
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.25/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
几乎所有关卡的模式/进程都是一样的。 做1个任务是这样,做100个任务还是一模一样的流程... 等你把飞船研发和想用的机体/驾驶员升级个七七八八后,就不太想玩了、太干了。
i love gundam so i automatically also love this game
I played a lot of Super Robot Wars D in college and later moved on to OG and OG2. I never actually completed them, as I eventually hit a wall one way or another. For D, it was the language barrier—my units wound up being very weak near the end since I could never quite tell what the stats or equipment were really doing. With OG, I didn’t get the satisfaction of being able to use Mazinger or Getter, which was a disappointment for me. And that’s the rub with Super Robot Wars games. It’s not the gameplay, or the story, or even the complexity of the systems that make you like them—it’s the fact that you love the underlying shows. They’re fun, and if you grew up with Gundam, Macross, Getter Robo, Mazinger, or GaoGaiGar, then you’ll most likely get a kick out of playing these games. It all depends on whether or not the game includes your favorites. For Super Robot Wars 30, the lineup is pretty solid. You've got Mazinger, Getter Robo, GaoGaiGar, Code Geass, Gun X Sword, Magic Knight Rayearth, plus a slew of others recognizable across the SRW universe. The stories follow the plotlines of SSSS.Gridman, Code Geass, Gun X Sword, Magic Knight Rayearth, Heavy Metal L-Gaim, and a ton of Gundam series. Gundam makes up the majority of the plotlines and pilots, with almost half of the entire roster coming from a Gundam universe. If you love Gundam, everything’s here for you. G Gundam, which was my favorite, is unfortunately missing from this one—but good old Amuro and Char are in the cast, and that’s good enough for me. Combat is your standard tactical strategy. It’s not bad, but it’s a bit lackluster. Pick a unit, move, attack, defend—rinse and repeat. There aren't a ton of mechanics to the combat; there are a few layered systems like the EX system, which gives you bonuses as you destroy enemies, and the Spirit system, which has been around since the beginning. The main draw of combat is the animations. The move animations are awesomely detailed, and the voice acting is fantastic. However, they do eventually wear out their welcome—after watching Getter Robo Dragon do Shin Shine Spark for the 15th time, you’ll probably start skipping them just to move things along. That’s a common issue with this series: it’s long. If you’re trying to engage with the story and complete all the missions, there’s over 100 hours of raw content. Probably only about 40 of those are actual missions—the rest is reading story text as the adventure novel plays out. Unfortunately, the story is somewhat hard to follow. Unlike older games, this one gives you the freedom to play missions in any order you want, which creates a nasty context-switching problem that happens over and over again. Wait, how did the last L-Gaim mission end? Dang—it’s been like 8 unrelated missions since then, so I forgot what was going on. I really wish there was more rhyme or reason to how the plotlines are laid out. The biggest issue with this game is the mech balancing. Most of the Gundam mechs you get are underwhelming and won’t provide you with decent stats. You can consider them bottom-tier. On the other hand, you can get Cybuster, a DLC character and original unit from SRW 2 that eventually got its own show back in 1999. And man, Cybuster just breaks the game. You’ll essentially use the EX bonus to get an extra turn, run deep into enemy lines, and Cyflash your way to victory. Repeat until the map is done. It’s Thunder God Cid all over again. Overall, the decision to play this comes down to whether or not you love the shows it features. If you’re a huge fan of Code Geass, L-Gaim, Mazinger, Gridman, or Majestic Prince, then you’ll probably have a good time. I can’t guarantee you’ll finish it—because the game does start to wear out its welcome around hour 50—but diehard fans of the anime will definitely enjoy it. In the fashion of Josh Strife Hayes, I give this game a solid CYFLASH/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
豪華な同人ゲー。 クロスオーバーのシナリオ書ける人が居ないんだろうな。。。 それはさておき、絵の枚数あったら超オススメだった。
The decision to ban a player from competition based on his/her country of origin is just plain stupid, and yet Bandai won't stop selling games to those countries.
虽然没有啥进步,甚至有些内容被砍了令人悲伤,但为了坚持出续作还是给个好评吧,不要结束啊我的青春
关卡冗长,在steamdeck上还有显示bug,一直没有修复
游戏经常会无缘无故突然退出,让我有种过去小时候买了盗版的感觉
連續閃退 有空就存檔 沒事多存檔
WOW!! COOL ROBOT!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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