
The award-winning sci-fi city builder is back - remastered, expanded and even more stunning. Colonize Mars and survive the process, from exploration and infrastructure to welcoming colonists and achieving long-term stability. Are you ready? Mars is waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome home! The award-winning sci-fi city builder is back - remastered, expanded, and more stunning than ever. Your mission: colonize Mars and survive the process, from exploration and infrastructure to welcoming human colonists and achieving long-term stability. There are new challenges to overcome, new strategies to plan, and now with an upgraded look and feel for a new generation of explorers.
All you need for this relaunched mission to create a thriving Martian settlement is a steady supply of resources, oxygen, decades of training, experience with sandstorms… and a curious attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars: Relaunched brings together the original colony management game from Haemimont Games, its entire catalogue of expansions, improved and reworked, from major expansions to cosmetics and radio stations, as well as the all-new Martian Assembly update. Upgraded graphics together with updated UI will give veteran players the definitive Surviving Mars experience, and provide an ideal launch point for new commanders as well.
Are you ready? Mars is waiting for you.
The new Martian Assembly brings an expanded endgame challenge never seen in the original. Shape your Martian society through laws. Balance the needs and demands of your colonists, keep the peace and develop a long-term plan for Mars - up to and including independence from Earth!

Building a thriving colony on a planet not fit for human life brings its own challenges. Construct life-support systems, power grids, domes, and supply chains, and keep them running, because blackouts on a planet without oxygen are never a good idea. And you’re not alone. With the included ‘Space Race’ expansion, rival colonies backed by competing sponsors add even more pressure as you fight for resources and the future of Mars.

Balance critical resources like oxygen, water, power, and food to keep your colony alive. Drones build and maintain your infrastructure, while the revamped ‘Martian Express’ adds trains that move people and supplies across longer distances. Every colonist has their own needs and behaviors and smart management is essential for their survival.

Advance your colony through a deep research system that unlocks new buildings, production methods, and essential upgrades. Discover breakthroughs, resources, and hidden secrets reaching ‘Below & Beyond’ the Martian surface. With randomized maps, varied sponsors, and unpredictable Mysteries, every playthrough offers new challenges, and every decision shapes your story of survival and growth on Mars.

Terraforming is no longer a distant dream, it’s your next challenge. With the included ‘Green Planet’ expansion, you can engineer Mars into a more habitable world. As the environment transforms, introduce animal life with ‘Project Laika’, bringing the first creatures to thrive alongside your colonists. The future of Mars isn’t just survival, it’s building a self-sustaining, living planet.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 2.2Kreviews | 56% | — | $3.6M |
