
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.83/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊びやすい。もっと大変かと思った。 数少ない気になった点。勝ち目のないミッションを始めてしまって、撤退したり放棄できない点。仕方ないのでALT+F4してしまう。F12でスクリーンショットが取れない。F11で確認なし中断セーブデータの読み込み?F10でタイトルへ。 空中にいる機体と陸上機で、援護攻撃や援護防御できないのがわかりにくい。陸戦機が空中機に格闘挑めるのに。 [spoiler] 全体的に運動性が重要。150以上欲しい。ただし1L以上の機体は元々高いHPや装甲値を更に増やして援護防御担当にした方が使いやすいかも。1L機体は運動性170でも結構当たるので。 長距離機は援護攻撃担当にしやすい。 但し援護攻撃自体の使い勝手はイマイチ。 カスタムボーナスはあると嬉しいがなくても困らない。 精神コマンドは、集中、不屈、直感、先見あたりが使いやすい。 移動するマップがほとんどなので移動力がない機体は置いて行かれる傾向がある。 主人公機は運動性を棒振りしつつ、移動力、ついでに射程を増やしておくと使い勝手いいのいい囮&壁&ボスキラーになってくれる。 近接小型機(運動性高)、長距離機(射程高)、タンク(高火力、高HP、高装甲値)、支援機(修理、魔法、広域戦術警戒)、その他(万能機、中距離中火力中運動性)とかに分類すると運用しやすい、かも。 [/spoiler]
完全失去過去機戰魅力,和上垃圾UI,文字又過細,玩法純粹農Lv偎擊墜數,關卡一色一樣,玩到十個鐘後己只開auto等佢自己玩,咁我玩嚟做咩,垃圾game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 10.8K | 96% | $9.99 | |
| $2.4M | 5.7K | 87% | $19.99 | |
| $2.4M | 6.8K | 85% | $24.99 | |
| $2.4M | 6.7K | 92% | $24.99 | |
| $2.4M | 1.4K | 94% | $29.99 | |
| $2.4M | 2K | 70% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 2.8K | 83% | $35.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $2.4M | 1.4K | 94% | $29.99 | |
| $270.1K | 781 | 89% | $14.99 | |
| $32.7K | 80 | 71% | $13.99 | |
| $0 | 96 | 88% | Free |
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
机甲大混战 战斗爽!
哈哈哈哈
没有自动存档
宅男必玩 动漫机战粉推荐
日你妈啊 万代南梦宫 去你妈的扩展组合包 季票出完了 你又拉了个大的。畜生
还行吧,不如OG做的用心
Super robot power trip. With right parts, you won't need more than 1 robot to beat every level.
仿佛又回到了十来岁的年纪,晚上打着手电躲在被窝里端着GBA幻想自己就是甲儿。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.