
Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the game, but I hate the controls. Played through the first EP and had to use my stream cap to see where my mouse was so I could do anything. I want to play more, but I don't want to deal with this control mode. If there was a mode that didn't hide the cursor I would put more time into this. For now, can't recommend unless you get it on mobile ($4 on google play when I checked...)
Strange but interesting game)
Played this one my old iPhone 4S over a decade ago. Yeah, it's a walking sim. But it's art and music make it one of my favorite games. If the timing system of the moon cycle annoys you, just change your system clock. I love this game and I wish they'd reprint the OST on vinyl.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Graphics: 7 Music: 10 Controls: -10 Gameplay: -10 Absolutely unplayable. Not worth the effort.
No Chinese,玩你大爸,音乐不错,就当买了个音乐专辑。
Пиксель-арт — услада для глаз. Саундтрек — амброзия для души аудиофила. Сюжет — сказка с моралью. Нарратив ломает четвёртую стену, автокомментарии разрабов в лице как бы рассказчика — 100/10 Геймплей, очевидно мобильный. Изначально проходила именно на мобилке, но потом поняла, что пощупать порт тоже неплохо будет. Первой обзор в стиме (спустя столько лет) посвящаю одной из любимейших игр
controls are a little janky, especially with combat, but the storytelling and design is amazing
chill storytelling retro-style game about 'swords and sworcery' with some funny language business going on and weird moon puzzle that requires some timing and thinking
对个人来说相当有冲击和启发性的游戏。 16年6月高考完的那天晚上在手机上玩过第一章,很早也在steam补了票,每年都会时不时回想起16年高考结束那天凌晨接触这游戏时带给我的视听体验,过了十年也是6月,终于再次打开了这个游戏并通关了。
Very chilled, relaxed, musical narrative derived from the classic Hero's journey. Really a unique aesthetic and especially sound design. Play to chill in a fairy tale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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