
Run up the score in a relaxed slugfest or push the limits of your reflexes in this refined baseball simulator. The third entry in the series features all-new Franchise and Online Leagues modes, major graphical enhancements, and on-field additions including pickoffs and situational player traits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 1.8Kreviews | 93% | — | $3.4M |
| $44.99 | 1.1Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game but all the characters are distracting with their slim thick appearance im bricked up by the bottom of the first
This game is actually very fun. It is not the typical "MLB The Show" simulation type of game play but its not far off. The graphics are very well done and the game plays seamless. The actual game play psychics (physics) are impressive with smooth play from the Pitcher, batter and catcher. This game is a great blend of arcade and simulation style baseball and i actually look forward to playing it every time. Very fun!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $44.99 |
| 908ratings |
| 62% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not the biggest fan of baseball anymore. but picked this up cheap to have another sports game to play from time to time.. didnt expect to have 200 hours and still playing. i would say if on sale its worth it.
I did not expected to be so emotionally invested in my fictional baseball franchise
I have played many, many baseball games in my lifetime. This is the best one that I have ever played. This game feels like a real game. The timing, the decision making, the choices; it is very similar to a real, actual, game of baseball. I have an absolute blast except when I'm losing that feels bad. It's baseball, it's beautiful, I love this game.
As someone who has spent over 25 years playing every baseball game i could get my hands on, this one takes the cake for me. Its not a simulation of pro baseball but rather a genuinely fun approach to the pastime. The way they scale the difficulty makes it super accessible to all skill levels and I've really enjoyed ticking the 'Ego' up bit by bit as I've improved. (Usually playing in the high 60's now) The pitching mechanics are simple but effective and dropping a breaking ball on the corner of the plate for a called strike is oh so satisfying. If you're baseball fan and are on the fence about it, just pull the trigger. You wont regret it. Also, screw the 4th installment. EA touched it and it got cancer.
Easily the best PC baseball game that doesn't have the initials OOTP.
Best baseball game ever! Too bad it's going to go to crap now that E A owns it.
After putting hundreds of hours into its predecessor, SMB2, I was hesitant to try SMB3 which looked like a money-grab re-release, nearly the same game. In a lot of ways, it absolutely is. However, eventually, we gave SMB3 a try and are glad we did. Here is why: Franchise mode makes playing consecutive seasons with the same team more interesting. You really have to angst over offseason choices and then see how they pan out for you during the following season. You are never given enough money to do all the things you want to do, so each decision has weight and consequence. For example, you hold off signing a free agent hoping for a lower price, (there are several dozen rounds in the postseason and everyone's asking price comes down each round,) and some other team snatches the player you were coveting at the higher asking price, and you have to pivot. That makes the offseason somewhat exciting and engaging. There is a ton to love here. 1. Game play is just fun. That's #1 for any game. 2. It's highly customizable just like its predecessor was. You can approximate the logo of every MLB team or make up some awesome ones on your own. 3. Stat tracking year over year is half of what baseball's all about, and this game has it. 4. Franchise mode adds depth so you aren't just swinging away with the same overpowered team year after year. Star players decline or quit, and you have to manage your roster and make smart replacements if you want to continue to compete every year. I do have some very real criticisms though. 1. The AI never, ever makes a baserunning mistake. If they run to 2nd on a ball which your outfielder fielded cleanly and gunned to 2nd base with a 99 power throw, there is basically still a zero chance you'll get an outfield assist, ever. They NEVER run to 2B unless they're practically guaranteed to make it. It takes some of the fun and realism out. 2. Negative random events happen WAY too often. In the course of a season you can expect a random player to lose up to 20 points of a stat every 10 games or so. It's ridiculous. Example: "Handley Dexterrez doesn't see the ball as well as he used to. -12 Contact." (Permanently!) 3. Players you've invested money in training can still randomly decide to retire or quit on you at the end of the season, wasting your investment outright. In real life when your employer pays for training and you quit within X number of years, there's usually language in that contract where you have to pay them back for the training which made you more valuable to the job market. I would have liked to have seen something like that implemented here. Training dollars are too precious to waste like that (or to have them more-than-offset by stat losses from random negative events, as described in #2.) 4. Pitching in this game has become disproportionately difficult compared to hitting. Sometimes it feels predetermined that batters were going to get a hit on pitches that usually would get fouled off or swung on and missed. Sometimes you execute perfectly and they still crush it. I get that that happens in real life too, but, it feels like all that effort is wasted because it is detached from the quality of outcomes - at which point, what's the point of pitching well? In SMB2 you always felt like you could pitch out of a jam. In SMB3 I often feel like the only way out is to put in a new pitcher, because "the numbers dictate" that this pitcher will simply give up hit after hit no matter how well you execute. 5. Lag is a real thing and has genuine impact on outcomes. It is always frustrating to have a pitch blink through the zone that you had no chance at, because you didn't get to see its path coming in; it warped. I wish they had come up with an asynchronous way to rectify this, by having pitch data communicated to all players prior to delivery of the pitch, then have that occur locally on the batter's machine, so that lag could not be a factor. Then communicate the hit data back to the server afterward. Split second timing is needed to hit pitches, and lag just ruins it sometimes. Lastly, I don't PvP in this game, only co-op, so I can only comment on the co-op aspect. Final Note: I'm disappointed that this publisher was bought out and will not be making any sequels or enhancements to this product line any more (so, sadly, none of my issues above will ever be addressed.) This game is just good fun to play, has a low bar for entry, and an equalizing difficulty factor called "ego" which that makes it possible for a seasoned player to play competitively with a beginner. If you are into baseball games and don't mind the cartoonish graphics, pick this up on sale and see what the fun is all about.
Videogames that changed my life: 1. Portal (the game that made me a gamer) 2. Celeste (the game that inspired my bachelor's thesis and opened my eyes to some of my mental health problems) 3. Super Mega Baseball 3 But why? I hear you ask. Let me explain: The game is masterfully designed. Every aspect of the gameplay is well crafted, easy to learn, hard to master, intuitive and incredibly juicy. I can't tell how, but the game amazingly conveys the creators' enthusiasm and love for the sport. Is it because of the goofy humour? The attention to detail? In any case: this love is contagious. Where I come from, Baseball is not really a thing. But when some American friends streamed it, they got me interested. Now one of my goals in the future is to take a vacation in the US and watch Baseball in the stadium. Another thing to mention is the team and character editor. While the graphics can be slightly goofy, just like the game's humour, they offer a wide variety of options to be creative. The ability to customise every player down to the shoelaces and then spend entire campaigns with them really made me bond with my first and still favourite team. In fact, this team even inspired me to write down their personal stories in what might be a [strike] fanfiction [/strike] novel one day. Of course just as juicy, goofy and heartfelt as this game and as overly dramatic as this review! Up to today, only a few games in my life were as eye-opening and inspiring as Super Mega Baseball 3.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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