| $39.99 | 284ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1064 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For new players - This game is fantastic, well worth it if this is your sort of thing. The sour grapes coming from returning players do not apply to you. For returning players - It's your call, there is nothing amazingly new but it is nice to have all the content at a good price. It's a small breath of new life into an old game, and it has never pretended to be more. Getting bitter and cutting it down will only gaurentee the end of the franchise, and if you truly like the game you don;t want that, you want more games like this.
The bad reviews were on launch, but they've spent a lot of time fixing all the bugs. I literally haven't encountered 1 bug. This game runs 10x better than the original, and looks significantly better. U do need to put the brightness at 25% on the slider though, the default is way too high. Amazing game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #52, worst US #100 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $39.99 |
| 98ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]注:本文写于2026.4.30,版本为1.06与1.07[/i] 最近趁原版折扣没结束买了豪华版,目前大概在1.06和1.07里分别完结了两个存档,于是打算来评价下重制版的稳定性、内容变化、优缺点,算是给其他玩家做一个购买参考吧。 [h2]稳定性[/h2] [b]在我玩的几十个小时里感觉还算比较稳定的。[/b]玩之前在在创意工坊打了4个修复bug的mod,和一个倍速提升的mod。其中第一个存档玩的是星际法典+火箭指挥官200+难度,感觉还算比较稳定,只碰见一个居民卡在外面缺氧死的bug,不过据说在1.07修复了;1.07开了个俄罗斯+太空矿工的500+难度存档,发现有个电台会快速切歌,听得难受,不知道这算不算bug,除此之外就没有再遇到别的bug了。[spoiler]也可能是bug影响太小所以没有发现[/spoiler] [spoiler]题外乐子:本来第二个存档是打600难的,因为启用了流星火雨,导致开局没多久一颗陨石飞下来砸到无人机中心,连带附近建筑一起干报废了,直接重开。[/spoiler] [h2]内容变化[/h2] [olist] [*][b]列车系统终于变得好用了。[/b]原版的列车不仅贵而且逻辑还难用,重制版的列车虽然在功能性上被略微削减了,[spoiler]没有定向运输,也不能运送氧气和水[/spoiler]但造价低廉的多,[spoiler]轨道成本从大量混凝土改为少量的铁[/spoiler]而且使用逻辑要简单的多,直接把车站当通用仓库用就行,列车会自己配平所有接轨车站里的资源。我一般是每个车站调整40需求并在外部加上40需求的小仓库作为运输溢出的缓冲(推荐把空运许可关掉),可以满足我的所有运输需求,我第二个俄罗斯的存档到后期都没有用过穿梭机。而仓库之间的优先级默认是车站≈自动仓库>小仓库,如果有定向运输需求可以用自动仓库调整需求,让无人机自动从车站里抽取资源,这样所有其他车站都会往这里配平从而达到运输目的。 [spoiler]火星地面交通网终于能实现了(泪目)[/spoiler] [*][b]优化了上天入地的内容。[/b]上天在1.07版本改成了所有小行星没有时间限制,虽然说失去了一些娱乐性和特色,但是变得实用很多。比如开局选的太空矿工指挥官,就能在大前期去小行星进行无人大规模采矿,可以很稳定且简单的挖光小行星里几千金属并带回来,就不用费劲去捣鼓地面的有人挖掘了。不用这个指挥官也有前期点相关科技的价值了,无人采矿操作量少还是很香的,再加上新版本有全新的自动往返设置,就非常舒服。我玩的时候就是让普通火箭自动着陆小行星,自动装载75份稀有金属,自动往返地球卖钱,然后再让开登陆舱自动往返把普通金属带回火星。唯一值得注意的就是普通火箭从地球返回小行星后是没燃料的,不过前几发登陆仓手操一下把所有需要的资源提前存上去就行。 至于入地的话,就是电梯改的方便一些了,可以自动存取资源。电梯界面的资源开关改成勾就是地表地下都和普通仓库一样自由存取,改成上箭头就是地表只取不存,改成下箭头就是地下只取不存。也和车站一样,需要定向大量抽取资源需要配合仓库使用。 [*][b]地球化更快。[/b]行星特殊工程里的捕获冰小行星、造云、植被播种任务都比原版刷新的更快,而且数值不会衰减。其中植被播种任务最多可保留三个,甚至可以挂着游戏看视频,偶尔切回来射三发播种火箭再接着看。而在法律里还有能让大幅加速地球化速度的东西,可以说比原版舒服多了,原版的地球化真的是等到天荒地老都很难全部100%。 [*][b]自选突破科技。[/b]由本来的随缘抽奖变成了三选一,也算稳定了不少吧,不至于抽一手垃圾无突破可用的情况。只可惜奇观给的三个突破还是随缘给,如果不急的话,推荐在地图上留两个突破点等拿完奇观突破后再扫描,抵消一点连给三个垃圾的风险。 [/olist] [h2]相对于原版的优缺点[/h2] [h3]优点[/h3] [list] [*][b]重制版有新内容(?)[/b]:只能说对小众游戏来说,能活着出新东西就挺好的了,就比如新加的法律内容。虽然他吃相确实难看,性价比也不高,但确实也没得选。 [*][b]对原版的不少机制进行了有效优化[/b]:上文说过的列车、上天入地、地球化都被进行了有效的机制优化,可以说是将原版意义不明的内容转变成了有趣、值得一玩、“又旧又新”的额外玩法。而修改突破抽奖也算是增加了一定的游戏体验了,降低了没必要的随机性。[spoiler]唉,开局陨石砸无人机中心[/spoiler] [*][b]DLC统合[/b]:短期来看没什么意义,不过未来折扣之后,对新玩家来说直接花五六十块买个普通版,性价比还是完爆买原版全家桶的。 [/list] [h3]缺点[/h3] [list] [*][b]辣眼光影[/b]:不知道为什么要把重制版光影做的白天亮瞎眼,晚上看不清的,好在大多数时候都在看建筑群,不是很影响游戏体验,就是影响看风景了。 [*][b]优化不好[/b]:不知道为什么游戏中经常会抽帧,会有十几秒卡顿严重,过会又正常了,缩放和建造时也会有轻微卡顿,运行和操作起来都没有原版舒服。 [*][b]数值缺乏优化[/b]:目前版本的数值平衡可以说乱七八糟的,把游戏变得过于简单了。比如法律里的食物消耗减半,直接导致出现两三个室内农场轻松养几百人的情况,让农场的不少科技都失去了意义,大豆土豆循环吃到结档都行,两个相连的白板基础穹顶就能满足全殖民地的食物需求。再比如原版就有大幼儿园性价比反而比小幼儿园低的情况还是没变。再比如工作效率上天,能轻松叠几百效率,工厂日产量七八十,几个霍金研究院+计算节点就能日产几万研究点,一天点两个后期科技轻轻松松,火星独立需要的科研点却只有2500。 [*][b]缺乏深度,内容空虚[/b]:这是原版就有的问题了,地图上一大堆资源点,实际需求却低的可怜,重制版数值膨胀后显著的放大了这个问题,前期稍微运营一会就破局了,结果就是每局流程固定化,不同专精的穹顶拍一个就基本结档,中间不少垃圾时间,只有困难谜团能带来些额外趣味。 [/list] [h2]最后一些思考[/h2] 如果以冒险游戏来举例,合理的设计思路是在放一个终局目标在高处让玩家能模模糊糊的看见,之后在沿途放置无数个小目标引导玩家前进,同时在路途上设下不同的谜团和障碍让玩家破解和克服,玩家在前往最终目标的道路上以一个[u]“发现小目标→摸索阻碍→克服阻碍→完成目标→获得奖励→前进→发现目标”[/u]的循环获得正反馈,最后完成游戏。 