坨史还不让你吃
还是原创主角好玩,期待7.10的新作
เคยเล่นเกมนี้กับเพื่อน ตอนนั้นสนุกดี แต่พอเพื่อนเลิกเล่นแล้วไม่มีคนเล่นด้วย ก็รู้สึกเบื่อๆแล้วเลิกไป
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 20.8K | 95% | $19.99 | |
| $7.7M | 7.6K | 91% | $29.99 | |
| $7.7M | 37.9K | 93% | $7.99 | |
| $7.7M | 20.9K | 95% | $14.99 | |
| $7.7M | 10.6K | 95% | $19.99 | |
| $7.7M | 12.2K | 92% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $131.7M | 317.2K | 89% | $29.99 | |
| $62M | 126.5K | 83% | $39.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $11.9M | 10K | 79% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 2.9Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Would only buy this if it goes on sale. The UI and UX are not great and you will constantly fight weird and crappy design decisions. It can't go above 60fps modding it to do so will make the enemy's behave like they are on crack. and no one plays multiplayer so that's a feature you won't get to play. Story is eh.. If you are a hard core SAO fan and it its on sale get it otherwise don't.
Unless your a fan of the series i wont really heavily recommend the game gun play is good I actually had this on my now dead PS4. playing on a mosue and keyboard made this game really really better also being PC gave me options to enjoy questionable skin mods XD to make it short if your a fan you can enjoy this game if not there is still fun to be had but the cringey story and and the non stop voice over at everything can get tedious overall i really prefer this than the mainline series of games since I can self insert myself
❌ Не рекомендую Дуже погано: після першого грінду йде другий, потім третій. Ви буквально змушені гріндити сотні мобів, збирати білди для фарму і мікроменеджити тонни бафів, дебафів, чіпів тощо. 107 годин у грі — і ось що мене добило: Стрільба ок… перші ~10 годин. Потім просто набридає. Єдиний фансервіс — це пікчі, де ви “спите” з NPC, і архівні зображення за рівень дружби. І все. Діалоги надзвичайно затягнуті — суцільна вода і текст заради тексту. Сюжет посередній: 2 погані кінцівки + 1 true ending, для якої треба закрити купу нудного контенту. Ендгейм — це окремий цирк: 50 разів пройти данж заради одного дропа Потім фармити інший данж заради кращої зброї І так по колу При цьому: -шанс нормального луту мізерний -хороша зброя легко падає з лайновими бонусами → стає сміттям -прогрес максимально розтягнутий Відчуття, ніби граєш у дешеву MMORPG, а не сингл. Технічний стан теж “на рівні”: наведення ворогів прив’язане до FPS на 60+ FPS гра перетворюється на агонію АІ ламається і вороги перестають промахуватися Найкращий “досвід” — грати в 30 FPS (серйозно). Балансу немає взагалі: квести можуть бути повністю не по рівню DLC тільки погіршують ситуацію Приклад: квест Аліси та Євгена розрахований на 150+ рівень, але дають його значно раніше. Ворог там ~200 рівня навіть на нормалі. У Аліси ще й данж відкривається значно пізніше, і теж, скоріш за все, не по рівню. Система чіпів — це окремий біль: треба по 10 разів прокачувати один і той самий набір для різної зброї аксесуари або чистий рандом, або прокачка по 0.1% за мільйони і години грінду Логіку цих рішень я не розумію. DLC трохи кращі: менше душать діалогами є трохи нового контенту Але це нічого не змінює. Висновок: або не витрачайте час, або грайте з читами. Інакше отримаєте десятки годин грінду, розтягнутий прогрес і тонну безглуздого мікроменеджменту.
cant go above 60fps
Sword Art Online: Fatal Bullet had potential, but unfortunately, it falls flat in execution. The tutorial alone is long and boring, dragging on far longer than necessary before you actually get into the action. You’ll find yourself stuck in a repetitive cycle of being sent to one place, going back to the original area, then being sent to the same place again—like a glorified walking simulator. When you finally engage in combat, the controls feel clunky and unpolished. Auto-assist makes it even worse, as it feels like you're finally the POV of a cheater in a shooter game, thus removing any sense of challenge or skill. That being said, there are a few upsides: the character customization is decent, some of the RPG mechanics are interesting, and if you’re a hardcore SAO fan, there’s enjoyment to be found in the world-building. But overall, Fatal Bullet fails to deliver an exciting or engaging experience. ~ GAMEPLAY ~ 🔲 Boring 🔲 Rock Paper Scissors ✅ Fun (At times) 🔲 Hmm.......... 🔲 Entertaining 🔲 Ace 🔲 Godlike ~ DIFFICULTY ~ 🔲 My grandma could play it ✅ Easy (With auto-aim) 🔲 Normal 🔲 Hard 🔲 A challenge to be reckoned ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh ✅ Normal 🔲 Very Good 🔲 An original artistic direction 🔲 Beautiful 🔲 Masterpiece ~ STORY ~ 🔲 This game has no story 🔲 Some lore ✅ It's there for people who want it 🔲 Well written 🔲 Leading to more in-depth researches/thoughts 🔲 A model to get inspired by ~ LENGTH ~ 🔲 0 (No story) 🔲 Short ✅ Average 🔲 Long 🔲 To infinity and beyond ~ MUSIC ~ 🔲 Just filling noises/No music ✅ Trivial and uneventful 🔲 Good and/or fitting the game's artistic dispositions 🔲 Memorable 🔲 Transcending whispers of a forgotten world ~ INTEREST ~ 🔲 I would rather watch paint dry ✅ Hard to enjoy 🔲 Repetitive and/or uninspired 🔲 A good moment 🔲 Sticking out of the pack 🔲 You will remember it long after ~ REPLAYABILITY ~ 🔲 A one-time experience ✅ Only for achievements 🔲 If you wait a few months/years (or with mods) 🔲 Definitely 🔲 Infinitely replayable (or almost) Pros: ✔ Decent character customization ✔ RPG mechanics can be interesting ✔ SAO fans might enjoy the setting Cons: ✖ Overly long and boring tutorial ✖ Repetitive, back-and-forth quest design ✖ Clunky and awkward combat controls ✖ Auto-assist makes it feel like a cheat software ✖ Feels like a walking simulator at times Unless you're a die-hard Sword Art Online fan, Fatal Bullet is hard to recommend. There are better RPG shooters out there that don’t waste your time with excessive tutorials and uninspired gameplay loops.
Ich bin mal ganz ehrlich. Sword Art Online: Fatal Bullet ist das einzige SAO Game bei dem ich immer wieder zurück kommen kann. Von allen SAO Games meiner Meinung nach eindeutig das beste. Die Story ist etwas kurz geraten aber die DLCs gleichen das zumindest etwas aus. Außerdem ist es nicht so überteuert wie manch andere SAO Games. Wie gesagt, etwas mehr Story und das Spiel wäre für mich persönlich perfekt.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.