
LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a top down view, sail your ship between ports, read short paragraph and decide on which decision event to click, slow, low stress game, with beautiful graphics with a hard grind at start for beginners to learn its strategy of managing rising fear while at sea, dwindling fuel and food, with ability to restock if you've earnt enough trading in far off port reports for money back at your base in port London. It's a spooky feeling game with compelling stories from officers who join you to man ship roles with specific boosts, progressing their stories for rewards. I messed around my first 3 tries, about 12 hours, died a lot and lost everything until i got the hang...you won't get steam award for doing so, but I manual saved in every port to save my sanity after 3rd try loosing everything. Made game more enjoyable. Really enjoyed the soundtrack, graphics and story lines and driving ship around and the rare battles I chose. Getting upgrades and following stories to finish missions between many ports soothed my complete to end of upgrades completionist OCD. I also enjoyed playing it for a day and coming away relaxed and my mind not tired like with some other intense games. Enjoyed searching game wiki's for strategies and overall game big stories to understand, I'm not a do it blind sort of guy as I am a play through once after a few restarts sort of guy. Map spawns differently every time so it was fun to explore without a guide to find ports and islands on my own although I enjoyed using guides for a lot of decision making. Wasn't such a fan of what a time sink the game is for little reward. After 20hrs play I felt comfortable to relax and take risks, but after completing in 55hrs, I had only really upgraded a ship twice, weapons twice and an engine twice, and upgraded my house but with hours of just sailing between, manual saving religiously. There were more missions to finish, but some just take hours of sailing between 8-10 ports sometimes, just felt really slow and as if i hadn't achieved much, yes I could go onto 200hrs and complete it all but i'm a play once, then get bored guy, and game was sadly getting repetitive after 60hrs. Don't regret playing it, but you need lots of time for this game, tough beginning, great mid game, but a repetitive end game for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 11.6K | 97% | $14.99 | |
| $4M | 13.6K | 79% | $13.99 | |
| $4M | 45.6K | 93% | $3.99 | |
| $4M | 9.1K | 88% | $19.99 | |
| $4M | 19.1K | 82% | $9.99 | |
| $4M | 4.1K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 677 | 76% | $18.99 | |
| $1.7M | 3.5K | 84% | $24.99 | |
| $101.2K | 436 | 83% | $10.99 | |
| — | 160 | 78% | $24.99 | |
| — | 0 | — | — | |
| $81.4M | 162.6K | 92% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $18.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Game, I fail a lot and was never able to get to the deep end of the game but that is the fun of it.. Recommend for sure.
The world and characters you meet are amazingly weird and wonderful. The phase of playing this game when you first explore the different ports is an amazing experience. Fair warning though: The pacing of this game is slow and once you experienced most of the distributed stories and try to acchieve a certain quest it can become somewhat grindy.
You need a lot of patience but it's amazing. One of my favorite games ever!
Absolutely beautiful game
Amazing writing and atmosphere.
You never stop finding new things. Genuinely terrifying. I love this game.
*** Final version of review *** Alright, I decided to redo my review one final time. Sunless Sea made it difficult for me to like or even understand it at first, but once I took my time with it, explored more and understood how to play, it really grew on me and is now among my favorite games. So, what is it? Sunless Sea is a exploration-heavy game with rogue-lite elements where you explore the world of Fallen London with your ship. Here lies the first difficulty, as the game world may seem strange, unfamiliar and very confusing or mysterious at first. I guess that if you are familiar with Fallen London, it may be easier or more exciting to start out. I didn't know much about this world at all. You will start with a slow, rather weak ship, so combat should probably be avoided as much as possible. Eventually, you can afford better ships & weapons and will raise your stats (like Iron for more damage, veils for being harder to detect by enemies) You can explore the world and bring back port reports for money, renown (popularity with the admirality) and fuel, which allows for bigger trips. You can recruit different officers, and they will ask things of you, whether it's a dinner, trips to certain ports or something else. Same with people you will meet in London or in other ports. Your journal will list different tasks, some of them rather obscure or a bit more difficult to understand. Once you have uncovered the map (it is slightly different for every player and playthrough), it will be easier to do those quests. Depending on your ambition (wealth, adventure, a kingdom etc.), you will follow different paths, and soon, the game will become a bit easier. At first, every trip may seem like a suicide mission and should be done carefully, as you don't want to run out of fuel or provisions. With a better, faster ship, you can outrun or avoid enemies or fight back. More and more, the fascinating gameworld with its Lovecraftian touch will reveal itself to you, even though there will always remain some obscurity. What effects will a decision have? You will have to find out. Should your captain die, you can start a new one and one of the choices for this is to keep the uncovered and unchanged map of your previous captain. If you'd rather retain something else, you will have to explore and uncover the map again. I am on my fourth captain, and I am still quite fascinated by this mysterious, dangerous yet soothing world. The game design and the music are beautiful and fit so well, and I still find new events, new things to do. Consider getting the rather small DLC too, which will unlock a zubmarine mode for your ship, plus new ports, activities etc. Once again - the start can be very rough. There is a steep learning curve... or cliff, and the world will seem very strange and confusing at first. Same goes for the quest system, the amount of stuff in your journal etc But if you take your time, explore and actually read the descriptions and lore bits, I am rather sure that this world, this game will grow on you. It took me about 4-5 attempts to get hooked, but once I was, I was thinking about the game AFTER playing and was planning my next journey even while being away from the computer. Give it a try. It surely is not for everyone, but if you like exploration, text heavy storytelling, a challenge to stay alive, a Lovecraftian vibe or the world of Fallen London (not required, yet helpful, even though I knew nothing about it), then this may just captivate you too!
Atmospheric weird horror in a unique setting.
It give's the impression of a large lonlly exploration. It's the most accessible Alexis Kennedy within a game context that there is. Cultist simulator and Book of Hours are pretty opaque. This one is as grounded as a sea adventure launched from a London stolen by bats can be.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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