
Star Control is a space role-playing game in which you command Earth's first interstellar starship on a mission to save the Earth from hostile alien empires.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 7 → 0.57/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.7Kreviews | 74% | — | $1.7M |
| $5.99−70% | 220ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all, SC2 is one of the greatest games of all time. It is in my top 5. I enjoyed the sheet out of SC1 before that. So, when I was reading reviews how this game compared to SC2, plus with all that legal nonsense with Toys for Bob, I was skeptical. But, having just beaten the game I can honestly say that I am impressed! I am impressed how close they got to a genuine 'remake' of SC2. I am impressed how this version felt fresh, fun, flushed out, fairly easy to interface with, and many more positive things that dont start with F. This game actually improved on SC2 in many way. It would and could never beat the writing, but it was an very close attempt! I lol'd more than once and I'm grumpy. I enjoyed picking random star systems to explore. I don't do that on UQRM replays, so it was fun to do that again. I actually used some of the starcrafts that I found. Again, that's another thing I don't do on SC2 replays. Animations were great. Space battles felt interesting, if a bit easy. Color scheme was nice. I enjoyed this more than the MOO remake. This game was a lot of fun and I was blown away how they followed the formula and not only saw it through, but actually improved upon it in many ways. Nice job guys! Negatives - FAR too easy. I think I died once and I was fooling around basically trying to die. The ship improvements are vague at best. There was a purple sensor slot at the front that I never figured out what to do with. Plus, I had sensors already, but they were at the engines? It was a convoluted mess and seemed very rushed. Because of the handholding, I never really learned the races. All I had to do was click on the star it recommended to visit and then auto-pilot, then look for a !. I made friends with everyone this way and I don't really know what I was doing, because there was no need. Also, I'm not sure if there is a way to mess stuff up or not. It seemed fairly linear, but that was on one playthrough. Overall, 8.5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 20 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Norwegian, Spanish - Spain, Portuguese - Brazil, Finnish, Italian, Russian*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A mediocre game created by a petty man who enjoys harassing the women who work for him, trying to steal from the people who created the things that he claims to love and attempting to bury dissenters in either lawsuits or bans.
I am old enough to have played the original Star Control and Star Control II, which I loved. Star Control: Origins did not disappoint. It is a brilliant update on the original while keeping everything that makes me so nostalgic for it. Having the entire game voice acted is brilliant. The writing is great, very funny at times. The aliens each have their own unique character and personalities. The story is excellent with a cool swerve that I won't spoil. I would definitely recommend anyone try out the game. I do have two criticisms of the game however, but maybe these are just because I have only played the campaign and not the other modes. First, there is little in the campaign to motivate you to use any of the alien ships rather than your own flagship. After a few modifications, your flagship is better than anything else available to you. Plus, these ships don't seem to have quite the unique abilities and tactics that made SC and SC II melee so addictive. And second, the resource gathering portion of the game can become boring and repetitive. However, its pretty much the same resource gathering system as the original games, so its not a criticism unique to this installment. I very much to see additional campaigns for this game or a sequel soon. A very worthy successor to the Star Control legacy.
Classic Star Control but with modern graphics and a really fantastic story! What is not to love?
I wish i could give mixed reviews. I neither hate or love this game. On one hand, music is the best part of this game, the talking heads are animated extremely well, and the gameplay is serviceable, and the villains are the only faction/alien species i like. On the other hand, the dialogue is mostly awful, the humor reminds me of high on life and reddit tier garbage, the voice acting ranges from ok to awful, and there doesn't feel like there is much do to. Planet exploration is very bland, resource collection is bland, the worlds feel extremely empty. This is my first experience with a star control series game, i don't know if the rest of the series is like this, but i cannot say one way or another if i would recommend this game. EDIT: After finishing the game and the DLc i am extremely disappointed, the DLC just added a even more fetch quests and the story that does get added on just ends in disappointment and never gets explored.
