
Build your farm and relationships with townsfolk, or forge ahead on a quest of magic, monsters, and dragons. Level up through a skill tree in 8 person multiplayer, or adventure solo!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 13 → 6.25/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 22.1Kreviews | 80% | — | $4.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://hio0606.tistory.com/219 개발사에서 안해주는 거지같은 한글패치 내 돈 써서 했습니다. 아내가 하고 싶어해서 전체 재번역. 짜증나게 게임 자체는 재밌음. 널리 알려주세요.
I did love the game when I started playing it... but then I found out about Pixel Sprout Studio... oh boy... the list of crappy things they've done is seemingly endless- from uncredited work, underpaying outsourced labour to straight up unpaid fan labour and bad faith firings (amongst many others)... I cannot recommend this game in good faith. Wish I could undo my purchase.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 26 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Danish, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to love this game because, on paper, it sounds perfect for me. Farming, magic, dragons... what's not to love? Unfortunately Sun Haven tries to do so much and it stretches itself too thin. There are too many things going on and ultimately this game feels a bit soulless and unpolished. It's a mashup of different genres but it doesn't have a distinctive personality. A bit of a shame.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
The art is beautiful and the graphics are charming, what a shame it took years for the artists to be credited. I can't recommend the game when all of the people who worked so hard to make the game appealing behind the scenes were treated so terribly. This isn't the kind of thing I want to support, especially since 'the powers that be' for Sun Haven are still doubling down and pumping out unwanted DLC in the interest of greed instead of allocating those resources to other areas of the game that could desperately use improvement and would greatly benefit from the effort. At a glance, the game looks amazing. But in reality it's a game with a lot of potential and a lot of promises that it doesn't deliver on. There's only so much to invest in. Sun haven appears vast, but it's ultimately shallow. The writing is compelling only on a surface level, the characters are intriguing but stuck in a place where you're constantly thinking you're just about to experience some depth from them, but you never do. They coast by on their designs to be perfectly honest. They look pretty, so people ignore their increasingly apparent shortcomings. The reason there is so many bachelors/bachelorette's is probably because they receive just enough attention in development to make them marketable, and not much more. It truly feels like some people are doing their parts - the artists, mostly - but others just aren't, and it completely lets the game down. (Looking at whoever is in charge of overseeing and greenlighting the writing, the concepts are good, but the execution.. Not so much. Even the sentence structuring is questionable in places. There are some good bits, but they're so short and easy to miss, it's easy to overlook the bright spots.) The gameplay isn't bad, and the magic system is interesting. I won't lie and say I didn't have fun playing, I've spent over 200 hours on this game. However I'm realising that most of the fun I had with this game came from my own mindset. A lot of my enjoyment was driven by my own imagination - by all of the potential I was imagining for the game that, in reality, was just a constant anticipation for things that never came to pass, always feeling like I was just on the cusp of the game getting so much better, and it just.. Never did. I think the fun wears off when you realise that long-term, there's nothing to feel invested in. They make it seem like there's so much more to do than there actually is. All of the most interesting features feel half-assed. E.g the character customisation/species selection - it isn't an immersive system at all, despite how it's presented. It effects some flavour text and a single starter spell you get depending on race. If it affects relationships and dynamics with NPC's, I haven't noticed. Oh, and when you get a salon in town, you can change your species at will, whenever you want. Do you know why it's so easy to do so? Because it affects so little about the game that a change that should be monumental and should transform your game experience completely changes absolutely nothing. Why does a feature feel like a mod? It's purely cosmetic. Story and writing is very important for games like Sun Haven, just