虽然火星求生的游戏类型不同,但是一些思路是通用的,比如地球化和火星独立都是很好的终局目标,这两个题材的成就感是可以做的很大的,而火星求生却把他们做的不尽人意。 原版就有的地球化虽然做了优化但不够多,我认为最大问题出在奖励太少上,地球化奖励里光是移除灾害是远远不够的。对火星求生来说,地球化的最好的奖励就是改天换地后的风景,但目前版本就算拉满了地球化数值,火星的风景依然是一颗带点绿草的土球。如果水资源数值高了之后会出现泥泞材质的地形会不会更好?如果能完善植被机制让殖民地能真正的出现大面积的密集树林会不会更好?如果地球化100%后加入一段简单的cg会不会更有成就感?如果加入一个当地温度的数值机制到游戏里会不会更有代入感?这些都是开发商需要考虑的问题。[spoiler]看着我90的气温数值和殖民地里残留的雪地,我陷入了沉默[/spoiler] 而火星独立的问题就是难度太低,流程太简单了。完全可以像谜团一样加入更多的事件来拓宽这个机制,譬如加入几套完全不同的独立流程,每局随机一套流程就能有效的提升这一玩法的深度与趣味,而不是在议会点一下鼠标说独立就独立了。先不说谜团里就有“最后的战争”这种优质事件链能参考了,原创的难度其实也不高,毕竟这是个软科幻游戏,发挥想象力什么事件都能做。比如地球要挨陨石,可以帮忙解决以换取独立;再比如独立的前提之一是要跟其他殖民地互动或交易,完成任务并提升声望才能独立;甚至拓展一下现在的赞助人罚金事件,根据不同需求发射资源或预制件给新建殖民地,全部完成任务后才能独立,也比现在发射一整船物资过去罚金从5000m变成4997m强得多,显得这个玩法像半成品一样。 [h2]总结[/h2] 目前版本未来可期,超越原版,仍有不少瑕疵但却又瑕不掩瑜,个人可以打8分,唯一问题就是吃相难看性价比偏低,有“原版折扣”的老粉可以无脑购入,新玩家推荐等折扣。
First, if you never played the original, then just get this, it's a good game. Ignore the rest of this review. Second if you're boycotting this because it no longer supports Linux, it does (at the time of writing) work out of the box via Proton. There are one or two minor ♥♥♥♥♥♥♥, but none affecting gameplay, and no tweaks needed, just run it normally in Steam. And, uh, switch to windowed mode and back again. Done. Now for the main reason i'm reviewing: if like me you owned the original and were a bit (or maybe a lot) unhappy at having to buy the game you already bought again... Well in summary I paid the full amount for the new version and don't regret it. From my perspective here were all the things wrong with the old version: * no ongoing support * game destroying bugs (i gave up after the second complete colony ending bug) * game-breakingly buggy DLCs * unbalanced pay-to-win DLC buildings * silly llamas and penguins wandering your domes in stead of the puppies you were promised Now as I understand it the game and first few (not game-breakingly buggy) DLCs were originally developed by one developer who for whatever reason moved on. Then another maintainer/developer came along and completely failed to release/maintain non-game-breakingly-buggy DLCs. Below and Beyond was so buggy it was widely recommended simply not to purchase it. Martian Express was barely fit for purpose, and only if your purpose was working at distant out-of-dome buildings. Dome migration before you have shuttles? Haha No. Cargo? Maybe it will work if you micromanage it correctly and what you want happens to be exactly what it does. I don't know if it was decided the game was too difficult to maintain or what, but updates ended, bugs remained, and support evaporated. Now years later we come to this relaunch... which marks the return of the original developer, that is the one who we do know released a good game with working DLCs. With this: * support and bugfixing has resumed * both of the game-destroying bugs i encountered in the original have been fixed * the buggy DLCs are actively being de-bugified and improved * the DLC buildings are still unbalanced... but they're stock now so it's not pay-to-win * and well... the llamas and penguins are still there. I probably wouldn't have bought it if there weren't a mod to remove them. But there is. Just for all this, I really do want to support them in bringing back the original developer and remaking the game. I think it was the right choice. That said, regarding a couple other reviews with valid points... 1) right now (patch 1.0.7) the game really is broken without a bugfix mod for disasters... get it on the workshop. Without it disasters just stop coming after the first meteor shower. I'm a bit unimpressed this hasn't been officially hotfixed. 