
Suit for Hire is a challenging action shooter, tactically blend weapons and martial arts together to unleash beautifully crafted violence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 26 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Suit for Hire is a thrilling top-down (and third person) action shooter that combines strategic gunplay with intense martial arts combat. Dive into a world of exquisitely executed violence as you navigate through adrenaline-pumping missions.
In Suit for Hire, you'll step into the shoes of a highly skilled assassin, taking on dangerous contracts in a variety of stunning locations. With a limited supply of ammo and resources, you'll need to outsmart and outmaneuver your enemies to survive. Utilize a wide array of weapons at your disposal, including pistols, shotguns, and assault rifles, but it's not just about firepower- masterful martial arts moves will allow you to take down foes in stylish and brutal ways.
Top down and Third person mode, easily switchable at any point in the game
Tons of levels, chapters and Arena levels to put your skills to the test
Finishers, melee combat and action movie moves
Use different weapons and tools to your disposal
The game's sleek and stylish visuals, combined with its intense gameplay, create a truly immersive experience. Whether you prefer to go in guns blazing or rely on your martial arts skills, Suit for Hire offers a variety of playstyles to suit your preference. Prepare for an adrenaline-fueled journey through a world of beautifully crafted violence.
Are you ready to become the ultimate assassin? Suit up and prove your skills in Suit for Hire.
Genres
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b] TLDR: Max Payne meets John Wick in a game that absolutely nails the adrenaline rush of stylish gunplay, even if the lack of leaderboards makes the score system feel pointless and replay value suffers for it. [/b] [/h1] [h1]PROS: [/h1] ➕Great gunplay ➕Oldboy fight scene reference ➕3rd-person mode [h1]CONS: [/h1] ➖Restarting from a checkpoint after dying doesn’t start you with what you had before dying, often snowballing into more deaths ➖AI is often very dumb and just walks into hazards and die ➖Lacks replay value ➖Missed opportunity - zero online aspects in a score-based game/No leaderboards [h1] [b] Content (Game world/Narrative) – [5/10] [/b] [/h1] The game world consists of various different levels in different cities around the globe, areas like from Miami to Tokyo. There’s very little exploration here with the occasional side path for a secret, so the levels are very linear. There is no narrative other than a short description at the beginning of each level. [h1][b] Gameplay (Mechanics/Difficulty) – [7/10] [/b] [/h1] The gameplay loop is simple and is either killing waves of enemies, or killing waves of enemies while navigating through levels and doing small puzzles. Generally, you have 2 ways to dispatch enemies - guns and melee. Guns have a strict bullet limit with ammo being scarce, but you do get single-bullet drops from some enemy deaths as well as filling up your entire clip from an execution, which is performed by meleeing enemies a few times then hitting E. There’s also Max Payne-like abilities with a dive and a slo-mo that is based on your stamina and quickly drains. But that’s really it - nothing spectacular or new, but what it has is good. The difficulty is fairly high. I played on “Normal” mode which is called Licensed, and is a step up from the lowest difficulty. You get 2 shots before you die and you start at the nearest checkpoint. Some levels are just waves of enemies over and over and other levels are boss fights with a lot of health and firepower, so death is a fairly constant thing. [h1] [b] Technical (Graphics/Performance) – [6/10] [/b] [/h1] Graphical fidelity is good, but nothing amazing, I’d say around early PS4-era. Reflections are notably terrible. Animations and physics are good. Technical side is fine, I noticed no issues playing on max settings. Bugs are a few, mostly getting stuck in things, or physics-related issues with the bodies. I didn’t notice anything gamebreaking. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [5/10] [/b] [/h1] Music varies greatly. Some levels are boring and others (Cathedral) are fire. Sound effects are normal and there is no voice acting other than typical fight grunts. [h1] [b] Replay Factor (Longevity) – [3/10] [/b] [/h1] I don’t think this game has a huge amount of replay value, which is a shame. It really needs an online component, like leaderboards, otherwise the scores that you get at the end of each level feel a bit meaningless. Really, the only reason to replay the game’s levels seem to be for achievements or beating your own score. [h1] [b] Final Verdict – [7/10] [/b] [/h1] Suit for Hire (SfH) is a modern Max Payne mixed with John Wick. The adrenaline rush gunplay, a blend of shooting and fighting, is a near-perfect example of what a John Wick game adaptation would be. SfH doesn’t offer much else, but what it does offer, it does well. First the negative parts. SfH has a big lack of longevity with its gameplay loop, which is surprising to me since it’s so score-oriented. Unfortunately, SfH lacks any sort of online components, rending the purpose of scoring to be irrelevant other than trying to best your own personal score. This is a game that sorely needs leaderboards, if there ever was one. Aside from the massive issue of replay value, SfH doesn’t offer much aside from simple level skirmishes that often take a few minutes. Some of the levels, like the final few Caribbean levels, feel like a cop-out with simple targets that should have been in training levels. There’s no real narrative, so don’t expect something like Max Payne or John Wick, this is purely gameplay focused. And the AI is often dumb as heck. I’ve literally seen a guy throw a grenade at me and then run towards me to melee me with his weapon and die to his own grenade. To end on a positive note, those are mostly minor complaints that don't detract from the experience as a whole (maybe the replay value is poor though). SfH is such a great experience. There are times when I’m plowing through enemies in slo-mo, diving and head shotting, that few games can really nail. The mere fact that I’m comparing this game to another game that came out 20 years ago and a movie is a point that stands where we don’t have a lot of options for these types of “Hitman on a rampage” games, and I wish there was more. Overall, SfH is an easy recommendation for a simple shooter game that hyper-focuses on the best parts of games like Max Payne. There’s no fluff or drama to get in the way, just grab a gun and kill in the most awesome way possible. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]Yes[/h1] $15 base is a good base amount for the type of “Shallower” systems that this game has. $10 is a better price point due to replay value issues. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese, Simplified Chinese, Spanish - Latin America, Turkish, German, Korean, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh my gosh, this game is PEAK! Genuinely 9.5/10. I’ve been trying to find good cinematic gameplay like John Wick, and this suits it well. And apparently there is a vr gameplay setting (Which I’ve yet to try out so I can’t recommend that currently), which I’ve been trying to find a good vr John wick sim for a while. I could not recommend any more heavily if you loved the movies, gun fu, or cinematic gunplay.
Повторюсь обзором. Music Volume = 0% Hotline Music = 100%
This truly is unrivalled awesomeness. Become death. 10 Wicks out of 10.
I must confess, my first interaction with this game was through online opinions calling it "the best John Wick game out there". And, while I don't have a developed opinion on that particular IP beyond "yeah I've seen the first one and it's a cool action spectacle", I must say it is a pretty damn accurate description of what [b]Suit for Hire[/b] offers to people who see John Wick as the blueprint for cool action movie stuff. In my reviews I like to discuss the plot or the setting when I get the chance. No such luck with this game. [i]Suit for Hire[/i] has basically no plot besides the brief descriptions on the chapter select screen. Here's a building full of baddies, go wipe 'em all out. A guy doublecrossed someone, go exact revenge. Steal some valuable information and get out. The justification isn't important, you're here to perform the task and look damn stylish while doing so, and SfH gives you a full set of tools to achieve both of these things. Frankly, I think the game works as well as it does well despite – or maybe [i]thanks to[/i] – not having an in-depth narrative or any sort of a criminal conspiracy. This kind of goes back to what the first John Wick movie is at a base level – an action romp with the vaguest hint of backstory to make John a palatable character. You're not watching a John Wick movie for the deep interpersonal or intrapersonal drama. That's not what it's [i]supposed[/i] to be, that simply isn't what you're there for. You're there to see blood get spilled in a cinematic fashion. You're there to see amazing choreographed fights, high octane action, and efficient killing. The thing with movies is that you can only ever be a passive observer for it all, never actually taking part yourself. And that's where video games come in. [i]Suit for Hire[/i] starts off simple enough: enter the location, shoot your way through anyone who comes in your way, end level. You'll dispatch the enemies using what skills you may already possess from other games. All things considered, hurting pixels on a screen is not rocket science. Eventually you'll notice that executing enemies gives you a cool animation [i]and[/i] refills your ammo. So you think to yourself: "cool! That's smart design, softening enemies lets me use them to keep my ammo up", then you continue playing. You reach the end of the level and see the result screen telling you about your combo, your time, your score, all that jazz. So you keep going. Eventually you're efficient enough to execute a combo of 7 kills in quick succession with no misses... upon which the screen says "Clean Suit", the game slows down for the briefest moment, as if to breathe, and instantly refills your ammo and stamina. And then it all clicks. Clumsy gameplay will leave you managing situations that come as a result of your own mistakes... but efficient gameplay will reward itself by letting you keep that momentum going on and on, extending the ballet dance of violence as you clear out the entire building click after click after click in a hail of bullets. And now you understand how to perfect your records. Each level is easy to finish, but demanding to master – and mastery of each level is where lies the real challenge of this game. This isn't to say [i]Suit for Hire[/i] is agonizingly difficult and hates newcomers. On the contrary: on all difficulty levels the challenge presented is roughly what you would expect from the label. At the basic level (Amateur) you're given three armor pieces and the ability to replenish them along with your primary weapon ammo through pickups scattered around the world. Further difficulty levels remove the prominence of armor and speed up enemy reactions. The highest difficulty level (Legend) is where the game poses the biggest challenge, with enemy attacks being at their fastest [b]and[/b] checkpoints being disabled – meaning the whole level must be finished in one go. And regardless of your pick, the game remains digestible and enjoyable (and further adjustable through optional gameplay modifiers). This positive review was frankly long overdue. I should've written it dozens of hours ago, but got too wrapped up in exploring the game and looking for speed strats to include in my speedruns of it. At the time of me writing this review, the developer of [i]Suit for Hire[/i] is working on a DLC (or an expansion pack, if we wanna go back to that lingo) which I can already tell you I will be picking up as soon as it comes out. Who needs triple-A titles and big companies when the real gems are hidden among indie releases? Eat your heart out, James Bond – I don't need to play an agent when I can be a Suit. (For Hire.)