as important as the gameplay to most people when it comes to cozy/farming games. But Sun Haven just keeps adding more and more unwanted 'expansions' instead of refining what's already there. The writing quality is subpar, and hardly compelling. Relationships feel shallow. Marriage and children are often an important, usually end-game feature that require a lot of attention and dedication to be done well. Sun Haven does not do the feature well. Your spouse doesn't act like a spouse other than getting a room in your house and a few constantly recycled dialogues and gifts. No other characters comment on your relationship after the wedding. You're not marrying a character, you're marrying an attractive sprite. There's nothing personalised about leading up to the decision to have a child with any specific romantic interest, they all react the same way despite the fact that circumstances would probably make this a pretty big consideration for some characters in particular, given that different characters seem like they'd have different attitudes on the subject given their backgrounds, unresolved life goals, certain quest progressions, etc. But that would require the game caring about them and their agency as characters in a narrative instead of their sole significance to whoever's in charge as a marketing strategy. There's no regard given to immersion at all. If you have a child, your spouse ignores them completely and doesn't seem to so much as mention them in dialogue. Not after having them as a baby, not as a toddler/child. They grow up a bit and have a 'routine' that is supposed to make them feel like a part of the town, but they.. Never feel like a part of the town. NPCs act like they don't exist. The game feels soulless, I'm guessing in no small part due to what was happening behind the scenes. Or what still might be, for all I know. The ones in charge don't care about making a good game, they don't care about the community, they don't care about actually making it better. They care about making money. It doesn't matter how many brilliant people they hire who are good at their jobs if they're still limited by a 'more, more, more' mentality and executive decisions to prioritise moneygrab DLC's over any kind of substance being added to the game or it's narrative. I loved the 'idea' of Sun Haven. I had fun with the 'idea' of Sun Haven. But the reality is.. So disappointing. Ultimately, the reason I'm so disappointed is because I did believe it could be so much better. And I have very little, if any, faith, that it will get better at this point, no matter how much time and opportunity it's given to do so, no matter how many superficial updates they cheerily announce as though nothing that went wrong with the game ever went wrong, because the problems are at the very root of it's development. I don't see that changing any time soon. I always want to believe there's a chance. But I will not be holding my breath.
我死之前能出中文吗?如果不在意剧情的话也能很痛苦的玩下去,嗯,但是要是有人说游戏性不好的话我第一个咬TA。当前这个游戏就处在一个很尴尬的境地,玩又很吃屎不玩又浪费我的钱和这么好玩的游戏 机翻烂到什么程度呢?游戏名Sun haven能在多处翻译成“桑黑文”......那我只能誓死效忠桑黑文了,有没有懂的23333
I have mixed feelings about this game, but I absolutely love what it could have been and I think it easily has the potential to become my number 1 favorite cozy game ever. I currently have 230+ hours in the game, I have earned nearly every achievement (except for the multiplayer ones), and I have basically 100%'d the game. So needless to say, I loved playing it, and found the gameplay loop very addictive. However, there were a lot of negative experiences as well. This review will be thorough, and it will contain minimal beginning-game spoilers for anyone looking to buy the game. I'll start by listing some of the positives aspects: - First thing that everyone will notice is the art. This is without doubt one of the most beautifully drawn and decorated worlds I've seen. So many other games tend to feel like a group of textures that are just thrown together, but Sun Haven truly felt like a completely cohesive world. There were never any areas that felt empty with a couple random items copy-pasted here and there, everywhere I looked was completely packed and gorgeous. I could honestly go on and on forever about this. - The incredible character customization at the beginning of the game! Getting to choose between several different races, where each race has unique skills and abilities, then getting to choose a starting profession and gear, amazing! This choice affects how you play the game, and it adds a lot of replay ability. - The level-up and skill tree, tons of choices to choose from! - Complex food mechanics where you can