As a teen, I spent countless sleepless nights glued to the screen playing Star Control 2. Along with games like Starflight, it sparked a love for a very specific space exploration RPG niche, a genre that felt ignored for far too long. While we did get Star Control 3 back in the day, I, like most fans, wasn't a huge fan of it. Star Control: Origins finally steps up to fill that massive gap while we all wait for Free Stars: Children of the Infinity. Because of real-world legal battles, the game features a almost entirely new cast of alien races (though a few familiars like the Arilou make an appearance). Honestly, though? It works out for the better. Starting fresh means you get to experience genuine "first contact" moments with strange, unknown species, which is exactly what this genre is all about. The Spathi will always be classic, but the Tywom aren't too shabby either! A huge chunk of the fun is landing on strange, often dangerous planets to gather resources. The planet lander controls are fantastic; it might not be the Mass Effect Mako, but it handles its own incredibly well and feels great to pilot. Let's be clear: this isn't a AAA title. You aren't getting groundbreaking, cutting-edge graphics or a multi-million dollar Hollywood orchestral soundtrack, but it doesn't need them. It’s a beautifully colorful, fun game with a highly satisfying story that never takes itself too seriously. If you are a fan of old-school space exploration RPGs, I cannot recommend this enough. It’s just plain fun.
A nice short game. To be clear, its a RPG and not a 4X or RTS game. It has a short storyline but it progresses at a nice pace. The different accents of the different races was a nice feature. Loved that the Mysterious ancient starbases were Australian! I felt there were a few missed opportunities. Apart from the first officer, none of the other crew members really played a part. Also there were so many different resources you could find, but outside of buying the logs and a few small missions, they werent used for anything and there wasnt anything to distinguish between them.
Star Control: Origins is an action-adventure space exploration game developed and published by Stardock Entertainment. Released in 2018, it serves as a modern revival of the classic Star Control series while presenting a completely new storyline and universe. Rather than acting as a direct sequel to earlier titles, the game reimagines the core formula that made the original games memorable: open-ended exploration, encounters with strange alien civilizations, resource gathering, and one-on-one spaceship combat. The result is a large science-fiction adventure that blends retro design sensibilities with modern presentation, offering players a galaxy full of discoveries, dangers, and occasionally absurd alien personalities. The story begins in the late 21st century, when humanity finally develops its first interstellar spacecraft capable of traveling beyond the solar system. In 2088, Earth’s Star Control organization sends a newly appointed captain—controlled by the player—to investigate a mysterious alien distress signal originating from deep space. What initially appears to be a simple exploratory mission gradually evolves into a much larger journey across the galaxy. As the captain travels between star systems, they begin encountering a wide range of alien species, each with their own motivations, cultures, and conflicts. These encounters slowly reveal that the galaxy is far more politically unstable than humanity ever expected, forcing the player to navigate diplomatic relationships, emerging threats, and the possibility of a larger interstellar war. At its heart, Star Control: Origins is structured around exploration. Players pilot a flagship across a massive galactic map filled with hundreds of star systems, each containing planets, moons, asteroid belts, and other celestial bodies waiting to be investigated. Travel between these systems requires careful planning, as the ship’s fuel supply limits how far the player can venture before returning to refuel. This mechanic encourages gradual exploration, pushing players to investigate nearby regions first before eventually venturing deeper into unknown territory. The sense of gradually expanding the boundaries of exploration captures the adventurous spirit that has long defined space exploration games. Planetary exploration is one of the central activities in the game. When the player scans a planet, they can deploy a lander to descend to the surface in order to collect valuable minerals, artifacts, and technological relics. These lander missions play out as small arcade-style minigames where the player navigates hazardous terrain while gathering resources. Volcanic eruptions, electrical storms, and hostile alien wildlife can threaten the lander, forcing players to balance risk and reward when exploring dangerous worlds. The materials collected from these missions are essential for upgrading the flagship, purchasing equipment, and expanding the player’s fleet. Another defining element of the experience is meeting the galaxy’s diverse alien civilizations. Throughout the game players encounter a wide range of species, each with distinct personalities