
Build your farm and relationships with townsfolk, or forge ahead on a quest of magic, monsters, and dragons. Level up through a skill tree in 8 person multiplayer, or adventure solo!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 13 → 6.57/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 25.6Kreviews | 80% | — | $4.9M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you liked Stardew Valley but felt empty when you realized you were at some point only producing money for nothing as you achieved everything, this is your next step. The complexity of the game is a bit overwhelming at the beginning but finally what youre looking for, and when youre done with your city and farm, oh wait, there goes the next free DLC where you build up a new farm, in a new city, with new currencies. Nice.
игра класс, можно сделать фурри персонажа👀👅
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 26 → 5.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Danish, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a lot of fun. I might make the days slower because it is pretty to do anything during the day when it goes by so fast! Been giving salsa and blue roses to the men until they like me. Don't nerf this tactic it works very well. I noticed there are baby supplies in the store but the game hasn't asked me what gender I was I'm pretty sure. Who is going to get pregnant? Me or the tiger man? (That is when he stops hating me, 10 bowls of salsa in, he's starting to get lukewarm to my presence). Combat is fun, farming takes a while but it's fun too. Cooking is great, lots of options. Anyway this a very affordable and complex game, for that alone it deserves to be recommended. PS: Can we talk about how Jun hates COOKIES? Are you serious? Who the heck hates cookies. Red flag alert.
fofo
love the game. super fun. lots to do
в данной игре присутствуют как полодительные факторы так и негативные довольно значительно портящие опыт прохождения. из негативного особено выделяеться: 1. смещение хитбокса взаимодействий в сюжетном режиме. 2. иногда при заходе в игру инструменты отсутствуют (баг при котором коса и меч находясь в инветаре быстрого доступа отображаются, имеют анимацию действия но при этом ве выполняют функционал и не отображены в руках персонажа). 3. "сброс до заводских настроек" (иногда при заходе в игру настройки времени, сезонных вредителей и неуязвимости возвращают в исходное состояние) из положительных сторон могу выделить: 1. иинтересный сюжет. 2. квестовых задания и то как они удобно отображаются на интерфейсе, доступность скрыть неактуальные задания. 3. приятная графика. 4. возможность свободы действий.
so fun
Super Game
An sich gutes Spiel aber die Übersetzung ist grauenvoll
TL;DR: Get this game on sale. Get this game at normal price if you don't mind some bugs. Basic PC specs (I'll try to update this later since I'm not writing the review from the machine I've played this on): Razer Blade 15 Base 2020, WIndows 11, Intel processor (i7 I think), NVIDIA GPU (with secondary Intel graphics card that sometimes likes to turn itself on even though it shouldn't lol) EDIT: Yes, unsurprisingly, I didn't realize some things I wanted were in fact implemented. I've been messing around too much and didn't unlock them. Please disregard any [REMOVED] points you might see. This game quickly became my regulating, comfort game. I LOVE the fact that you can design a cool character at the beginning of the game and not have to pay to unlock things like being an elf, angel, or demon or having face makeup/magic markings (AKA specialty races and cosmetics that other games would definitely charge you for). Pixel design is cute, easily recognizable, and looks great! I like the pacing of board requests/mini-quests as they do give more time for tasks that would take more time. For example, if you need to give a character a certain crop, the quest has a duration of at least the number of days it would take to grow said crop, usually plus another one or two, which would give you time to obtain the seeds. Leveling up is very easy (maybe even too easy, but I won't complain lol). And there is SO MUCH to do that you really can go your own direction. I've easily been messing around and focusing on my farm rather than the actual main story for multiple in-game weeks, and I have not been punished for it. This is exactly what I was looking for (freedom and not being rushed through quests), so this is perfect. I also LOVE that it's multiplayer! It's a game my partner and I can play together pretty much without issue (some quirks, but I'll get into that later). Also, the romance-able NPCs do not get jealous of each other, which is great! Now (sadly) for some complaints and quirks. These are not enough to make me stop playing the game, to be clear; as of writing this, I've played 33 hours (and the vast majority of those were single-player), and I intend to put in many, many more hours. 1. **BUGS** (Major complaint) - Yeah... there are definitely some bugs and optimization issues. You don't notice them early on, but as time goes by, especially if you are going through a week or more in a single sitting, you will start to notice a performance drop or small glitches. For example, when I unlocked the Bee Box, despite following the instructions on how to set it up and such, I did not get any bees/start the honey-making until I started the game again, removed the box, and replaced it. Another example was weirdly being notified that certain festivals were happening (including the quest box lighting up), but they weren't actually happening for another day or two. It's like the quest display thought it was the festival day, but it wasn't. I've also noticed that once you start getting animals and pets, if you try to place multiple pets and/or farm animals down in the same game session, your frame rate will PLUMMET when walking around on your farm. It still remains pretty bad when walking around elsewhere. 2. Multiplayer quirks (Medium complaint) - Like a lot of games, multiplayer follows the hosting player (or maybe just the first one to get through the intro, not sure). Basically, even though you can interact with each other and the world, scripted events and cutscenes will be based on one player's location and such. (This is very funny, especially when one player has gone to bed and the other hasn't as it makes the clock get a *very* interesting reading and messes up the time of day for that cutscene.) Honestly, I'm not really that upset by this as this is how a lot of games handle multiplayer, but it is a little jarring to be forcibly teleported to the hospital bed because your partner kept falling off a cliff. 3. Crop readiness visual indicator off by default (Minor complaint) - For some reason, at least for me, the visual indicator of when your crops are ready was not enabled by default. I don't really see why, and I think it would make more sense for it to be enabled by default. (The game does NOT let you accidentally prematurely harvest, which is great though! And it *does* tell you how much longer until the crop is ready if you do try to harvest it, but I just don't see why the visual wouldn't be turned on automatically, haha.) 4. Marriage (Minor complaint practically, major complaint emotionally) - You can date multiple people even while married, but you can't officially marry more than one person. You *can* take advantage of a bug to do this (for any devs reading, PLEASE ***DO NOT*** REMOVE THIS! Make this a feature, and my life is yours!), but it doesn't really make sense to me as to why you can date multiple people without jealousy but not marry them. 5. Snail Race Minigame (Minor complaint) - You are set to use arrow keys and *only* arrow keys for this even though I'm pretty sure most players are using WASD for movement normally. My dumb*ss did not realize this as WASD and arrow keys are normally interchangeable in the rest of the game. However, given this interchangeability, it doesn't make sense that this would be strictly arrow keys here. ...Honestly, that's all I've experienced so far in terms of actual complaints. There are some things I would love to see as updates after bugs are addressed in such, but these are purely preferences/would be cool and don't stem from problems or things that logically don't make sense: 1. Character race - Again, I LOVE that you have so much control and can have cool non-human characters, but outside of a little bit of dialogue in the intro scene, there isn't really reference to this. Don't get me wrong, I don't want there to be weird limits due to the character race you pick, but it would be cool if there were just a little more flavor. For example, when Miyeon's family (all angels) arrives, it would be cool if they had even just one line referencing the fact that you're an angel if you're playing an angel. They don't have to be weird or racist against non-angel characters; it would just be interesting. 2. [EDIT: REMOVED, Reason: Please ignore my dumb*ss that messed around too much and did not realize this thing I complained about not existing actually already existed.] 3. Beating the sh*t out of crop pests - The scarecrows are the most reasonable options for preventing crop pests. However, I would like to be able to reasonably get to them in time to beat the sh*t out of them for attacking my farm. Right now, they move too fast and disappear. Where's my farmer's right to come after them with a (metaphorical) shotgun or a pitchfork?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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