2) The underground and trains content does still have bugs. Like undeletable train tracks. Well, there's a mod for that too. But more importantly... you can turn them off when starting a game, in the game rules. Neither underground nor trains are all that important, and if you aren't using them turning them off gives a much cleaner tech tree with fewer useless techs. Personally tho i like the asteroids, and don't mind the trains now that they aren't useless. 3) Yeah there are some UI bugs. Yeah they're annoying.
It's pretty much the same game. The same old bugs, reported years ago, are still there: colonists starving for no reason, colonists deciding to walk from one corner of the map to the other to die in the process, terrain shenanigans, etc. The political system, that the studio was bragging about for weeks, is worthless. It brings virtually nothing to the gameplay, you can be an autocracy, a democracy - no colonist is going to care. You just open the policy window after cooldown, enact a yet another law, and move on. Factions, political unrest? Nah, such things are almost non-existent. I hate the fact that I've spent money on this.
1. Der Titel ist etwas ... irreführend. 2. Die Gier von Paradox kennt keine Grenzen. zu 1.: Es sollte Surviving Mars Relaunched heißen. Also wenn es ein Remaster ist, dann sieht man die Änderungen nur mit einer Lupe. Ich sehe keinen einzigen Unterschied zum Original. zu 2.: 20 Euro für Besitzer des Originals mit allen zuvor erschienen DLCs ist reine Abzocke. Natürlich kann es nicht für alle Besitzer des Originals frei von Kosten sein, wenn sie nur einige oder gar keinen DLC besitzen, aber man hätte schon anhand der Spielversionen auswerten können, dass Besitzer der Complete Edition von Surviving Mars keine 20 Euronen hinblättern müssen. Dazu kommt der neue Season Pass, der ja zwei neue DLCs exklusiv für die Remast... ähm, Entschuldigung, für die Relaunched Edition enthält. Hier muss man schauen, wie der Umfang der 2 DLCs ist und ob das den Preis von 25 Euro rechtfertigt. Den Pipifax-DLC mit dem neuen Sponsor rechne ich da nicht mit rein. Also ganz typisch Paradox. Trotzdem würde ich der Relaunched Ediition einen Daumen hoch geben, denn es ist sofort der Sog des Originals da, der einen die Zeit vergessen und einen stundenlang im Koloniebau versinken lässt. QoLs sucht man vergeblich - so schlecht war ja das Original an der Stelle auch nicht. Die UI ist immer noch die selbe und wirkt aufgeräumt - zumindest für mich. Ich weiss nicht, wie es Neueinsteigern da geht. Technisch läuft es bei mir mit der 1.07 sauber. Das Herunterladen von Mods ist ein bisschen träge und zieht an der Leistung. Der Ingame Browser scheint hier auch der gleiche zu sein, wie im Original, nur eben leistungshungriger, warum auch immer. Aber ich hab da an das alte Spiel kaum noch Erinnerungen. ;-) ABER da ich wirklich mit der Preispolitik von Paradox nicht einverstanden bin, geht der Daumen nach unten - hier geht wie immer die Bitte an Steam, eine Dazwischenregelung zu finden. Paradox's Gier geht mir so richtig auf den Zeiger. Viele empfinden es ja schon so, dass man den "jährlichen Zehnt" an die Hochwohlgeborenen von Paradox abgeben kann, wenn man seine Lieblingsspiele weiter verbessert/erweitert spielen möchte. Bei mir ist das hauptsächlich Stellaris und AoW 4 - und dieses hier. Hab auch mitbekommen, dass sie nun mit dem Season Pässen bei Victoria 3 angefangen haben - da bin ich dann auch mal raus.
