
The master of stealth is back! Explore the dizzying heights of the Iserian Continent and cunningly eliminate your enemies. Thanks to your Quartz powers, you are freer than ever. Be creative: Never has it felt so good to be greedy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.1Kreviews | 68% | — | $816.5K |
| $69.99 | 637ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Styx: Blades of Greed strikes a nice balance between updating the old Styx formula and retaining what makes the first 2 games so enjoyable. While it's performance, graphical fidelity, and mediocre plot can hold it back, the game more than makes up for it with its novel concept, tone, and extremely fun gameplay. Blades of Greed is a stealth game first and foremost. While most modern games offer the ability to fight your way out of situations, Styx can only really take on 1 (maybe 2 if you're good) standard enemy at a time. Enemies are relentless, with strong ranged and melee attacks and the ability to flush you out of hiding places with ease. Not to mention their huge numbers. Of course, that only applies if you're caught. Styx has a large variety of ways to deal with threats, ranging from the classic "get behind someone and stab them" to the new additions of "mind control them to jump off a cliff". Of particular note in Blades of Greed is the vastly increased movement options compared to previous games. Of particular note is the game's tone. Harsh strings and the ever present danger of being caught provide a feeling of both vulnerability and power. It's a harsh world, but Styx is a harsh guy and can outwit and outmaneuver his problems when needed. It's strong enough to maintain that tone even in spite of various glitches that can take you out of the experience and dated graphics.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Japanese*languages with full audio support
| $49.99 |
| 179ratings |
| 66% |
| — |
| not modelled |
| $27.99−30% | 21ratings | 52% | — | not modelled |
| $39.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Опять эта Уродская Игра про тупого Гоблина и Сраный Стэлс. В рот вам дышло. Срань а не игра.
Glider deployment still broken on PC. Will wait a year while they fix the bugs and story.
Doesn't innovate the stealth genre. Missions are so long and repetitive.
It's lacking something that the first 2 had but I'm still liking it....get it when there's a good sale.
I'm glad I tried the game despite the mixed reviews and got it on sale. I've beaten all the other Styx games and I love stealth games. If you like Styx, this is more Styx with better graphics. The same verticality. The same different ways to access areas. The same cool medieval environments. I really don't know what these "not like Styx 1 and 2" reviews are talking about. This game is classic Styx stealth action. Is Styx a perfect game with no jankyness? No. But it's still classic Styx stealth action.
I have pink magenta colored cubes in the sky graphics that wont go away no matter what settings i set in game. i have a AMD system and no issues with anything else. its during the ship parts of the game as well as the wall. other parts of the game are fine. gameplay so far is fun but these bugs need adressed thanks.
The soul is gone. Can't even finish the game. The jokes are blank, the atmosfere is blank, you play most of the game looking for...stones. The wokeness killed this game for me. I can't bring myself to continuing the game. Styx is gone.
I've never played a Styx game. I knew I'd be lost starting here, but mannn did I underestimate how badly. It starts you in the middle of nowhere. Bunch of random events going on, with zero transition for new players. I thought maybe once I got to gameplay it would all even out, but unfortunately...it just feels very off. I like the premise. Stealth games always appeal to me. Something about the movement mechanics is very weird though. You run slightly too fast. Your jumps feel awkward and unsatisfying. Everything's just a little too floaty, with a lack of transitional animations that makes it feel kinda old and clunky, even though this game came out this year. I think if movements felt snappy and clean I'd have stuck it out, but couldn't get past it.
I like the open world instead if the level based design. It just would have been better with more polish. The animations are sometimes too choppy and the lip movement from characters when speaking looks awful. Also had some visual bugs where green dots and purple rectangles showed up in the skybox when on the base ship. Wasnt too bad, since it was only noticable on the main ship but still.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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