
Rediscover game night in this tactical RPG where shared strategy shapes every turn. Adventure across the Sunderlands with up to four players in online multiplayer using your mouse & keyboard or play couch co-op using phones as controllers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 14 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rediscover game night with Sunderfolk, a tactical co-op RPG built to bring people together. Whether teaming up across the globe via online multiplayer with a mouse and keyboard or playing couch co-op with phones as controllers, Sunderfolk adapts to your group. It’s your party, your plan, and your story to tell.

Playing with phone controls? Only the host needs to own the game! Friends join for free using the free Sunderfolk Controller app as their hand of cards, guidebook, and controller. Just scan a QR code on a shared screen to jump right in.

If you prefer a traditional PC experience you can team up with friends seamlessly through native online multiplayer. Control your heroes directly using full mouse and keyboard support, with your skill cards and stats integrated right on your screen (online multiplayer requires each player to own a copy of the game).

Start your campaign and take on challenging missions together. Use powerful skill cards, choose your turn order, and plan every move. Outsmart enemies, adapt your tactics, and face down epic bosses.

Between battles, unwind in the charming village of Arden. Upgrade shops, discover gear, share hearty meals, and connect with locals—some of whom may spark something more than friendship.

The magic of gathering around the table, without the setup. Whether you're passing around snacks on the couch or strategizing over voice chat online, Sunderfolk brings friends and families together through thoughtful strategy and shared laughs. It’s game night exactly the way it should be.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 2.3Kreviews | 90% | — | $2.9M |
| $49.99 | 484ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like it, my wife loves it. We are playing it while travelling, on a laptop computer with phones instead of controllers. It works w/o problem on a 10 year old Android device and an equally old iPhone. Awesome. We also play Jaws of the Lion (the boardgame!) at home and the vibes are similar. I have always something to complain, so in case you want to know about some game design shortcomings: The classes are not super-duper great. I definitely like the fact that there are explicitly simple and complicated classes. But the mage, for example, is more like a weird mix of (weak) ranged damage and teleporting. That is until and including level 5 ... where I decided that I'd rather play a different class. This could be mitigated by just adding more cards. Card that the player than chooses from. There isn't a great reason for the progression to be so linear. You could easily have a mage that specializes on support, buffs, teleporting/shoving OR damage. Just add more cards to pick from. I really like the pyromaniac. His tactical options are truly different from the other characters and yet coherent around the fire theme. He incidentally also is a strong damage dealer - which is important. Another shortcoming: items and meals and especially weapons are fairly expensive given their small impact. Please, dear game designer, let me combine stuff to arrive at some wild combination that oneshots bosses. Let me break your game. On my first playthrough I won't discover those killer combinations, anyway. By keeping everything "balanced" and nerfed, you are also killing the fun.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Simplified Chinese, Polish**languages with full audio support
| $49.99 |
| 234ratings |
| 82% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
| Free | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are looking for a great multiplayer (2-4 players) experience and you enjoy strategizing combat to complete missions, look no further. Sunderfolk gives you an in-person board game experience without all the card and game mechanic management. As an avid board game night host; this has been a breath of fresh air and is so nice to have and lean on for friends as I don't have to worry about setting up or learn a new game's huge rule book. All I have to do now is worry about what snacks we're having :)
Unskippable dialogue. Slow animations that are also unskippable. Can't try out a new hero once you have selected 4 different heroes ever, even if you do not have 4 heroes in your party.
现在网联已经完全不需要手机app了!望周知!
还真是幼儿宝宝水平的战旗,不如幽港或寒霜耐玩,作为一个rpg剧情流程也是比较无聊的。
Like Gloomhaven, but with much better party cohesion.
Why when I click on an adjacent hex does it want to walk around three different hexes to get there? Infuriating.
Price tag is £45 which is way over priced. Second, they released the game "for free" on epic, but its just the demo disguised, its still £45 price tag there. Saying free on epic, but it only being the demo is a scam. I dont want nothing to do with this developer any more. Too shady.
I got it at 60% off, and played with a friend. Its an ok game, you can enjoy it, Steam only allow a yes or a no, so it has to be a no. the good parts are the early game, throwing enemies from the map, the Co Op mostly works. some mechanics and synergies felt good and rewarding to achive / activate. The game started fine - the early discoveries and progression is fun, BUT (here come the bad) got repetative fast, the diffeculty balance was not good at all, it went from very easy to imposible to play and frankly - just not fun. we got to the last boss fight and just skipped it after a round or two, (we had enough) We could have gone back to town and cheese the last fight somehow, but thats what it is, a cheese, there is not an interesting mechanic to overcome there. Just very OP opponents. in addition, moving with characters during a mission is clancky, VERY clancky. the helpfull NPC's are not helpfull at all, every mission (level) felt almost the same after the 2nd or 3rd mission. the story is meh. I tried to show some of the good aspects and not go over every bad experience i had because this is a negative revirew,(sorry) and the game look like an indie game made with love.
I see a few bad reviews, I see a few mention of bugs, I would ignore those if I were you. If you're curious, this game is a more accessible Gloomhaven. Its a good ol' table top adventure with a card mechanic that works out quite well. My wife and I have beaten the game 3 times, and it took very little to get into. There are some fun builds to figure out for each character, and each character is very unique in its own way. I honestly can't recommend this game enough.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $2.9M | 4.9K | 76% | $19.99 | |
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| $2.9M | 2.6K | 95% | $49.99 | |
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