[b]Surviving Mars: Relaunched[/b] brings the beloved [i]Martian[/i] colony-builder back into the spotlight with an overhaul that feels closer to a full re-imagining than a simple update. It modernizes the experience across graphics, gameplay systems, AI, and long-term progression—resulting in the most complete and polished version of the game to date. The biggest change is how [i]Mars[/i] itself behaves. Instead of static dust storms and predictable cold snaps, [b]Surviving Mars: Relaunched[/b] introduces dynamic planetary systems. Weather fronts move across the landscape, temperatures fluctuate dramatically, and dust accumulates in real time on buildings and vehicles. These changes aren’t cosmetic—they directly affect power grids, oxygen production, maintenance costs, and drone efficiency. New hazards like underground seismic ruptures, electrostatic storms, and localized CO₂ geysers force players to adapt. You can no longer rely on a single perfect layout; survival now requires flexible planning and constant monitoring. [i]Mars[/i] finally feels like a hostile, unpredictable world rather than a pretty backdrop. Domes now work more like customizable districts. You can attach specialized modules—shielded habitation clusters, industrial wings, medical hubs, cultural centers—allowing each dome to feel unique and purpose-built. This cuts down on the copy-paste feeling of the original and encourages creative city design. Pipes and power lines can be buried, dramatically reducing visual clutter and making megabase planning more manageable. Maintenance now depends on exposure and usage, pushing you to build redundancies and smart routing networks. The tech tree has been redesigned with new branches focusing on atmosphere manipulation, agricultural genetics, robotics autonomy, and terraforming operations. Research feels more purposeful, with late-game technologies enabling giant leaps in efficiency or survival capability. One of the standout improvements is the colonist AI. Colonists now have morale arcs that develop over time based on working conditions, habitat quality, relationships, and colony stability. Families form, break apart, and influence housing demands. Children raised on Mars gain new traits, creating a multi-generational identity for your colony. Faction influences—corporate, religious, political—introduce subtle tensions that can lead to strikes, protests, or policy shifts. Your colony no longer feels like a collection of stats; it feels like a living community with needs, fears, and expectations. Dust storms have swirling particulate detail, solar panels reflect changing light conditions, and colonist paths create dynamic settlement patterns. Over time, your colony looks worn and lived-in, giving an impressive sense of continuity. The soundtrack also received new ambient tracks that emphasize the loneliness, danger, and beauty of life on the Red Planet. [b]Surviving Mars: Relaunched[/b] isn’t just a visual update — it’s a substantial evolution of the game. Almost every system has been upgraded, expanded, or rebalanced to make the experience deeper, smoother, and more immersive. If you enjoyed the original, this version is absolutely worth returning to. If you’re discovering the game for the first time, [b]Surviving Mars: Relaunched[/b] is the definitive way to play. [h1]9/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT | [b][u]AMAZING [/u][/b]| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
Paid twice for one game. Thx Paradox
Как можно сломать игру семилетней давности?! Откуда столько багов вылезло?
This game is getting a lot of hate from people who own the original game, and honestly it’s mostly deserved. This review is from the perspective of a new player, who also is waist deep in other Paradox DLC collections. The game did launch with some major issues, but the development team has been responsive and reactive. I’ve been happy with how quickly issues have been resolved, and find the game enjoyable. Plenty of variety for replayability, especially with the government system that I hear was not in the original. Final thought, as someone who’s owned Stellaris since 2016 and has every DLC (yes, all of them), if we had the chance to pay Paradox $40 to get fresh attention on bugs and performance, most of us wouldn’t blink or think twice.
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