
Village elder, help us! The Apocalypse is approaching, and we need your guidance to survive. Assign your workers and build a thriving village against the pending doom. DotAGE is the merciless survival roguelite turn-based city builder. Will you fulfill the Prophecy?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.59 | 2.7Kreviews | 95% | — | $1.7M |
| $14.05−20% | 30ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have just won my first ever run of this game (my own fault, I have not been good at it), using both DLCs. You look at the hours this milestone took and come to your own conclusions on if this game is fun.
Amazing game, quite unlike any other I've played, feels almost like a single player version of a resource-management board game like Catan. It's turn based and you can play it at your own pace, so I've found it particularly good for playing on the Deck while distracted with other stuff.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Polish, Simplified Chinese, Spanish - Spain, Japanese, Russian
| $17.59 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩。。很少玩种田游戏的人已上瘾 摇骰子摇的不好直接存档退游戏,可以重新摇!!!!!!!!
dotAGE
haven't even beaten it yet, but i recommend if you like strategy.
Very good progression, extensive content, a sense of exploration, well balanced, good difficulty.
I really want to like this game and has a cozy concept coupled with a deep strategy game, unfortunately it is very triggering and unfun at the late game. Early game to mid game is fun when you're solving problems. After 5-10 hours to get to late game, you have to prepare for everything preemptively otherwise there is no chance you survive. You need to always be producing the hope/health/heat all game, not once the bad event shows up because at that point its too late. I just lost a run because I got an unavoidable random event that makes 10 of my workers "mourning" and the only way to fix that is to bring flowers to the burial ground. I was in the end-game apocalypse final stretch and there is no way for me to get flowers, and I didn't need any all game (I was playing dwarfs so its even harder to get flowers). At this point its a death sentence because I lost 25% of my workforce, my important pips are no longer working, and I don't have the time to retrain the important roles. I was cruising all game once I got everything set up and just died due to a random event. It feels too random sometimes where it can just nuke your game that you spend 10 hours playing and thought you already won.
Stress simulator. Great game, but probably not for everyone
I think they should remove stunned/etc from the game or add something so you have at least one pip not stunned/sick/etc. It's a bit much. I found the game more stressful than difficult. I also think the game might just be too balanced towards the fans / serious players. I'll come back to this and update the review after. I am a fan of Against the Storm; but this just felt a bit too heavy on the luck and you often just aren't in control at all anymore. I do wish rounds were a bit quicker.
nothing in my library has wasted more of my time pissing me off than this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 30 | 98% | $14.05 | |
| $1.5M | 2.1K | 72% | $24.99 | |
| $232.7K | 509 | 89% | $14.99 | |
| $4.2K | 15 | 87% | $9.99 | |
| $102.4K | 387 | 86% | $9.99 | |
| $32.6K | 382 | 77% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 1K | 90% | $59.99 | |
| $1.7M | 2.1K | 75% | $19.99 | |
| $1.7M | 3.5K | 90% | $19.99 | |
| $1.7M | 5.9K | 68% | $14.99 | |
| $1.7M | 2.6K | 63% | $39.99 | |
| $1.7M | 5.2K | 88% | $17.99 |