
One-hit kill die-retry murderballet. Left for dead by a colorful band of bandits: you will chain killing sprees to exact revenge on the treacherous Mr. Black Wolf. Improvise your kills with utterly everything you can get your hands on: from carrots to plasma guns.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 310reviews | 90% | — | $93.1K |
| $19.99 | 1.1Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Isometric Hotline MIami with platforming. Now that's the problem, because isometric games with platforming tend to not be very good because it's hard to tell where you are in relation to the camera. This is why some isometric platformers like to put a clear indicator under your feet so that you know exactly where you are jumping to, like a circle colored differently from the terrain. Bloodroots has a small black circular shadow. When the entire environment in general has a dark color palette, with the brightest being a dark greenish yellow. Have fun breaking your combo over and over because you hit the lip of the wagon or ledge you're trying to get up onto. (Double-checked to see if there was a setting in the accessibility options to make the shadow more clear. There was not.) To make things worse, neither the platforming nor the gameplay are precise. The final boss of Act 1 kinda encapsulates this: you are running up three lanes separated by water easily cleared by a jump. But oh wait: every single weapon there is a weapon that hurtles yourself forward. The chainsaw is fair enough: it seemed to have a consistent travel distance. However, the other two weapons are a hookshot and a rapier. And BOTH of these weapons have uninterruptible long travel distance post-attack. This means that if you even think about aiming sideways or diagonally, you will without fail hurtle yourself into the water, because the post-attack travel distance is uninterruptible unless you do ANOTHER attack (and god help you if you just hit an enemy with the last charge of the weapon). To make matters worse, this game either does not have target lock-on or it's glitchy. I assumed that it would ne when you see the green circle, but the amount of times that I've whiffed the attack with the green circle up and then immediately died afterwards for it says otherwise. All weapons with a lunge have NO lock-on whatsoever. This means that you are going to see yourself doing a big old triangle with the rapier around the enemy you want to kill a lot. Another note is that the weapons you can throw/shoot also have a glitchy lock-on. The amount of times I've thrown my mug at a random box instead of the enemy right next to it is ridiculous. The gameplay otherwise seems fine. But it's imprecise just enough that instead of feeling the cathartic cooldown period I had after levels in Hotline Miami, I just felt irritated because of random BS like randomly whiffing a hit and getting hit immediately, or hurtling myself off a cliff/spikes due to travel distance, or breaking a combo because the player character couldn't properly get onto a ledge or wagon.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
| $19.99 |
| 78ratings |
| 87% |
| — |
| not modelled |
| $19.99 | — | 78%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Anyone with a brain could tell you that it does not take even five minutes to know this is a good game. Only reason: the devs care. I couldnt see all the names in the brief prologue but like 5-7 people made this game. Daniel, we share a name and I am so happy for it with the work ive already seen in this game. There is style, there is feeling, there is fun. Download the demo and you will agree.
Це як hotline miami. Біжиш, підбираєш знову, вбиваєш і знову біжиш. Тут достатньо челенджу, як в Маямі. Але тут інша атмосфера і якийсь собі сюжет, проте мушу сказати, що кінцівка мене дуже приголомшила.
maneiro , estilo shank, menos de 2 reais na kinguin
[h1] Лучший клон Хотлайн Маями из тех что я щупал [/h1] Суть Хотлайн Майми вы наверное знаете, вы убиваете с одной тычки, но и у враги могут убить вас с одной тычки. Ну и там мгновенные рестарты, изучение окружения и прочие привычные атрибуты которые Bloodroots делает лучше. Основная фишка игры состоит в том, что помимо привычных топоров и пистолетов у нас тут есть шампур, морковь, табуретка и замёрший труп белки. То есть, убивать можно чем угодно до чего дотянутся руки. И это ♥♥♥♥♥ как весело. Весело и в плане абсурдности убиения и в плане того, что привычные закрепы проходят менее утомительно из-за разнообразия маршрутов. Да и на самом маршруте встречаются интерактивные объекты которыми тоже прикольно, блин, пользоваться! И боссы крутые! Все уникальные и разнообразные! И всё это подкрепляется отличным визуальным стилем и режиссурой в стиле работ Тартаковского (Самурай Джек, Первобытный и т.д.) И ОСТ прикольный! И продолжительность в самый раз! И цена хорошая, особенно если брать ключом! И вообще...ХОРОШАЯ И ВЕСЁЛАЯ ИГРА ДЛЯ АДРЕНАЛИНЧИКА! Крайне рекомендую!
PICK UP BASICLLY EVERYTHING AND USE IT AS A WEAPON I DONT REMEMBER THE STORY THAT MUCH , YOU ARE JOHN BLOODROOTS THAT TAKE REVENGE ON SOME TRIBE CUS THEY TRICKED YOU B+
👍
очень быстро надоедает, на полтора часа норм, потом тлен
devastate the local foresting population in minutes using dead raccoons and carrots
I enjoyed the game but just that, I wouldn't play it again but it was just good, if you want it just wait for the steam sale, is not bad at all, but if you can play hotline Miami... of course I would give it a try dough
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $93.1K | 168 | 80% | $19.99 | |
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