permanently increase stats by eating food, but you need to eat a variety of food to do so. It encourages you to explore and try new things. - Enormous map(s). Many different areas to explore. - Great selection of 20+ romanceable characters. - The variety of magic/spell mechanics built into both combat and farming were super fun. - The Greenhouse. Seems like a minor detail for a review, but trust me. Dude, that "greenhouse" is one of the most brilliant and incredible things I've seen in any farming/cozy game! That's not just a greenhouse, it's a teleporter to an elven forest pocket dimension!!! Such a brilliant idea for a heavy fantasy setting game like this! - Instant mounts. I love that you click a button, and your mount is instantly summoned and you're already moving faster. Compare that to other games where you pause, play a flute, wait, manually mount, then proceed to run. Then dismount for every single action like talking to people or picking items up, then redo the whole thing over again. This game streamlines it and speeds the whole thing up, which I love. Now for the less fun part; the negative aspects. - There was a simple recurring thought I kept having constantly throughout the whole game. Whether it was talking to NPCs, finishing the main quest, marrying someone, or many other activities; "This feels unfinished". For example, and minor spoilers ahead for the rest of this paragraph, when you choose to have a baby, you literally select the option in a text box, and that's it. No talking about it with your spouse, heck they never even mention it. No waiting/pregnancy period, nothing in the world changes. Nobody in the world comments on it. - This brings me to the next point, all NPCs felt very disconnected from each other. No matter what happened in the world, nothing the NPCs did changed. For example, I could talk to somebody, marry their sibling, then divorce them, and through that whole thing nothing would have changed. Nobody in town has any different dialogue or anything, nothing happens. - Which leads right into the next point, the NPCs felt very one-dimensional or shallow. It felt like they were all written by the same person, their personalities hardly differ. Other than their visual design which again looks stunningly amazing, the writing itself just felt hollow. - And once again, that segways into the next point with the NPCs not having weekly schedules. This is something I picked up on right away, all the NPCs do the exact same thing, every single day. There is no variation anywhere. It makes all the towns/cities feel robotic and monotonous. - This, again, leads right into the next point. There really is a running theme here, isn't there? Odd NPC interactions. For example, with quests. If an NPC asks you to meet them somewhere at a certain time, they won't adjust their schedule to walk to that spot. They will still have their exact same daily schedule. When the time hits, a still image of that NPC just appears at that spot. Often times the NPC will even walk past the "NPC" version that is standing still for the quest. It didn't feel like I was meeting a character, it felt like clicking an interactable object that appeared out of thin air. There are many more points I could mention, but I think this is enough to get the point across. All of this just made it feel very unfinished to me. So many aspects just felt like there was a great idea, but the idea was never implemented. I doubt this will happen, but if the devs keep working on this game and fully flush out all of these details, with the framework they currently have I know this could be something really special. It just has a long was to go in it's current state. My overall rating is 7/10 - 10/10 art - 7/10 story - 9/10 locations - 2/10 character design/writing - 9/10 game mechanics
번역 이슈가 있어서 찜만 해두다가 할인했을 때 구매했습니다. 스타듀밸리랑 비슷한 장르지만 게임 규모가 훨씬 크고, 플레이해 보니 정말 잘 만든 게임이라는 게 느껴졌어요 다만 많은 유저분들이 번역 관련 리뷰를 남기는 이유를 바로 알 것 같았습니다. 영어 원문을 찾아보니 캐릭터 하나하나가 정말 잘 만들어져 있었어요. 성격과 말투, 세부적인 설정까지 공들인 게 느껴지는데 번역이 그 매력을 상당 부분 살리지 못하는 것 같습니다.. 반말 캐릭터가 존댓말을 하거나, 직역투 말투, 오역 등으로 캐릭터성이 달라지는 경우가 상당히 잦습니다. 예를 들어 준의 대사는 1마일 떨어져도 당신인 줄 알았다기에 마법사인 줄 알았는데 원문 보니 "I knew that was you. I could spot you a mile away." 직역하면 맞는 표현이지만, 한국어에서는 멀리서 봐도 당신인 걸 바로 알았어요. 정도가 훨씬 자연스러운데 이런 작은 뉘앙스 차이들로 캐릭터성이 크게 바뀌기도 했습니다. 영어 원문을 찾아볼수록 이 캐릭터가 원래 이런 캐릭터였구나 하는 경우가 매우 많았습니다. 게임 자체도 훌륭하고 캐릭터들도 정말 매력적으로 잘 만든 게 느껴집니다. 그렇기에 번역 문제로 그 매력이 한국 유저들에게 온전히 닿지 못하는 게 너무 아쉽습니다.ㅠㅠ
진짜 이 게임을 사놓고 근 2년을 기다리는 것 같다. 번역 패치 꼬라지 좀 제대로 해봐라. 그럼 번들 다 사줄테니깐. 니들이 번역하겠다고 모드를 쳐 막아놨으면 똑바로 해야할거 아니냐? 생각하는 수준이 요즘 애들보다 떨어져선 어떻게 게임 만드는지 참 신기하다. 니들이 못할것같으면 유저들한테라도 맡겨라. 스팀게임 묘미가 모드를 만들어서 유저와 게임사가 같이 간다는거 아닌가 생각든다.
