
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The decision to ban a player from competition based on his/her country of origin is just plain stupid, and yet Bandai won't stop selling games to those countries.
关卡冗长,在steamdeck上还有显示bug,一直没有修复
옛날부터 해온 게임이라 재밌게 플레이하고 있습니다. 다만, 너무 많은 미션이 열거되어 있다보니 특정 미션과 관련된 이야기들이 어떻게 이어져있는지 찾아야하는 것은 상당히 힘드네요.... 혹시라도 패드로 하시는 분 중에 키보드 화면이 출력된다면, 다시 컴퓨터 재부팅하시고 패드를 켠 다음에 슈로대를 실행하시면 제대로 됩니다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
オートで進むので基本放置ゲーム オートでも時間がかかるので手動操作なんてとんでもない 難易度を上げてもプレイ時間が伸びるだけ マップ選択型ミッションのUIが不親切で思ったところに選択できず、ここだけコントローラーの反応が悪くなる 特定ステージでの取り返しのつかない部分が多く再戦できないので周回が必要なのは不親切 BGMが最小でもうるさくオフにできない 連戦仕様のステージで途中セーブをしていないと初めからになるのは古代のゲーム仕様すぎる 途中セーブして全滅しても一度タイトルに戻ってコンテニューを選ばないと戻れない不親切仕様 ロボットアニメファン以外楽しめないと思う
I like giant robots :)
WOW!! COOL ROBOT!!!
I bought this game for $14, played for 2 hours, and I'm bored out of my mind. You just watch these long cutscenes and then long battle animations and there is no strategy at all. I must be missing something. Almost bought Y for full price. Not sure how anyone could play this without doing something else at the same time.
虽然没有啥进步,甚至有些内容被砍了令人悲伤,但为了坚持出续作还是给个好评吧,不要结束啊我的青春
i love gundam so i automatically also love this game
机战是战棋无双,而本作则是机战无双。 --- 我是当年GBA上,通过《机战OG》入的坑,因此相比前作和后作,对本作更有好感。 机战发展了30年,终究还是没能跳出粉丝向的小圈子。 在几乎没有地形影响,射程又普遍较长的情况下,战棋是做不出挑战性的。所以说,机战是战棋无双。 本作的难度,基本上都是前期数值填得高。但在五改之后,数值就崩了,更别提十改、二十改。 战线任务可以无限刷,还能开自动刷,AOS里还放着逆天的技能奖励,正常打,通关前有几个999格斗或射击的机体,是很自然的。甚至,由于资源无限,可以在一周目全员刷满。 个别关卡,只要求击坠队长机或BOSS机。如果派一个无双机体过去,不算剧情的话,甚至能1分钟过关。乐趣基本上全都集中在养成上了。 所以,虽然推荐,但只推荐给有回忆、有情怀的人。比如我,看着古铁和白骑的合体技,听着BGM钢铁的孤狼,就能回想起自己的17岁。 --- 大约200小时,一周目精英难度小通关(我比一般人慢一些),但没读档;230小时大通关,基本上剩余任务全清。(通关之后还有通关,最终话BOSS后面还有最终BOSS、隐藏BOSS。) 主线48话,支线47关,DLC(包括Extra)有76关,舰内任务75关,遗产任务45关,还有无尽的战线任务……一周目通关时,总计过了300多个任务。 大约270小时,二周目超级精英难度小通关,全成就。基本上只速推主线,只收喜欢的机体。令我失望的是,奎斯特被盖塔龙一巴掌拍没了,连主舰的支援攻击都没触发——至少让我主力机体一人一下啊喂!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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