[h1]约翰维克模拟器,拍出属于自己的疾速追杀[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3797598306 开头我就用"豆包体"最直接最准确最干脆也最不绕弯子的方法告诉你,《Suit for Hire》里玩家将会扮演无论外形还是动作的帅气程度都像极了John Wick的杀手,凭借敏捷的身手出众的枪法用手里有限的子弹击败海量的敌人拍摄出一部属于自己的疾速追杀。 https://steamcommunity.com/sharedfiles/filedetails/?id=3797598459 [h2]一份游戏两个视角多种玩法[/h2] 本作很有特点的一个地方就是玩家既可以使用策略性更好的俯视角射击,也能自由切换成带入感更强的第三人称射击,并且在这2种视角下的射击体验都相当不错。而另外一个很用心的地方,本作除了有类似马克思佩恩子弹时间加闪转腾挪的射击系统外,还单独做了套近身格斗系统,这里面除了常规拳脚加近战武器外,甚至还有完美闪避、格挡反击这些只有动作游戏里常见的机制,配合拳脚攻击和处决,从而能打出类似John Wick那种很炫酷的枪斗术。 游戏里设置了很多挑战能解锁主角的自定义外观,所以你除了能捏出John Wick外,还能把大光头杀手47给捏出来,甚至还能捏出女杀手,这点比较有意思。另外游戏也有各种难度和分数评级让喜欢挑战的玩家去反复尝试。但是游戏关卡较少,只有多伦多和迈阿密2个章节设计的挺长并且还有BOSS战,其他章节基本都是守波次的竞技场,外加敌人很多但流程很短的小型关卡。最后玩家一共有6把主武器手枪,除了第一把默认解锁外其他的会随着后续关卡逐一解锁,而这6把手枪都有自己独特的大招,比如默认的第一把可以装穿甲弹一次打一列敌人,第二把左轮则类似大表哥里的死神之眼,第五把单发手枪能瞬间回满护甲等等,这让玩家通关后可以用不同的主武器去重新挑战之前的关卡,因此重复可玩性较高。 [hr][/hr] [h2]【评分】:简述游戏优缺点以及适合人群,打分以优良中差为标准辅以加减,满分100为完美[/h2] [b]优点:[/b] + 简洁明了的画面 + 一些快节奏的音乐 + 炫酷的子弹时间射击 + 不糊弄且动作帅气的近战系统 + 潜行、远程射击、近身格斗这些玩法可自由组合 + 俯视角和第三人称可自由切换,这让本作有了2种截然不同的射击体验 + 难度适合从新手到高玩的各类人群 + 可自选的正负因子,从而提升难度或者爽快度 + 每关都有挑战、隐藏元素和评分,并且随着流程解锁大招各不相同的新武器,整体上具有较高的重复可玩性 + 有些CS和SIFU的彩蛋 [b]缺点:[/b] - 关卡太少是本作最大问题 - 有些浪费时间的挑战 - 中文翻译有些错误 - 流程短价格较高 [b]适合玩家:[/b] • 所有俯视角射击以及第三人称射击游戏的玩家们 https://steamcommunity.com/sharedfiles/filedetails/?id=3797598604 [b]总结:优(84分)。约翰维克模拟器,拍出属于自己的疾速追杀。[/b] 本作酷炫的快节奏射击,具有观赏性的近身格斗系统,以及可自由切换的视角及玩法,让我愿称之为一款小众宝藏游戏。推荐给所有喜欢俯视角射击或者第三人称射击游戏的玩家们。
I pray this game get some mod support for more maps or more DLC down the road. I just recently discovered this gem and man. . . If you're a fan of John Wick a.k.a the BABA YAGA, you'll love this game. The rush you feel when you start chaining melee moves together alongside quick shots it just cinematic beauty. This shows that gameplay will always reign supreme over story as there really isn't much to digest. . Just go in and tear ♥♥♥♥ up! And the music is dope as ♥♥♥♥ too!
A really good game, could use more polish, features, or gameplay loop, but overall really good for its price
mid
If you want a quick, clean, and most of all fun arcade-y time, this game'll scratch that itch for you. It's a solid game with some somewhat inconsistent level design/presentational flair to it. But it hits more than it misses by a long shot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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