
Sudden Strike is back! The beloved Real Time Strategy series returns, this time with bigger battlefields, more units, better graphics, new scenarios and legendary commanders – making Sudden Strike 4 more tactical and realistic than ever before!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II.
Commanding the Allied, German or Soviet troops, you will lead over 100 different units into battle; like the German bomber Heinkel He111, the Russian T-34 tank, the British Hawker Typhoon fighter plane and the notorious German Panzerkampfwagen VI "Tiger".

In a first for the Sudden Strike series, you can now choose from one of nine individual commanders, such as George Patton or Bernard Montgomery, who will each allow for different approaches to combat and boast unique abilities.

Prove your strategic expertise in over 20 demanding singleplayer scenarios and the challenge-focused skirmish mode.

Exploit the weak spots of tanks, set up an ambush, occupy buildings with infantry, outmaneuver the enemy with clever positioning or unleash devastating air strikes – how you approach each mission is up to you!

Modding support with Steam Workshop integration.

Optional „Pause & Play“ for more tactical depth
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 78% | — | $3.9M |
| $19.99 | 3.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mhem. It's okay. Overly cartoony unrealistic depiction of ww2 RTS with disjointed campaigns. I played 4 missions and got bored.
Я давний фанат Sudden Strike начал играть еще когда мне было 3 года, многие конечно не поверят, но это так первая игра этой серии была выпущена в 2000-ом году у нас в СНГ она называлась Противостояние 3. Эта игра очень сильно отличается от оригинала, так как расчет был на консоли, но данная игра стоит внимания и денег. Купил все дополнения и в целом не пожалел, да есть нюансы где танки проходят сквозь пехоту и артиллерия не стреляет так далеко, но все же было довольно интересно проходить единственное не хватает масштабности, а так 12 из 10. Доктрина пехоты имба.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Russian*, Spanish - Spain*, Simplified Chinese*, Polish, Traditional Chinese, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 166ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very enjoyable game, good amount of variety with the scenarios. Hope for V 5 in the future.
我從Sudden Gold 2001開始玩!!!!!(今年已61歲) 哈! 是男人就來試試
This game claims to be tactical, with individual infantry and small scale units engagements, but in reality it plays more like a Blitzkrieg game while giving you little to play around with. Wonky, slow, unresponsive. Infantry feels like it exists to be just little more than expendable spotter, with limited presense on the battlefield. The overdone shaders and bright graphics make it so lot of units that arent vehicles just melt with the background, making the already vast sea of small individual units hard to manage. Other older RTS games done this so much better, giving infantry overlays or making them brighter than the background to prevent exact issues like this. The campaing frequently encourages 'blobbing' and punishes small scale tactical gameplay: You try to flank around with few men to spot? You will get charged by horde of units in response. You prepare for that by placing machinegunners and grenading the apporaching horde of infantry? Doesn't matter, grenades do barely any damage and machinegunners are just little more than higher-dps riflemen, resulting into infantry fights being won by who swarms the other with more infantry quicker, rather than tactical descisions. You try to flank an anti-tank gun position with two infantrymen? Nope, the AT-gun and its crew will survive 3 frag grenades being thrown at them and then proceeds to kill the flanking infantry, because seemingly, all team weapons are protected by 360 degrees shield that prevents damage from small arms weapons. Individual infantry doesnt need to exist at all, it could be replaced by a squad system and it would only benefit the game, fixing some of the abundant wonkiness and unresponsiveness. AI is simple and predictable, i've seen better AI in Blitzkrieg 2, and AI in that game is just a script sending a new wave of enemies in a single direction. It is not tactical and it is not realistic, unlike what it claims to be, it is simple and arcadey. The game tries too hard to be something it isnt, no wonder this game series hasnt seen a good game since 2002... I dont know, maybe i am just spoiled, but when i am told game is tactical and realistic, i imagine Men of War series. If it was just tactical sure, but it isnt even that. Codename Panzers, game from 2004, that plays and uses lot of similiar mechanics like Sudden Strike 4, has better and more intuitive tactical combat than this, despite being even more arcadey and 13 years older. In conclussion: i tried to like this game, but as someone who has played a large share of RTS games in my life, this game is just unfun. It has the polish and playability of a game from early 2000s but with nice graphics put over it. It doesn't improve or bring anything new and feels inferior to the most of RTS released within last 10-15 years.
优秀的rts往往只占少量的内存, 除了简陋的海战外,其他战役都各有特色,可惜再也不会有续作了 且玩且珍惜吧
Personally, I have enjoyed Sudden Strike 4 quite a lot. Yes, it might feel a bit arcade-y & simple compared to previous entries in the series, but it's still fun & has quite a lot tactical depths to it, specially in higher difficulties. Punishing as usual when you make mistakes. Can't wait for Sudden Strike 5!
游戏本身还不错,即使有着史一样的寻路、抽象的视野机制、弱智评分系统以及脑残的自动还击,我都觉得还能顶得住,大不了多sl几次。 我推战役的顺序是苏-德-萌,DLC暂时还没打。苏军战役我玩着很爽,尤其库尔斯克防守和反击,德佬最后几关也是把山穷水尽的感觉做出来了,有难度的同时沉浸感非常强,即使偶尔坐牢我也玩的很开心。 然后,盟军战役许特根森林这关给我来了个大的,它本身远没有德佬后面几关难,但是的得分的难度远高于其他关卡,哪怕抢了象车硬刷跳弹,靠烟+地雷强行搞了好几个工兵+背刺,我依然没有拿到3星。 或许重开一边,顺着每个地堡和塔楼都清,再浪费好几个小时sl去刷工兵背刺+象车跳弹,我大概能完成3星,但我没这个兴致了。 最开始,我尽可能压低战损过关,靠缴获的炮和迫击炮兵,无伤亡拆地堡,侧翼穿插从背后突破防线,行云流水迅速拿下大坝后发现自己只有一颗星,瞬间我就绷不住了,合着你们司令部就喜欢看着一堆士兵趴林子里看象车跳弹是吧? 建议骨折入,沉浸感做的不错,也没啥魔幻历史环节,只求过关的话就想尽办法降低战损,多SL就行。 全低难度过一边战役的话是还是非常享受的,追求3星和做挑战纯属折磨自己,有这时间不如去干点别的,当然喜欢坐牢的兄弟当我没说。
游戏是个不错的游戏,但太平洋锁国区乐死
Не понимаю почему ей ставят плохие отзывы, вполне себе хорошая игра. Во-первых, это точно нужно отметить, она нормально работает, нет вылетов, лагов, быстро грузит. Кампании интересные, можно проходить их по-разному, снайперами и минометами вычищать или волной пехоты, есть варианты. Картинка не плохая. Многие жалуются на дальность арты, по мне она приемлимая, стреляет дальше чем видит и пехотой вполне можно "светить", баланс в мп так себе, но и это нормально, хотя бы танки немцев и итальянцев отличаются не только шкуркой. Хотелось бы режим "оборона", когда тебя атакует массы врага, а ты обороняешься, в коопе было бы вообще каеф. Хотелось бы в кампании чтобы все что насобирал на карте переходило дальше, ветерансвто там, трофеи и все такое. Она где-то оказуалена, но вполне себе твердая 4 из 5. П.С. Разраб вроде ее больше не поддерживает, но я не уверен. В мультик почти никто не играет, но как одиночная игра вообще нормас.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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