
LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THE SUN! THE SUN! THE SUN! / 10
At the time of writing, I have over 80 hours in this game. I have not managed to beat it once. 10/10.
if your looking fast paced, turn left; but if story and atmosphere interest you then your in for a ride.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 13.6K | 79% | $13.99 | |
| $4M | 45.6K | 93% | $3.99 | |
| $4M | 9.1K | 88% | $19.99 | |
| $4M | 11.6K | 97% | $14.99 | |
| $4M | 4.1K | 80% | $24.99 | |
| $4M | 8.9K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 677 | 76% | $18.99 | |
| $1.7M | 3.5K | 84% | $24.99 | |
| $101.2K | 436 | 83% | $10.99 | |
| — | 160 | 78% | $24.99 | |
| — | 0 | — | — | |
| $70.5M | 140.8K | 92% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $18.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is probably the best game I have ever played! At first I was afraid of the amount of text that I should read. Then I was afraid of UI because it also had a lot of text. But then I got sucked into the story. My captain died and then died again! I'd never played games where you don't need to have 1 character to complete all of the stories. I wish I could experience the stories once more with fresh mind oh how good they are! Totally recommend!
难道我真的是AK小子?
我真考完了雅思
Lovecraft-inspired horror meets interactive story game. Very fun, but not for those wishing for fast-paced gaming.
So incredibly immersive!!!! Haunting sounds, beautiful visuals, and a lore heavy quite funny story! And each island has it's own wildly unique lore but they all relate vaguely like a Lovecraftian mythos. But you don't need to remember any of it by heart because the game lets you read the info you need as many times as you want, and the pop up journal has all your missions and instructions and other stats you need which can be hard to keep track of usually. Controls are easy to remember and easy to use, the menus you need are easy to navigate, and you're supposed to die! I love the legacy option of saving part of what you've earned/discovered from one "life" to the next so you don't start out empty handed. I save my map and expand that each time around. Yes you can just find a full map online but where's the fun in that? I am terrible at any games that aren't puzzles but this game has low level asset management, occasional battles (or run away in my case), and straight forward missions, so I can enjoy is as a little adventure and story discovery game without needing to practice gameplay or strategise too hard. And when I picked it up after literal years of not playing (not for lack of interest, I had nieces to raise), it's super easy to get back into the swing of it. 10/10 zeebats, would sail again!
The early game can be a little rough, but it's one of the most interesting, atmospheric games I've ever played. I always come back to it every year or so and find new things each time. I would definitely say to start out with manual saving (merciful mode) and try out the rogue-like mode once you have some experience or have completed at least one ambition.
Who doesn't love a Lovecraftian sea (sorry, Zee), and with a side of cannibalism! Jokes aside, the game's story is engaging, and I've actually expanded my vocabulary.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.