
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.8Kreviews | 83% | — | $4.7M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
가격은 올라가는데 연출은 점점 퇴화함. 프레임 끊기는 것 같은 연출도 왤케 좋아하는지 모르겠음. 한번 호평받았다고 걍 무지성으로 남발하는 것 같은데 25년도에 나왔다기엔 짜침; 연출도 전작에서 본 것들 열화판으로 나온 것 같아서 기분 나쁜데, 또 내가 좋아하는 로봇들 인질 잡혀있어서 안 할 수도 없고 미칠 것 같음 심지어 그걸 DLC로 쪼개팔고 있음. 반다이 상술에 지갑 닫으려고 했는데 다간을;; 다간을 DLC에 넣을 생각을 해서;; 미쳤나봐...엔딩까지 본다...
I tried. I'm a massive mecha fan. The story is trash. Hundreds of lines of dialog from boring non-characters. Most mecha games all you're really asking for is a copy and paste job of the series involved to motivate the scenarios. I'm not asking for much. I'd be happy with some basic what ifs. What if the bad guys from Getter Robo were helping Char Aznable to win the One Year War from Gundam. Something fun like that. Nope! What you get in SRWY is some girl. That's it, there's just some girl. She's not even the protagonist. That's the plot. And there's uh, some other people. And then there's more people, but then the other people decide to help, or maybe they don't. Zzzzzz..... The non-story would make an absolutely trash visual novel game. I dare you to remember or care about any of these characters, unless they're from a series you're already familiar with. The gameplay is barely PS1 era. Bo-ring. I'm sure eventually some combos open up. But why would you bother? The first few levels have nothing. The "tutorials" are just text dump screens. They couldn't even bother to introduce game mechanics in game. Just show you a wall of words. There's absolutely no sense of what investing in anything does. Like a PS1 game there are basically infinite secrets you'd never be able to guess on your own. You have no idea what's strong or not until you grind a whole lot and eventually puzzle it out. So you have tons and tons of options, and absolutely no reason to bother with any of it. Basically the only thing SRW has done in the last 30 years is make DLC more expensive. No thanks. I'd rather refund my money and buy a gunpla. That's a lot more fun to play with.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
過去のスパロボと比べるとシステムの粗が目立つ。何で便利な機能のほとんどを削るんだよ? 演出をその分増やした様だが、別に過去作より優れている訳じゃない。 却って初心者にお勧めできる点としては、これをやった後にちょっと昔のスパロボをやると、その快適さと演出の丁寧さに感動できると思う事だな。
この時代に解像度がFHD上限ってマジ?なんど調べても強制引き伸ばしくらいしか対応策ないし・・・え?FHD?せめて内製でアップスケーラー入れるとかで対応してよ・・・というのが本音。UIがしっくりこないとかはもう仕方ないんだけど、戦闘SEが軽い、敵フェイズの思考が長いなと気にしだしたらキリがないくらい粗さが目立つ。 この調子でOG3出るなら出さないでくれたほうがいいレベル。出ないんだけどさ。
这烂游戏,又臭又长,每隔一关几乎都会刷出一大堆一模一样的关卡来,不能用点心来设计么,一模一样的一批一批的支线关卡,比模板都敷衍,游戏性奇低,都不如当年的机战好玩,现在都是面向休闲玩家的了,即使最高难度也都很简单,所以游戏搞得非常无聊,还弄了个假概率,怎么想的,这要不是以前从fc和gb时代的情怀,谁会花几百块买这破东西。