and communication styles. Some aliens are curious about humanity and open to peaceful cooperation, while others are suspicious, arrogant, or outright hostile. Dialogue with these species is often humorous and filled with quirky science-fiction writing. Conversations can reveal hidden star systems, valuable technologies, or new quests that help advance the story. In many cases, diplomacy becomes just as important as combat when dealing with alien societies. Combat in Star Control: Origins occurs in a separate arena-style battle mode that pays homage to the classic Star Control ship duels. Battles take place in a two-dimensional top-down arena where two ships maneuver around planets whose gravity can influence movement and tactics. Each ship type possesses unique weapons and special abilities, meaning players must learn how different vessels function in order to use them effectively. Some ships rely on speed and maneuverability, while others focus on heavy firepower or unusual special attacks. Building a fleet with diverse capabilities becomes an important strategic consideration as the story progresses. As the captain explores further into the galaxy, upgrading the flagship becomes essential. The ship can be enhanced with stronger engines, improved weapons, additional fuel capacity, and specialized modules that automate certain tasks. These upgrades allow players to travel farther from Earth and survive encounters with more powerful enemies. Over time, the humble exploration vessel transforms into a formidable flagship capable of commanding a fleet and confronting larger threats across the galaxy. Visually, the game adopts a colorful and stylized interpretation of space rather than aiming for strict realism. Star systems glow with vibrant nebulae and cosmic phenomena, while alien species are presented with exaggerated and sometimes comedic designs. The artistic direction leans toward a playful science-fiction aesthetic, reinforcing the game’s lighthearted tone. Planetary environments also vary widely, from barren rocky worlds to exotic alien landscapes filled with strange lifeforms and environmental hazards. The audio presentation complements this adventurous atmosphere with an energetic orchestral and electronic soundtrack. The music shifts between calm exploration themes and more intense compositions during combat sequences, helping maintain a sense of excitement and discovery. Voice acting also plays a significant role, bringing many of the alien characters to life through distinctive performances that highlight their strange personalities. Despite its ambitious scope, Star Control: Origins is not without flaws. One of the most common criticisms involves the repetitive nature of planetary resource gathering. While landing on planets can be exciting at first, the mechanics change very little throughout the game, which can make the process feel repetitive after many hours of exploration. The large size of the galaxy also means that players sometimes spend significant amounts of time traveling between locations, which can slow the pacing of the overall adventure. Additionally, while the humor and alien dialogue are often entertaining, some jokes and character interactions may feel uneven. Certain encounters are genuinely memorable, while others rely on similar comedic patterns that lose their impact over time. The story itself, although intriguing in concept, sometimes struggles to maintain momentum as players become distracted by side missions and exploration. Nevertheless, the game succeeds in capturing the sense of wonder that defines classic space adventures. The thrill of discovering new alien civilizations, uncovering mysterious artifacts, and slowly building a powerful fleet gives the game a compelling sense of progression. Its blend of exploration, diplomacy, resource management, and arcade-style combat creates a varied gameplay experience that keeps players engaged for many hours. Ultimately, Star Control: Origins stands as a loving tribute to the spirit of classic science-fiction games. It modernizes the exploration and combat mechanics of the original series while maintaining the humor, curiosity, and adventurous tone that made those earlier games memorable. Although it occasionally struggles with pacing and repetition, the sheer scale of its galaxy and the charm of its alien encounters make it a rewarding journey for fans of space exploration games. Rating: 7/10
i wholeheartedly reccomend this game, it was a bit pricey sure but it was the first star control game i ever played and reinforced my love for sci-fi, even if the game is a little goofy
This is a thumbs up, but a very weak one. Never played the originals. There's just not enough meat in core gameplay to sustain 20+ hours. Game gets very repetetive. Also the credits soon lose any meaning as theres not enough money sinks, I got over 300k by the end. The various bizzare aliens you meet are often hillarious (including the voice acting) and there is a lot of various alien ships that join your fleet, to try in combat. No bugs or technical problems were encountered worthy of mentioning.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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