
Yaoling: Mythical Journey is a creature collecting Eastern fantasy RPG featuring an world filled with rich stories and unique Yaolings. Tasked to uncover a mysterious evil, you embark on a journey with your Yaolings, forming new friendships, engage in intense battles, and face countless challenges!
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About
"Yaoling: Mythical Journey" takes place on the mysterious Land of the Ancients, where unique environments gave birth to different types of Yaolings. With the combined efforts of the Divine Jade Tree and Yaoling Keepers, Yaolings have become inseparable friends and companions to humans. However, a dark power brews behind the seemingly harmonious veil, stirring up unease among the Yaolings…
The Land of the Ancients is home to over 300 types of fantastical Yaolings of unique species, characteristics, and abilities. Every Yaoling is unique due to their combination of stats and talents. As they gain combat experience, Yaolings can evolve into more powerful forms, many of which might bring you unexpected surprises!
No Yaolings are weak in the hands of an adept Yaoling Keeper! On your journey to become an outstanding Yaoling Keeper, you must learn the abilities and talents of different Yaolings, be flexible in creating strong lineups, and devise strategies against different opponents and situations.
In rare circumstances, you may encounter Yaolings with unusual colors, shiny appearances, or larger sizes during your journey. Rumor has it that some Yaolings may even possess all these traits simultaneously! These unique features will be retained through level-ups and evolution. One would wonder what other surprises await Yaoling Keepers on this mythical journey?
Rescue companions in times of crisis and invite them to help build up your village. They will unlock useful buildings such as restaurants, training grounds, breeding dens, and more! In addition to their excellence in combat, some Yaolings make great helpers for farming, mining, cooking, and crafting.
For unknown reasons, Yaolings are becoming restless and transforming into demons, with some even becoming unique demon lords. Defeating these demon lords will help them regain their consciousness, turning them back into their innocent baby forms to fight alongside you.
As a destined Yaoling Keeper, you will venture through the beautiful land alongside your Yaolings, procuring hidden treasures, challenging Schools of Yaoling Keepers, and face off against powerful Demon Lords. You can catch and document Yaolings you encounter, explore different line-ups during battles, or simply fish along the waterbanks. Your journey is for you to unfold!
Knowing the right time and place to use charms is an essential skill for a Yaoling Keeper. Spells casted through charms can both provide buffs and healing for allies, while damaging and crippling enemies. Some are even used to forge bonds with Yaolings. Casting charms outside of battle may bring about many surprises!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果制作人看到了,告诉JS那个废物,[b]就他那个巨婴性格做氪金游戏死路一条[/b]
I have a lot to say about this one. I wasn't sure if creature collector autobattler would be enjoyable, but it really was There are so many cool monsters and the gameplay loop doesnt't get boring for a while I can't give a thumbs down, cause it really was just a fun ride That being said, here's my issues with the game; It feels like they got very lazy, we go from "every mon has 3 stage evo plus a demon form" to "mon evolves only once...at LEVEL 90 plus demon" to "never evos, no demon form, no nothing" and the world is SO EMPTY like, halfway thru the game they were like "okay, no more villages, vendors or side quests lol" I feel like if they had put more into this game than the ridiculous bloat, it'd be a 10/10 for me speaking of bloat, we may have an empty world, but do you know what we do have? a super customizable island with no real incentive to use and two seperate game modes On a fun side note, the area we only see for 5 min in last act seems more alive than most of the actual game Also, for all completionists; these devs hate you with a passion You want 100% dex? well....how about we lock one mon behind beating the entire seperate gamemode with way different gameplay? Oh and also, what if we put a lv1 mon into a lv90-100 area...and then it evolves at 98 wouldnt that be HILARIOUS? Also, dont worry about doing the 30 min check ins in your village, you will be swimming in resources in no time Also also, the writing/story is kinda bad and boring
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese**languages with full audio support
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游玩1小时: 碰怪→自动打→等待→碰怪→自动打→等待,捡材料,过剧情升级,剧情看了一下,也算传统剧情,挂机又不能完全挂机,对战没有对战的策略性乐趣,目前打啥都是开局那几个宠物一窝蜂上就打死了,没有策略性,没有数值美,没有战斗爽,剧情还得慢慢跑,还搞了个帕鲁似的,要抓10次升级人物等级的东西,简而言之 没啥可玩性,就图鉴做的还不错,说实话这游戏一小时,我已经想开挂了,反正都是挂机流 ,不如直接跳过算了,而且符咒升级、酒馆升级,各种升级,感觉就是用一些重复太强的东西,强行拉时间,因为这些材料需要拾取,很麻烦。然后酒馆打工还需要宠物区挂机,挂一天打工得到多少来着,目前不知道是游戏时间还是现实时间,但是感觉游戏好像没有黑夜循环,所以有必要吗。然后再一个钓鱼,钓鱼不是主流玩法,我只希望搞简单点,点的有点累。体力条也是个问题,帕鲁人可以参加战斗搞个体力条,你这个人又不打架,搞个体力条干啥,直接让我一直跑不行吗,还得休息歇歇再跑。。。。。满地图的怪也很蠢,我觉得这游戏有点烂了,烂在无聊透顶。等我评论打到这里,我都在想,我就算开挂玩,难道不是浪费自己时间?。真不知道你们为什么这么多好评,我看到特别好评和截图买的,还以为是RPG回合制来着。没想到这么无聊。我先差评吧,小黑盒激活码购买的,反正也不能退款了,后续我可能再玩几小时试试,如果可以,我再改评价。不行的话,就这样吧。 游玩11小时: 1、钓鱼无趣无聊且基本无用。就两个功能小屋升级有需求主动去钓鱼了一下。 2、游戏内置黑夜白天,但不知道多少分钟循环。 3、游戏节奏很是问题,前50级嘎嘎乱杀,后50嘎嘎被杀。 4、小地图比较垃圾,有时候看不清路。 5、区域传送点,前期较多,后期很少。 6、宠物饰品,不知道在哪里看哪里用。虽然没啥影响。 7、坐骑系统,就剧情任务解锁了,地图无明显标识,忘记在哪里了,也懒得查。 8、体力系统真的很垃圾。那么多差评就是不改。 9、建议宠物50级左右直接开无敌挂,体验会很好。不然纯属自愿坐牢。 10、原价58买算你有钱。 11、人物rank不靠抓宠数量,可以打怪升级,不必每个都去抓10个。 12、图鉴的抓宠数量、只影响一个天赋技能而已,其他没看到影响。 13、嗯、图鉴系统也比较垃圾。不能搜索,也不能看区域内有什么种类。只能顺着滑动滚轮一个个看。 14、游戏一般般,还是很无聊。我玩了十几个小时,算我无聊。 DLC的rpg模式,和肉鸽防守模式没玩,后续可能继续追评。
要不要看看你们做的什么垃圾。引导什么的就是一坨。那种把妖灵打回原始形态的技能就是他妈的弱智设计
差评,不能和妖灵做爱
天蚕土豆式的游戏,不断的重复内容
玩法后期同质化太严重,地图太空,孵蛋又很耗时间,真正好玩的是前面二三十个小时,玩法设计组得给美术磕一个
[b]Overall Game Rating: 7.5/10[/b] A very beautifully designed game with a very strong, distinct art direction and a very calming atmosphere to it. [hr][/hr] [b]Gameplay: 7/10[/b] It doesn't do anything particularly innovative with the autobattling system, but it delivers on a sense of customization through your companions (the yaolings). You can intervene through spells that can feel...mixed on how effective they actually are. Most of your labor is done prior to the fight. The game has two distinct game modes: one that plays like a standard creature-collection world exploration where you find and catch your yaolings and challenge powerful bosses, and then one that plays with the same battle format but is more comparable to a roguelite. Both are very good, and feels a bit like you got two games in one. One note to those going in, though, the game will introduce the tool for you to breed and minmax your yaolings about halfway through. Do not fall into the trap of trying to minmax. The breeding mechanic operates in real time and you will suck the fun out of your experience waiting around for eggs. [hr][/hr] [b]Art Direction: 10/10[/b] Definitely the strongest aspect of the game. I initially thought that the game was simply visually beautiful. It has a vibrant, paper-craft type art style that feels like you're looking at a pop-up book at all times. The designs of the yaolings are also absolutely phenomenal. One of the most consistently well-designed sets