
Rediscover game night in this tactical RPG where shared strategy shapes every turn. Adventure across the Sunderlands with up to four players in online multiplayer using your mouse & keyboard or play couch co-op using phones as controllers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rediscover game night with Sunderfolk, a tactical co-op RPG built to bring people together. Whether teaming up across the globe via online multiplayer with a mouse and keyboard or playing couch co-op with phones as controllers, Sunderfolk adapts to your group. It’s your party, your plan, and your story to tell.

Playing with phone controls? Only the host needs to own the game! Friends join for free using the free Sunderfolk Controller app as their hand of cards, guidebook, and controller. Just scan a QR code on a shared screen to jump right in.

If you prefer a traditional PC experience you can team up with friends seamlessly through native online multiplayer. Control your heroes directly using full mouse and keyboard support, with your skill cards and stats integrated right on your screen (online multiplayer requires each player to own a copy of the game).

Start your campaign and take on challenging missions together. Use powerful skill cards, choose your turn order, and plan every move. Outsmart enemies, adapt your tactics, and face down epic bosses.

Between battles, unwind in the charming village of Arden. Upgrade shops, discover gear, share hearty meals, and connect with locals—some of whom may spark something more than friendship.

The magic of gathering around the table, without the setup. Whether you're passing around snacks on the couch or strategizing over voice chat online, Sunderfolk brings friends and families together through thoughtful strategy and shared laughs. It’s game night exactly the way it should be.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 2.3Kreviews | 90% | — | $2.9M |
| $49.99 | 484ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The objective that ends the mission isn't communicated well so sometimes players will get surprised when a level ends unexpectedly. Equipment items are also mildly confusing because there are two option to not use the item, one lets you keep your charge, the other consumes the charge despite the object not being used. It was rather annoying and the ui could use some work. The game has alright bones though from which to build off of.
This is a cute little board game that reminds me a lot of gloomhaven. You build your party knowing little beyond some loose descriptive terms (like "simple", "tank", "damage", "support") and venture forth without the ability to change it - hope you like your build! You find yourself in the tavern of a small village of anthropomorphized animals, the owner an unscrupulous mole asking you to throw out a rude penguin. Obviously it gets more complicated from there, but not a lot less predictable. The mechanics are turn-based tactics. Pick a card, do those things in that order. Once your party goes, theirs does. You equip a subset of your full deck for each mission, so you kind of lean into a particular build or spread. You get once-per-map equipment, your deck improves as you level. Nothing earth shattering that I saw, but I also played the two "why block when can make dead" characters. There were some pretty interesting maps and a few mechanics that took advantage of it being a video game. There were certainly lots of maps I was really glad I didn't have to set up or tear down. Back in town, you can buy trinkets, improve buildings, and talk with townsfolk. Building reputation can be really rewarding, so it's important to do that - but it's also built per character, so playing a big party solo means a lot of talks. Too many for me; I started with a party of four and restarted with two when I figured that out. Improving buildings is also really rewarding and requires a pooling of resources. I spent basically no money on anything but that and I only just maxed out the town by the end of the game. The dungeon master / narrator also voice-acts all of the characters, so there's a cute "it feels like I'm playing with a friend" vibe. It also means that all important scenes are voice acted and there's no skipping ahead, so you can't speed up your interaction with the story. Overall: scratched an itch to be sure. Some minor annoyances - visual bugs meant I made mistakes with positioning or in gauging relationships. Some fights felt a bit unfair, but whatever. I wish that they said "upgrades unavailable right now!" instead of just gating it behind certain resources that you don't encounter until a later chapter. I think it would gel nicely with a parent's schedule - a mission takes 20m solo with a small party, or if you've set aside a few hours you can feel like you made chunky progress. Curious how the other characters would have played, but not enough to start another party. 3/5
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Simplified Chinese, Polish**languages with full audio support
| $49.99 |
| 234ratings |
| 82% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
| Free | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Phone as controller is a massive step back. It’s terrible for accessibility, kills your phone battery unnecessarily, and the touch gameplay feels awkward and imprecise. Controllers were invented for a reason, forcing players to use a phone instead is just a frustrating, unnecessary design choice.
Baldur's Gate 3 but more interaction between party members, tactics take more of an upfront role, and it's able to be played as a couch co-op party game. People are sleeping on this game big time
A:你觉得这游戏怎么样? B:我觉得深度不够,不像FH或GH A:那你觉得该怎么改? B:改成像FH那样就好了。 A:那你为啥不直接玩FH B:那游戏联机体验和bug多的像答辩,这游戏多人连的还行。
Instantly bought this for a game my friends and I could play. Turns out that if you want to play on PC, everyone needs to own the game. If you want to play on phone then only the host does. Seems they made a choice and that choice means I've also made the choice to leave a negative review because of that.
One of the best, really fun. Just wish they had more focus on a single player rpg adventure focused on your main character, or at least have more support for it. The game is supposed to be played with 4 people, each character has their own dialogues and life. You have to do everything one by one, and also inventory management.... You need to send it from mail to others characters. Literally not made for a singleplyer adventure, very annoying experience for 1 player. Besides that, game is really, really fun.
Honestly, I'm not the kind of person to usually leave a bad review just for the sake of it being a bad review. But regarding the marketing and the price point of this game I want to leave a little side note to the developers. For the introduction, a friend introduced me into the game since we are desperate need of a "new" co-op game we both would like to play. And at first this really looked promising, the story and such are pretty dorky, but it could have been a fun game to play with your friends. Then we started looking into how the actual requirements are for this game, and man.....I was dissappointed, real disappointed. -This game is not worth 50 bucks...there are mobile game's for free which are better designed like this game! -You can either play it couch-op with everyone (including the host) playing on their phone! -Or you can play it with your friends online...and only online appearantly (for which every person needs to own the game itself).... So in the end ...either you have a ♥♥♥♥ experience to gaming or you need to pay biiiig upfront to get at upper best a mediocre game
a great game that is basicly TV DND with some friends you can invite over, have been slowly completing this with friends coming over for about 3 to 4 hours each monday (though only proberly get 2 hours in the game lol) the unique mechanics of controling with your phone make it fell very inclusive to sit down in the same room as your friends and have a great old time playing would recomend to nayone wanting a dnd experence with less effort than your normal dnd session
The game plays like Gloomhaven, although it's less "sudden death/failure" on the scenarios. One reviewer listed it as "Cheerhaven" in this aspect. That is a good description. It's a lot of fun with cute little mechanics like randomly getting to name objects, enemies, or NPCs. It's family-friendly (provided people naming things don't go vulgar), and a lot of fun to try different difficulty settings. You can range from "super easy mode" which lets you focus on storyline and learn the full extent of different characters' skills, all the way up to "I really should just be playing Gloomhaven" mode. This is one of the few multiplayer video games I've encountered on any platform that I would suggest parents (or aunts, uncles, grandparents, or the really cool babysitters) use to get their kids introduced to turn-based strategy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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