30我也给的差评,因为没有ry。。。该买买,该骂骂,没有ry,没有ry,没有ry
2025年的游戏仅支持1080P就已经足够恶劣了,甚至比不上30。
100多小時全成就回來評論。 《超級機器人大戰Y》整體表現明顯優於前作《30》。雖然在技術層面仍有不少老問題,但可以看出製作組終於開始「理解這一代機戰該怎麼做」,在系統與節奏上都有實質進步,是一款稱得上瑕不掩瑜的好作品。 ———————————————————— 優點: ✓ 劇情水準顯著提升,自由選關終於「寫對了」 相比《30》,本作的劇情明顯更成熟。製作組似乎已經掌握了自由選關的敘事寫法。 無論是部隊合理地在不同戰場之間移動,還是事件銜接的動機與節奏,都比前作自然許多,不會再有那種「為什麼你們突然出現在這裡?」的突兀感。 ✓ 難度設計不錯 高難度模式非常有存在感,是新世代《機戰》中最具挑戰性的一作。數值壓力與資源管理都更有策略性。 同時,想輕鬆看劇情和體驗作品互動的玩家也可以選擇簡單難度無壓力遊玩。 ✓ 選關系統優化 可以清楚看到完成某一關後,會解鎖哪些後續關卡,支線的開啟條件也有明確顯示。支線不太影響主線,只是能提早解鎖機體與招式。 這讓玩家可以避開自己沒興趣的作品或支線內容,只專注主線推進(不過老玩家大概還是會全部清完吧)。 ✓ 老機體新增招式,誠意意外地不錯 一些老機體新增了幾招新招式,這點其實滿令人意外。雖然本質上仍然是素材複用,但至少讓人感覺到製作組在有限預算內試著做出變化,而不是完全擺爛。 ———————————————————— 一般: 戰鬥動畫大量重用,且偷幀問題明顯 戰鬥動畫大量重用依然是《機戰》的老毛病,這點已經不太意外。 但比較可惜的是,本作有不少「偷幀數」的情況,導致戰鬥畫面看起來有種一卡一卡的感覺,流暢度不足。 ———————————————————— 缺點: ✗ 音樂數量偏少 音樂是本作相對明顯的短板。 原本期待更換機體後能搭配新BGM,結果很多情況下仍然沿用舊曲,缺乏新鮮感。 在系列一直強調作品情懷的前提下,音樂更新不足實在有點可惜。 ✗ 敵方配置過於重複,打到後期審美疲勞 敵方種類過於單一,從頭到尾反覆面對那幾台敵機,變化不足。 ✗ UI設計極差,甚至有明顯倒退 UI是本作最讓人失望的部分之一。整修介面醜、戰鬥介面醜,整體也毫無設計美感。 更嚴重的是「精神指令檢索」的操作體驗明顯有倒退。 過去檢索後選擇角色即可直接使用,現在卻需要多操作好幾步,流程變得冗長又不直覺,是實實在在的大退步。 這部分完全不像是新作該有的品質。 ———————————————————— 總結 《Y》是一款明顯比前作《30》更成熟的作品。讓人感覺新世代機戰終於開始站穩腳步。 然而,仍有著音樂不足、敵方重複、UI設計失敗等問題,這說明系列距離真正「全面進化」,還有一段路要走。 最後,我說買這作品的人都可以成為被蓋特選中的孩子。你們還不買嗎!?
不满意的地方: 1,从机战V就存在的问题依然没改。 那就是明明已经出现了击杀特写,然后非要画蛇添足的再来一次敌人爆炸的动画。恶心人不说,还影响看动画的快感。如果是为了延长玩家单局游玩时间,那就很恶心了,再说也延长不了啊,有些人直接关掉动画当纯战棋玩的。 2,地形区别在动作、动画表现上是几乎没有的,甚至连以前某几作曾经出现过的,地对地、地对空动作细节不一样都没体现,以前说是机能不够取消了,可现在都上PC了,即使是掌机端也不存在机能不够的问题吧。我就想问,不是有动画的技能,没有火箭起飞的表示,抡着卷头怎么从地面跑到空中的?违和感越来越强。 3,算是一个怨念了,曾经有几作,那可是有反导弹特效的,后来还是因为所谓机能给砍了。是真的可以用火神炮打导弹的,被动触发,消耗弹药。 4,从机战30开始的,护盾效果简化,不是就显示个字体,就是始终如一的 彩色幕墙,没有像以前的机战依据不同作品做不同的护盾显示效果。 总结: 不该简化(偷工减料)的地方简化,该简化的不简化。UI 相比30更简化,但是也简单得过了头。完全支持键盘了到是一件好事(指键位的适应键盘操作),但是其他问题严重。角色养成系统,主要是技能获得系统算是大改了,这是真简化了,只要有钱啥都能解决,部分装备与技能需要做对应任务,还是限量的,不过大部分获取比以前作品容易,刷就完事了,虽然挺难刷。作品的选择方面,非常无语。水星第二部都放完了,这游戏竟然没收录第二部,SEED没上最新电影版的内容, 总之就是一部大部分素材是旧作沿用,然后在UE引擎上的实验作品。
ノーマル難易度を1週クリアしました。DLCは購入していません。 稼ぎミッションを繰り返したりと、かなりじっくりプレーしてますので時間は結構かかりましたね。 とはいえ、1週で215時間は自分でも意外なほどかかったな・・・と(-_-;) サイドミッションまでしっかり消化しようとするとボリュームは結構あります。 また、育成要素はクリア時点でまだまだ伸びしろが残ってましたので、周回意欲にもつながると思います。 既存のファンにも、新規プレーヤーさんにもお勧めできるかと。 不満点はやはりフリーシナリオシステムでしょうか。 この仕組み上、プレーヤーがどのような順でミッションを選択してもストーリー全体の整合性が保たれるようにしないといけません。その為どうしても各ミッションの中で起承転結が完結するショートストーリー仕立てにするしかなくなります。言ってみれば、1話完結型のアニメを見ているような感じで、各ミッションの会話パートは唐突かつご都合主義的、短絡的な展開が多く、ミッション前後の話のつながりが希薄です。 過去作と比べて物語全体の壮大さやドラマ性が感じにくく、ストーリー重視のファンには非常に残念な点です。 「フリーシナリオシステムの採用は、DLC展開がしやすいから」と評する声が聞こえます。DLC商法に反対はしませんが、次回作ではストーリー面の強化に期待したいところです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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