of creatures I've ever seen in a creature collector game. Something I didn't get until I played it, though, was the environment design and music in the main campaign combining to create a really soothing ambiance. Combined with this being an autobattler, most of the game was a very relaxing experience. [hr][/hr] [b]Story: 5/10[/b] The story is nothing to write home about. Big evil resurges and drives creatures mad, it's up to you to gather your forces and stomp it out. It's a story clearly designed to carry you through the gameplay, not one trying to move you. [hr][/hr] [b]Difficulty:5/10[/b] The game has different difficulties at different points and contexts. The scaling of difficulty through the actual main campaign is really good, with the early game feeling easy and the late game feeling a good bit tougher. At a certain point, you gain access to a means to modify the difficulty for greater rewards. As for the Hearth Siege (roguelite) mode, it's a little more rooted in RNG and requires a lot more adaptive thinking. Generally a bit more difficult, and can get very difficult when you're trying to complete challenges. [hr][/hr] [b]Completionist Friendliness: 9/10 [/b] The game has two distinct sets of achievements: One set for the main campaign and one set for Hearth Siege mode. The ones for the campaign broadly are simply acquired by playing through the story, and fairly easy. The ones for Hearth Siege are generally more grind-y and difficult, requiring you to complete all of some of the game's most challenging tasks. They're difficult and can feel left to some RNG, but not infuriatingly so. None of the achievements are missable. I deduct a point only because Hearth Siege does feel like an entirely separate game mode, so if you got the game for what was advertised, and found yourself not a fan of Hearth Siege, then achievement hunting is gonna be terrible. [b]Bonus Features:[/b] Mounts go brr
很难评价,如果不是极度类宝可梦爱好者,应该就很无聊。 两点很致命,一度推崇的符文系统基本可以说鸡肋,另一个赚钱的问题,就是纯拖时间的玩意,尤其是跑商和刷蛋。什么剧情稀薄,地图空而无力,都是其次了。前期没啥用,中期刷不起,后期玩的累,很难绷得住。
This is easily the second-best Pokémon-style game on Steam! At first, I honestly thought the price was a little steep. But after actually playing it, I can confidently say it’s worth every penny. The monster-catching and progression systems in Yaoling: Mythical Journey are seriously well done. There are all kinds of Yaolings to discover, and there’s way more to do than just wander around catching them. You can build and expand your own territory, gather resources, breed and hatch new creatures, and… yeah, there’s a LOT going on. I started playing in the morning and somehow it was nighttime before I even realized how much time had passed. The more I played, the more nostalgic I got. When I was a kid, I used to sit in front of the TV every day watching Pokémon, following Ash on all his adventures and imagining myself going on those adventures too. Years later, I finally grew up, got my own Nintendo console, and was incredibly excited to play the actual Pokémon games. And honestly… they were pretty disappointing. I never expected that, years later, I’d end up finding that feeling again in a game on Steam. Yaoling may not have the jaw-dropping 3D visuals of some bigger games, but its art style has a charm of its own. You can tell the developers really understand what makes a good monster-collecting game fun. Playing this brought back that simple, pure excitement I used to feel watching Pokémon as a kid. Anyway, enough talking. My village needs me. Back to the grind. Absolute gem. If you’re into monster collecting, just buy it. You won’t regret it.
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