
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一不小心就玩一晚上
Definitely a fun game, even if there are things that could be improved, such as inventory management being a hassle once you get the ball rolling with traps and plants and trading unlocks. The workbench with its tiny storage and having to move stuff from other storages is also quite the hassle, especially since advanced resources are obnoxiously big so you will have to check like 5 different storages around your house to find what you are looking for. Despite that, the devs are actively making updates to address bugs and add QoL, so hopefully they address these things and others.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 3K | 87% | $19.99 | |
| $1.7M | 2.9K | 90% | $19.99 | |
| $1.7M | 3.2K | 88% | $14.99 | |
| $1.7M | 2.7K | 74% | $19.99 | |
| $1.7M | 3K | 61% | $17.49 | |
| $1.7M | 2.3K | 67% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.3K | 169 | 68% | $4.99 | |
| $800 | 3 | 33% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
满足了我这种僵毁,七日杀,手残的玩家的末日梦想
重生不错 可惜没有校花
werry good game werry much good
游戏后期太无聊了,基本通关两次就不想玩了,一开始挺新鲜,但后面琐事太多,根本享受不到游戏的乐趣,全去干琐事去了,一点游戏的乐趣都没了
太tm好玩了
总体来说是推荐的。 首先,初入游戏的打工仔吃了一次二轮回,女大过了所谓了丧尸狂潮难度,然后仓库管理员直接难度拉满,也能到结局(130天+会弹尽粮绝,玩不了,一周目太缺钱),但是重生仓管信念点太多,又太无敌。 主要是几个方面的建议: 1.首先是陷阱种类问题加上陷阱为什么不能关闭。 2.外出探索太bug,太强,开了基本上用罐子拿一堆物资,难度拉满也简单。 3.没有自动化,即后期过于重复。 4.工具箱和储物箱说实话还是不方便,既然不能堆叠,那么就应该要有生存规则增加储物,或者说技能开放更高等级,可以取用所有箱子。 5.还是希望增加挑战性,即更难的难度,能让多次重生有意义,即目前情况是物资过于充分了。哪怕减少50%还是多,配合外出探索,减少90%一样能到结局,没有压迫感。 6.借贷骚扰和邻居事件目前看来有点意义不明,即借贷骚扰骂回去我这边就没后续了。 7.虽然能接受全ai味文字,但是,还是希望多些文本,即重复度太高太高了,越到后期 ,基本上就是一成不变了。 8.疾病相关,是因为我没玩过无尽模式,我自认为三个档,药物除了舒缓将囊有点用,其它基本上都是添头,即疾病这玩意太少了,应该也是难度相关问题(不动游戏文件的情况下的难度问题)
用一个角色通关一次后,给个中评吧。前期末日囤货感做得很好,让人沉迷。 中后期略显乏力,特别是AI文案给人体验很差,犹如吃到劣质塑料(虽然在一次补丁后修复了不少,但还是欠缺打磨。) 后期需要的微操很多,比较忙,但难度不是特别大,趣味性尚可。 微妙的是,游戏末日沉浸感拉得很足——这也是我沉迷的原因,但无聊的AI群聊又破坏了这一点。如果在文案和剧情上做些打磨,应该会有不错的体验。
令人驚訝的小品遊戲.內容豐富.時間緊湊感覺滿滿.希望持續更新增加玩法.給個大大的讚
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.