Okay, I honestly do not know where I want to start this review; I am going to be honest and to the point, starting with the postives and ending with the negatives! Postives: 1) The art feels polished and beautiful, every area of the game looks unique due to it. 2) Character creation is the most immersive one in any farming sim I have played, Dont want to be a human? No worries you can be an Elf, Naga, Amani etc! You can also pick which profession you want to focus on, giving a completely different start of the game. 3) You can change how quick your day goes in-game, without having to save and restart the save file. A day can be from 15 min up to 40 min (in real life). 4) Lots of QoL stuff, like the ability to turn off pests (crows in Stardew), weather particles and even the choice to make yourself invinsible againt damage. The latter being really nice when you just want to gather ores in the mines and do not want to bother with the monsters. The QoL stuff really can shape how you want to play the game, being super chill or a little harder. 5) All the crops, forages, flowers etc have one quality and thats it. No bronze, silver etc quality, which I personally LOVE. Keeps the bags and chest way less clattered. 6) Fishing mini game is not hard and quick to master 7) Specialized shops throughout the game (general shop has all the BASIC seeds that can grow ANY season, Farmers shop has all the flowers and seeds that are in season). 8) Very big skill tree that gives room to a lot of different play styles 9) Multiplayer 10) Cute pets and mounts you can get in game 11) Handy spells to help on the farm and in the mines 12) A very unique mine system, where you do not look for ladders, but rather make keys to permantly open up lower levels of the mine 13) save anytime you want in the menu 14) A LOT of decor items you can make to make your home super cozy Negatives; 1) No portraits for non romancable NPCs, which makes them feel like they do not matter. You can also only gift items to the romancable characters, but you CAN get hearts with the non romancable characters. 2) All the NPCs feel flat. I have 10 hearts with a couple of them but I honestly cannot pick whom I want to date/marry. Normally I immendiantly see one character and focus on them, These romancables do not have that, which saddens me. There are also no heart events (as far as I can tell). 3) The NPCs are like robots, they do the same thing every. single. day. Doesnt matter what weather, event etc. 4) There are THREE farms in one save file, in THREE DIFFERENT CITIES. Which feels super overwhelming to keep in check. My first save file I went to the second farm way to quickly and felt so overwhelmed I quit playing. My second save file I decided to just focus on my main farm and the mines, the main story comes later and this gives me way more ease. So highly recommend doing it this way. I think it would have been better if a small part of your main farm would turn into a big greenhouse where only the crops from the other area can grow in, much more contained and less overwhelming 5) You start with almost all crafting machines unlocked and there are a lot of them. A couple of them definitly could have been combined into one, bigger, machines. I would prefer slowly unlocking the machines as the story progressed 6) No way to see if you have already donated an item to the museum, I do not want to resort to the wiki.gg so I can note which ones I have already done. 7) There are over 100 different crops/flowers. yet no signs to put on your farm to remember what each crop is you have planted 8) You cannot skip cutscenes 9) unneeded, multiple currencies. 2 out of 5 currencies are just in your bag? While the others you can see attop your UI in the right upper corner. Village 1 uses currency A, Village 2 uses currency B etc. Its ANNOYING. What is so wrong about having just gold as the base currency, why does the village next door uses a different currency, it doesnt make sense and its absolutely not needed. I get having a special currency for the town stuff and I even get the special currency that you can only find during said season (spring/summer/fall/winter tokens), which you can buy amazing cosmetics for and feel rewarding. As you can see, a pretty hefty negative list, I still do recommend the game, when it is on sale. This game can be superb, but sadly feels like an Early Access game in some aspects. And lastly; *DO NOT LET THE MANY AND I MEAN MANY DLCS SCARE YOU! THESE ARE COSMETICS ONLY. YOU DO NOT NEED THEM TO FULLY ENJOY THE GAME!*
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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