
LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far, a lot of fun. A little bit janky combat at times, and a bit too slow paced. We'll see how long my run lasts... but I don't see myself playing multiple runs. Overall a fun, chill, sometimes intense experience, definitely worth the purchase with the 66% sale.
Been playing this on & off for the last few years. Is a good exploration game, challenging, rewarding, a must for people who enjoy large worlds to explore, but the Terror mechanic really drags it down. Wouldn't mind it, if it was reduced to 0 every time you returned to London. Only recommending because the writing is well done.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $18.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While the game mechanically is a bit rough in places - the setting and writing is absolutely brilliant writing done by a clearly passionate indie team
Sunless Sea is the rare game that makes exploration feel like a calling. As a steamship captain in the Fallen London universe, inching through the dark, fog-choked Unterzee is equal parts discovery, survival, and storytelling. Every voyage pushes you to balance fuel, supplies, and rising terror while chasing your chosen ambition, and the legacy system makes each captain’s death a new thread in a longer tale rather than a hard stop. What kept me playing was the slow, satisfying uncovering of the map. Ports and islands aren’t just icons, they are places with characters, customs, and consequences. The art is superb: stark lighthouses, glittering ice, spider-crewed hulks, all framed by music that turns tension into atmosphere. I loved stumbling onto new trade opportunities, hauling Sphinxstone back to Fallen London, and dealing in those eerie Mirrorcatch Boxes. The economy is purposeful: trading, smuggling, and careful routing let you fund upgrades. Discovery never stops. New islands bring strange towns and stranger items, and the loop of gathering rare components to build better engines and guns always gives you a tangible next goal. The horror elements land too. It is grim, occasionally grotesque, and yes, you can choose to eat your crew when things go very wrong. That choice, and many others, fit the game’s Lovecraftian, grim dark tone without feeling gratuitous; they serve the mood and the myth. Combat is not the best, but it does the job, and the real-time ship handling adds stakes to the long, quiet stretches at sea. The Zubmariner content deepens the experience further, opening up the depths for even more stories and risks. Thought you had seen horror travel to the depths for more using the Zubmariner. If you enjoy text-rich narrative, slow-burn exploration, and a world that rewards curiosity with discomfort and delight, Sunless Sea absolutely delivers. Recommended 10/10. Be warned this game does not hold your hand, your first captain will die, and more than likely the second one also. As you build your linerage you will progress further each time. In this sunless sea, curiosity is a lantern, courage is your rations, and death is only the beginning.
ocean
시커먼 동굴바다를 탐험해가는 배박이 게임 이지만 게임의 최고 매력은 항해 컨셉이 아니라 '불친절함'이라고 생각한다. 게임을 시작해보면 트레일러나 인트로 없이 바로 배 한척과 어둑한 항만에서 시작하며 '암튼 출발하셈' 문구로 게임 시스템을 설명해주고 '컨셉이 뭐임? 여긴 무슨 배경임?'라는 의문이 들 때마다 '이건...이거임. 이건...뭐...그럼.' 수준의 은유적이고 애매모호한 설명들만 나온다. 게임의 주 진행방법이 불친절한 게임은 많이 봤어도 배경설정이 이렇게나 불친절한 게임은 처음 봤고, 이는 비판이자 극찬이다. 이세계 전생물 설명하듯이 친절히 좔좔 읊어주는 스토리텔링도 있지만 과속방지턱 없이 현지음식을 양껏 쑤셔넣는 스토리텔링이 별미가 될 수 있을 줄은 몰랐다. 항해 시스템이 별로였다는 것도 아니고 탐험과 무역 등 뱃놀이 시스템도 꽤 재밌었다. 불친절한 시스템에 꽤 단련된 사람들에게 추천
如此优秀诙谐的游戏,我非常喜欢
one of most unique and fascinating games ever made
I found this game very boring in gameplay, the world is vast with alot of lore and reading, maybe a choice for those that like to read about a new experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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