
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.8Kreviews | 84% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
enemys appear literally out of nowehre, you can do a 360 check no one is there and move 2 steps and they spawn in
great just a bit hard do play superhot before mind control i will say
i feel so gangly when i dodge a bullet that was .8 millimeters from my face then throw a bottle at him, charge into him, then grab his weapon and unleash
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 7.3K | 92% | $19.99 | |
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $5.7M | 25.2K | 84% | $8.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $5.7M | 31.9K | 95% | $6.66 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.7K | 82% | $24.99 | |
| $0 | 0 | — | $19.99 | |
| $22.7M | 40.8K | 92% | $24.99 | |
| $2M | 3.7K | 89% | $24.99 | |
| $103.7K | 1.3K | 98% | $4.99 | |
| $15.4K | 35 | 77% | $14.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rozwija mechanizmy części poprzedniej i dodaje nowe elementy rozgrywki
I haven’t played something this wild in a long time. At first, the game gives the impression that it’s short, simple, or even a bit silly. And it kind of is—but that’s exactly its genius (it’s not really that short). The way your “self” is split across three bosses is fascinating. Timing and the decisions you make later on determine how challenging the game becomes. I found myself frustrated in a fun way, and once I figured out what was going on, there was no mercy—but plenty of repeated attempts haha. A great game worth recommending to everyone. The VR experience is definitely the best way to play, but it’s very good on PC alone too! Story: 7/10 Characters: 8/10 Skills: 9/10 Graphics: 9/10 Difficulty: 8/10 Price: 9/10 Overall: 8.5/10
和第一部简直比不了 玩来玩去都是重复的地图 难度还越来越大 剧情约等于没有
n
would like a refund the credits rolled after a few stages
Когда все мужики договорились прийти на пати в красном, а ты пришел в черном
When does it get better? For years I've seen rave reviews for "SuperHOT", it's been on sale more times than I can remember, and I've seen so many people talk about it... But.. I won this key in a giveaway and... uhhh.. when does it get better? it's just the same seven tiny maps, recycled over and over again.. A prison, a sewer, a house, a workshop, an oilrig, a museum and a kitchen .. you always start in the same place with the same enemy standing right in front of you. The enemies spawn from the exact same places in roughly the same order, with the same set of weapons..... Soooo, when does it get good? It's just so ♥♥♥♥♥♥♥ repetitive. The grind.. oh my god, the grind. By this point I'd expect to start with 3 hearts, but no, still the two I started with, unless I want to give up the only thing that makes the game good: the charge ability... I've played it for 9 hours now, I must be coming up to the end of level 2 because I just met the first 'boss'.. and.. yeah.. I'm done. I really can't be bothered any more. I've played every one of the maps more times than I can remember, and I know I can finish the game, but I just cannot be bothered.. If I had three hearts and could take Charge as well, it'd be fun, and I'd carry on but it's just too easy to accidentally get hit in the frenetic levels more than twice, and now that the 'dog' thing can spawn, and it's unkillable, I just really don't care enough to finish the game. Sorry, Superhot devs, you've clearly put a lot of work into this, but it's let down by having so many wonderful powerups and I can't ever use most of them. Great idea, and for the first "floor" felt great.. But naah. this is going nowhere. I'm out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.