
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is pretty good, graphics are cute and the gameplay look is surprisingly addictive. However as per the last update I feel like changing the upgrade cost of units during the day from gold coins to gold bars made it much more difficult to level up my whole team. Before i used to give a berry to the big knight and be able to get another upgrade during the day. Now my city can't produce enough gold to either get new units or upgrades the one I have.
纯局外升级,一眼望不到头但却又没什么肉鸽玩法要素,前两把也许玩着还可以,越到后面失败重开越痛苦,然后又开始重复同样的流程,我大概不会再打开这个游戏第二次了,sad
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 8.5K | 86% | $19.99 | |
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.4M | 5.4K | 75% | $22.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.4K | 75% | $19.99 | |
| $12.2M | 21.3K | 92% | $19.99 | |
| — | 0 | — | — | |
| $2.4M | 4.2K | 85% | $19.99 | |
| $414.6K | 612 | 84% | $19.99 | |
| $246.1K | 728 | 81% | $14.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Não existe um "jogo" de verdade, você faz a mesma coisa de novo e de novo, liberando uma unidade de recurso a mais para a próxima run, que não significa basicamente nada. Essa progressão lenta e artificial dá a ilusão de que o jogo é longo, mas não existe quase conteúdo nenhum. É um clicker com uma roupagem mais atraente, mas consegue ser menos interessante que um clicker depois que tu percebe que isso é tudo que o jogo tem a oferecer.
W
very entertaning
This game is quite the timesink and the progress is dripfed to you, with all that aside I think that this game deserves a lot of praise for it's terrific artstyle. It might be my favorite implementation of bitart that I have ever seen. That aside I would say that the gameplay loop is somewhat like against the storm if you have played that and what they have in common is that the biggest con is the time you need to invest. But that is honestly the only downside I see with this game. I wish there was more viability in some of the units and it's a lot of trial and error to find the synergies that really pop. But the game rewards you each time you try a new unit so not really a problem in my opinion. Wish there were more ways to boost the progression between sessions though as it gets less interesting once you've beaten a loop
اللعبه رهيبه مهما تبني وتعيد
Been loving this game with my wife! The developer updates the game constantly and it's super fun. Feels a lot like DotAge but a bit different. I like that the entire map is the meta progression, fun idea!
食料を優先的に入手してキャラのレベルを上げたら進めるようになりました、はるか先まで進めるようになりました。 1日の終了後酒場にユニットが帰りますが食料がないと経験値が増加せずレベルが上がらない上に戦闘で死亡している場合翌日に復活しません。なので初期に加入したユニットを食料を入手しないまま放置すると2週目ぐらいに全滅してしまいますので必ず参加ユニット分は食料を入手してレベルを上げましょう。毎日魚と同等の食事をとった初期参加ユニットはゲーム最終日でもレベル8ぐらいなもんですので1レベルあたりのステータス増加量はとても多いです、故にレベルを上げないと最終日まで到達は難しいでしょう。 ゲーム進行序盤においての食料入手については小施設で建設できるものに1日に1回施設指定の食料を自動的に入手できるものがありますのでそれを建てておくと労働リソースと資材リソースを割かずに食料を入手できますのでおすすめです。 ゲーム序盤に仲間にできるマップ固有ユニットのソードマン、クロスボウマン、モンクは脳死でパーティに入れて大丈夫です。ゲーム最序盤のモンスターユニットのパーティ加入は2日目にもらえるもの、6日目に10Gで買えるもの以外にありません。 マップ拡張の進行において魔法石を使ってマップを右上に拡張すると赤いの女の鬼がいて、リソースに関するレリックを購入できます。このレリックに何を選択するかがゲームのビルドを決定するに等しくプレイヤーによって差が出る部分だと思いますので色々試して自分にあったものを探していきましょう。
Отлично, но как всегда у этого производителя - мало, очень мало
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.