
LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't hesitate to say that this game is my favorite game of all time. Fair warning, there is a LOT of reading (which I love!), and even with all that text it still manages to put incredible amount of care into every single word, with each new paragraph you read subtly helping you uncover some new layer of its weird eldritch universe. It's quite a punishing game (though it doesn't have to be if you don't play on Unforgiving Mode, even if it's not the recommended (by the devs) way to play), which I really like! You might die a few times, but eventually you learn how to navigate the Unterzee with confidence and it really makes you feel like a veteran captain! And you can rather quickly secure a house and an inheritance for your next of kin, so dying ultimately becomes much less of an inconvenience. Imo, the slowness of your ship (which can be overcome with upgraded engines anyways) contributes to the atmosphere, along with the music. Your boat rocking side to side, slowly making its way from island to island across a windless, submerged cavern, no sound but that of your engine (and the amazing atmospheric tracks.) There's so much to do and so much to explore, it's addicting. It's imo basically infinitely replayable, with all the different ambitions and endings to chase, and all the things you could have done differently. There will be consequences to your actions, but you can try something different on the next run. It's kind of like a long-paced roguelike in that way! Please please do yourself a favor and get this if you like story-rich games, it's a treasure trove honestly.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $18.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The main thing you do is sail around between islands ferrying items you need to complete quests. The islands are far apart, the boat is slow, and the items you need are not recorded in your log so I guess you have to write them down. Just so you can get some dribs and drabs of story. I don't know why this gets such good reviews, but looking at the % of players with the most basic awards I'm guessing most people stop playing without bothering to review the thing.
I purchased this game with the expectation that it would have an excellent story to delve into. But the tediously slow gameplay is trying my patience after five hours spent on revivals and starting from the story's beginning. What makes this more unendurable is the discrepancy in the visual style. Is it too much to ask to unify the style of portraits, at the least?
Here is my review after a couple of hours of playtime: [h3]The Pace Is Glacial[/h3] The game's pacing is incredibly slow, both in terms of ship movement and overall progress. The starting ship’s speed feels agonizingly sluggish, making even short trips between nearby ports feel like a chore. While this slow pace is presumably intended to build tension and immerse players in the haunting atmosphere of the Unterzee, it often crosses the line into tedium. There’s an option to use "Full Power!" for temporary speed boosts, but this consumes extra fuel and comes with risks, making it more of a short-term band-aid than a solution. For players who value efficiency or faster-paced gameplay, this can make the early game feel like a slog, which is unfortunate as first impressions are crucial. [h3]Lore Feels Disconnected and Simplistic[/h3] I appreciate games with deep lore, and Sunless Sea clearly has a vast and detailed world to offer. However, the way this lore is presented left me underwhelmed. The storytelling relies heavily on text-heavy descriptions and storylets, which can feel disconnected from the actual gameplay. Each port offers a new snippet of lore or a small event, but the loop quickly becomes repetitive: dock, read some text, collect “stuff,” and repeat. Rather than feeling like I was unraveling a grand mystery or actively shaping my captain’s story, the game felt more like a series of loosely connected errands. The lore, while rich, feels like it’s bolted on rather than seamlessly integrated into the gameplay. It doesn’t help that the writing, while detailed, can be difficult to follow at times, making it hard to fully engage with the world. [h3]Final Thoughts[/h3] Sunless Sea has an undeniably unique premise and atmosphere, but its slow pacing and simplistic gameplay loop hinder its ability to truly captivate. Players who have the patience for its deliberate pace and enjoy piecing together lore-heavy games may find something to love. However, for those who prefer a smoother balance between immersion, mechanics, and progression, Sunless Sea might feel like more effort than it’s worth.
This game has it's charms but it personally is not for me. I like the concept and what it is trying to do, but everything feels purposefully sluggish and impersonal. This intentional slowness that feels like it would take tens of hours to complete the main story, alongside the UI that I would call old school but uncharming, and the resource management that feels like the actual point of the game rather than the horror or the story, makes this one a no go for me. I want to get in a game, and start playing it. Not be met with a wall of "you have to spend X amount of hours farming to get to a playable state in the game"
It’s a very boring game with way too many dialogues and very little immersion. On top of that, you run out of fuel ridiculously fast, which makes it impossible to enjoy the exploration. I can’t recommend it
我堂堂地海四皇,鼠鼠岛的刽子手、珊瑚岛的江流儿,海军大将和海贼王都是我兄弟,走私红蜜,贩卖阳光,在沦敦住大豪斯,开无畏战舰, 居然找不到一个可以存货的仓库?
Адмирал в Темных очках в десятый раз посылает тебя в Часовню Огней за Стратегической информацией Ты - плывешь в Часовню Огней Ты - подплывая к Часовне Огней видишь как Гора Номад буквально tpaxаеt причал Часовни Огней и c довольным урчанием приговаривает... Гора Номад - уххх ты моя sssучkа Ты - поворачиваешь назад в Лондон Ты - потом поворачиваешь назад в Часовню Огней потому что тебе очень сильно нужна эта Стратегическая информация 10/10
6.5/10 + deep lore and good writing + simple, but fitting visual - slow, draining gameplay - schizophrenic identity comment: i gave it several attempts, but my interest in the lore failed to overcome the tedious gameplay. by "schizophrenic identity" i mean that the game can not decide if it wants to be a comfortable cozy novel, or a stress inducing survival horror. i suspect the dissonance happened because this is an adaptation of what originially was a browser game, where you would log in once or twice a day to click a button to progress the story. that slow pacing did not really translate well into a real-time format.
除了没有目标和死掉基本重开以及难度过高,都挺好的,尤其是和一本小说联系起来,大概这就是朝圣。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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