
Cardiac Powder is a nervous twin stick shooter where you have a bomb in you, if you can’t maintain a certain heart rate, it will explode… So one thing to do is keep you in action by fighting your opponents!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Good core gameplay but it could use some work. I hope this review doesn’t come off as too negative as the core gameplay of quick kills and John Wick style room clearing is fun but, there are a few issues. The biggest one is that level switching occasionally crashes the game and progression is not saved before then. The lock on should really switch targets by mouse movement or at least auto switch when a melee guy is right next to you. There are too many small objects in the environment to get caught on, especially when using a keyboard. The health drain is too harsh for not killing enemies considering that the levels are not perfectly linear. Hope this helps you improve the game it has a lot of potential.
[code]Вступай в [url=https://steamcommunity.com/groups/DreamsofGenesis]группу[/url] и [url=https://store.steampowered.com/curator/11769719/]кураторку[/url], если понравилось читать отзыв. [/code] Ну, не получи игру от кураторки - и не будь обязан что-то говорить. Вообще промолчал-бы. Ведь эта игра отличный представитель касты - "Отличная идея, с хреновой реализацией". У нас есть ворох локаций, на которых бегают враги умирающие с 1-2 ударов, и есть герой который имеет полоску хп. Причем полоска постоянно падает. И чтоб поддерживать её в стабильном состоянии нужно убивать врагов. Всё...больше в игре ничего и нет. Визуал тут максимально вырвиглазный. А ещё если заполнить хп выше определенного уровня, камеру начнет косо*бить из стороны в сторону, и цвета временно изменятся. Да в общем-то и всё, что можно сказать о игре...мне кажется подобный концепт можно было реализовать и креативнее.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
I really like the aesthetics of this game, it has a really nice style while also keeping everything easy to read in the heat of battle. I found the autolock on to be far too sticky though, and would have really liked the option to switch targets when a higher priority enemy was gunning me down. [b]FULL VIDEO - https://www.youtube.com/watch?v=xTY-G8TZUXo[/b]
時間経過で体力が減少し,その減少を食い止めるには敵を倒す事で回復し続けるというのは良いアイデアに感じた.ただ,体力の減少速度が早いにも関わらず(棒立ちだと10秒程度で死亡),マップが広すぎる+倒す敵の数が多すぎる. 最初のステージの時点で40体の敵を倒す必要があるが,操作もなれていない最初のステージにしては難易度が高すぎる.体力の減少速度の低下,マップのサイズを小さくし,敵を密集させることができれば,爽快感の高いアクションゲームになるのではなかろうか.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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