
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.83/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一点任务大概率闪退,有点意思,万代真的是烂完了。
best one
宅男必玩 动漫机战粉推荐
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are two reasons why I cannot recommend this game and if you don't think they apply to you, grab it on sale and give it a go. My first problem is initially the plotting and pacing isn't too bad until it hits a point where it tries to weave so many disparate worlds and universes together that it starts feeling like bad fan fiction. I feel like that is part of the charm but it didn't work for me. Mixing fantasy, real robot and magic robot settings and characters together eventually muddied everything to a point where my eyes started glazing over. There is a lot of story here wrapped around every mission that, as things progress and each world becomes more entangled, the fan fiction gets more and more noticeable. Near the end, the pacing changes and the game rushes to tie all the loose ends together so now you have these disparate storylines, worlds and characters mashed together in a way that isn't satisfying. Similar themes and story beats present in different series also start becoming repetitive when mixed together. The power of friendship overcoming adversary is fine in one show/game but going through the fifth story beat in a row where a bad guy is defeated because of it, it gets old really fast. This wouldn't be so bad if the gameplay felt good and fresh throughout but it also follows a pattern of feeling repetitive. On the outset it is fine but there is a point early on where you pretty much have your party and your tactics sorted out. You're given a large choice of characters and mechs to choose from but you're probably only going to use the same 10-15 your most familiar with or a fan of and there's very little that happens to impact the gameplay in meaningful ways. You can purchase upgrades with currencies you earn after each mission that affect individual units/pilots or everyone as a whole but there comes a point where you feel those less or you've chosen all you felt necessary and are just spending points to spend points. Once you find your groove 15-20 hours in, your stuck in it without any threat for the rest of the game. The difficulty becomes a numbers game in the end. The bosses just have more health and do more damage than the fodder. There's very little done to challenge the status quo so what tactics worked for you earlier on will be just as effectively in the late game. Music is good but the music I do recognize is a lesser version than the original. It's a notch or two below the original so not quite MIDI style. The animations for attacks are good but get repetitive, you'll spend most of the game with them off. Overall, not a bad game but not really that good either. In the process of bringing so many franchises, characters and stories together to create something unforgettable, the end result is a bland gameplay, a gordion knot of a story and something entirely forgettable.
日你妈啊 万代南梦宫 去你妈的扩展组合包 季票出完了 你又拉了个大的。畜生
哈哈哈哈
연출은 좋은데 게임성이 심각함
seeing characters from my favorite mecha anime shows interacting with one another makes me feel good inside 4/5
还行吧,不如OG做的用心
菲尼克斯的战斗动画太拉了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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